Spirit templar
“It’s a glorious day. The light inside you is radiant indeed.”—Deshmin, legendary spirit templar
Spirit templars harnesses spirit magics into offensive tools, attacking the very essence of opponents. Spirit templars favor two-weapon combat, often choosing the spear and whip as his tools of choice. Spirit templars are uniquely devoted to the forces of good and may be no other alignment. The magics of Spirit in general resonate with chaos, therefore preventing any who study them from being of lawful ethos.
Introduction
The sudden arrival of the ch’taren during the War of Night brought with them unexpected fruit: the magics of Spirit. This included its more martial variation, the creed of the Spirit templar. Possessed of both divine and extraplanar power, these new weapons were devastatingly effective against both Void-mages and their demonic servitors. With the end of the War, these techniques spread rapidly throughout Avendar. Ch’taren remain the predominant practitioners of the art, but it has come to be heralded by virtually all mortal races for its immense power.
A uniquely ch’taren class, every Spirit templar stands alone, even when surrounded by friends and allies. They are trained to strike at the heart of the enemy, assaulting even the greatest of foes with relentless efficiency. Demons and shuddeni are common victims of the Spirit templar, as he is able to banish or slay them with devastating skill. Well practiced in defensive techniques especially tailored to their brash style, a Spirit templar rarely fears for his safety even in darkness. Spirit templars favor two-weapon combat, often choosing the spear and whip as his tools of choice.
Spirit templars are uniquely devoted to the forces of good and may be no other alignment. The magics of Spirit in general resonate with chaos, therefore preventing any who study them from being of lawful ethos. The ch’taren deities Rystaia, Calaera, and Vaialos are among the creed’s most venerated, with templars often calling upon their righteous fury to stab at the heart of darkness.
Races
Abilities
Skills
- Level 1: axe | dagger | flail | sword | whip | hand to hand | recover
- Level 3: kick
- Level 5: enhanced damage
- Level 6: dual wield
- Level 7: intercession
- Level 8: scrolls
- Level 9: fast healing
- Level 12: second attack
- Level 13: meditation
- Level 14: dodge
- Level 15: trip
- Level 16: wands
- Level 18: third attack
- Level 22: sortie
- Level 25: lucid dreaming
- Level 28: trance
- Level 31: light of deliverance
- Level 36: invocation of Converu
Spells
- Level 2: armor
- Level 3: searing light
- Level 5: radiance
- Level 7: bless
- Level 8: invisibility
- Level 10: shield
- Level 11: blade of light
- Level 13: seraphic wings
- Level 15: visions
- Level 17: consecrate weapon
- Level 19: zeal
- Level 20: truesight
- Level 21: ray of light
- Level 23: astral form
- Level 24: unshackle
- Level 25: soul flare
- Level 26: ward of grace
- Level 27: exorcism
- Level 29: wrath of Kyana
- Level 30: positive channel
- Level 32: spiritwrack
- Level 33: thanatopsis
- Level 34: unseen servant
- Level 38: spirit sanctuary
- Level 40: rune of spirit