Magic

Revision as of 03:34, 15 January 2024 by Elanthe (talk | contribs) (let the great unfuckening begin)

Magic is ubiquitous in Avendar as a preternatural aspect of the plane's laws and is a necessary aspect of nearly every functioning society.

Nearly anyone is theoretically capable of performing magic save the alatharya, but discrimination, prejudice, and poverty all affect access to education and tools. As a result, the ability to become trained to perform magic may vary wildly between regions and even within different neighborhoods in the same city. In particular, the School of Heroes historically severely restricts licensure based on the species and study of an individual; for example, there are no chaja or srryn scholars among adventurers because the School will not issue licenses to them. This does not mean scholars are not represented (if rarely) among the broader population of srryn or chaja, only that they are barred from being adventurers.

Types

Magic is divided by arcanologists into six spheres, though there is disagreement between academics on the true nature of magic, the spheres, and resonance, and many questions remain unanswered. Each sphere is associated with a specific resonance, and those whose personal resonance is too far removed from a sphere are unable to access those spheres of magic.

Water

Water is resonant with the concept of life.

Fire

Fire is resonant with the concept of destruction.

Earth

Earth is resonant with the concept of structure.

Air

Air is resonant with the concept of creativity.

Spirit

Spirit is resonant with the concept of freedom.

Void

Void is resonant with the concept of death.