User contributions for Undaedalus
31 January 2024
- 19:2019:20, 31 January 2024 diff hist +28 Air templar →Skills
- 19:1819:18, 31 January 2024 diff hist +13 Air templar →Skills
- 19:0819:08, 31 January 2024 diff hist +922 N Decapitate Created page with "{{skill |name= Decapitate |type= Skill |subtype= Offensive, Passive |user= Gladiator, Druids in shark form |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a melee weapon or claws (gladiator), Shark form (druid) |syntax= Automatic }} A gladiator wielding a weapon (or their own natural claws), when fighting a severely wounded foe, has a chance to swiftly lop off their head in a showy display of prowess. Ce..."
- 19:0419:04, 31 January 2024 diff hist +598 N Executioner's strike Created page with "{{skill |name= Executioner's Strike |type= Skill |subtype= Attack |user= Gladiator |duration= Level/6 Hours |castingCost= 10 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon or claws |syntax= Executionersstrike <target> }} Gladiators being well versed in bloody and messy combat wounds can use their weapon (or claws, if they are srryn or kankoran) to inflict a deep and lasting blow. In addition to dealing damage, this skill..."
- 19:0219:02, 31 January 2024 diff hist +479 N Enthusiasm Created page with "{{skill |name= Enthusiasm |type= Skill |subtype= Self buff |user= Gladiator |duration= Level/16 Hours |castingCost= 30 mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Enthusiasm }} Showing their thrill for combat, gladiators who have their attacks blocked in combat will have an escalating chance to succeed at their iterative attack skills. Primary Attribute: Dexterity See also: CONSUMING RAGE, SECOND ATTACK, THIRD ATTACK, FOURTH AT..." current
- 19:0019:00, 31 January 2024 diff hist +471 N Cyclone Created page with "{{skill |name= Cyclone |type= Skill |subtype= Attack |user= Gladiator |duration= Instant |castingCost= 20 mana |tickCost= |pulseCost= |range= All Fighting the User |delay= |requirements= a melee weapon or claws, the whirl skill |syntax= Cyclone }} A gladiator wielding any weapon (or one's own natural claws) may follow up the whirl skill with a second, more powerful attack against all their opponents. Primary Attribute: Strength, Dexterity See also: WHIRL" current
- 18:5818:58, 31 January 2024 diff hist +613 N Skullringer Created page with "{{skill |name= Skullringer |type= Skill |subtype= Attack |user= Gladiator |duration= Level/80 Hours |castingCost= 15 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= Level/34 Hours |requirements= a shield |syntax= Skullringer <target> }} When using a shield, a gladiator may slam it into their opponent's head, attempting to knock them out. The reuse delay applies only upon success, and only to a person who was knocked out; the gladiator may use this sk..." current
- 18:5618:56, 31 January 2024 diff hist +565 N Upstart's panache Created page with "{{skill |name= Upstart's Panache |type= Skill |subtype= Stat Replacement, Offense |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Upstart's panache allows one to substitute style for skill: should one's charisma be higher than their dexterity, charisma will be used instead for any and all relevant calculations. Additionally, this skill provides a chance to ignore effects that disable iterati..."
- 18:5518:55, 31 January 2024 diff hist +381 N Retreat Created page with "{{skill |name= Retreat |type= Skill |subtype= Directional Flee |user= Gladiator, Watcher, Thief, Ranger |duration= Instant |castingCost= |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Retreat <direction> }} With this skill, the user may attempt to flee from combat in a specified direction. Primary Attribute: Intelligence, Dexterity"
- 18:4118:41, 31 January 2024 diff hist +529 N Retaliation Created page with "{{skill |name= Retaliation |type= Skill |subtype= Defensive, Passive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Wise to many common tricks of the battlefield, gladiators often have a nasty surprise in store for enemies who try to bash, shield bash, ambush, or charge them. They are able to swiftly retaliate against such tactics with a blow from the weapon in their main hand, provided tha..." current
- 18:3818:38, 31 January 2024 diff hist −15 Penetrating blow No edit summary current
- 18:3718:37, 31 January 2024 diff hist +673 N Penetrating blow Created page with "{{skill |name= Penetrating Blow |type= Skill |subtype= Attack |user= Gladiator |duration= Level*/16 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Melee weapon or claws |syntax= Penetratingblow <target> }} This skill allows one to deal a deep, penetrating blow against one's opponent. This will deal damage and penalize the opponent's strength, as well as causing them to bleed. This skill requires a weapon; alterna..."
- 18:3518:35, 31 January 2024 diff hist +420 N Showmanship Created page with "{{skill |name= Showmanship |type= Skill |subtype= Defensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Arms Equipment slot filled |syntax= Automatic }} Often needing to make do with next to nothing to defend themselves, gladiators are able to deflect blows onto their armguards, in a showy, if uncomfortable maneuver. Primary Attribute: Dexterity, Charisma"
- 18:3318:33, 31 January 2024 diff hist +416 N Kaslaug's vigor Created page with "{{skill |name= Kaslaug's Vigor |type= Skill |subtype= Healing |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, a gladiator may revel in the glory of combat, gaining hit points both with each kill they make and for each target struck with every whirl. Primary Attribute: Charisma, Constitution See also: WHIRL, CYCLONE"
- 18:3018:30, 31 January 2024 diff hist +499 N Taunt Created page with "{{skill |name= Taunt |type= Skill |subtype= Attack, Self Buff |user= Gladiator |duration= 3 Hours |castingCost= 24 Mana |tickCost= |pulseCost= |range= All Ungrouped Combatants in Room |delay= |requirements= |syntax= Taunt }} Always prepared to make a show of a fight, gladiators are able to cry out a taunt to their opponents, reducing their ability to deal damage and increasing one's own. The undead cannot be taunted, for obvious reasons. Primary Attribute: Chari..."
- 18:2918:29, 31 January 2024 diff hist 0 Provoke No edit summary current
- 18:2818:28, 31 January 2024 diff hist +887 N Knee shatter Created page with "{{skill |name= Knee Shatter |type= Skill |subtype= Attack, Skill upgrade |user= Gladiator, Bandit |duration= Level/30 Hours |castingCost= |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= Kick skill |syntax= Kick }} Bandits and gladiators, both comfortable with using dirty tricks in combat, are able to shatter their opponent's knee when they kick at them. It is more difficult to shatter the knee of someone whose skin is protected by t..." current
- 18:2618:26, 31 January 2024 diff hist +15 Kalysian cunning No edit summary
- 18:2418:24, 31 January 2024 diff hist +466 N Whirl Created page with "{{skill |name= Whirl |type= Skill |subtype= Attack |user= Gladiator |duration= |castingCost= 15 Mana |tickCost= |pulseCost= |range= All ungrouped PCs or Mobs in Room |delay= |requirements= a melee weapon or claws |syntax= Whirl }} A gladiator wielding any weapon (or one's own natural claws) may lash out in a whirling blow, slamming it through everyone else nearby, dealing damage. Primary Attribute: Strength, Dexterity See also: KASLAUG'S VIGOR, CYCLONE" current
- 18:2318:23, 31 January 2024 diff hist +632 N Endure Created page with "{{skill |name= Endure |type= Skill |subtype= Self Buff, Health |user= Gladiator |duration= 5+(Level/5 Hours) |castingCost= 24 Mana |tickCost= |pulseCost= |range= Self |delay= Same as duration |requirements= |syntax= Endure }} Often pushing themselves to the limit in order to better impress their audience, gladiators are able to endure blows far beyond their ordinary capacity, temporarily increasing their maximum hit points. The strain of doing so, however, is su..."
- 18:2118:21, 31 January 2024 diff hist +9 Cross No edit summary
- 18:2118:21, 31 January 2024 diff hist +548 N Cross Created page with "{{skill |name= Cross |type= Skill |subtype= Attack, Lag |user= Gladiator |duration= Instantaneous |castingCost= 20 Mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a melee weapon |syntax= Cross }} Gladiators wielding a weapon (srryn or kankoran claws will also suffice) are able to step close to their opponents in combat, crossing weapons with them. They can then take advantage of this to sharply knee their opponent, dealing bash damage a..."
- 18:1918:19, 31 January 2024 diff hist +562 N Gouge Created page with "{{skill |name= Gouge |type= Skill |subtype= Attack |user= Gladiator, Druids in Hawk form |duration= Level/15 Hours |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Gouge <target> }} A trick learned by the arena-fighting gladiators but also used by druids who have taken on the aspect of the hawk, this skill is an attempt to tear at another person's eyes. This will deal a small amount of damage and blind them, if su..."
- 18:1318:13, 31 January 2024 diff hist +685 N Provoke Created page with "{{skill |name= Provoke |type= Skill |subtype= Utility, Taunt |user= Gladiator |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Provoke or Provoke All }} This skill attempts to provoke others into combat with the user, traditionally by insulting someone's mother but the skill does not specify and so one's imagination may fly free. Using the 'all' argument will divert all ungrouped combatants onto the user at o..."
- 18:0918:09, 31 January 2024 diff hist +49 Kick No edit summary
- 18:0718:07, 31 January 2024 diff hist +409 N Bravado Created page with "{{skill |name= Bravado |type= Skill |subtype= Self Buff |user= Gladiator |duration= 2.5 + Level/2.5 Hours |castingCost= 15 mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Bravado }} Connsumate showmen, gladiators may put on a show of bravado for onlookers, striking harder and more accurately in combat, the better to create a spectacle with. Primary Attribute: Charisma" current
- 18:0518:05, 31 January 2024 diff hist +651 N Corner Created page with "{{skill |name= Corner |type= Skill |subtype= Offensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With their training often placing them in a tight spot or vastly outnumbered for showmanship and crowd-pleasing affects, gladiators are able to fight in such a way that they are able to take a full round of attacks against each opponent who is fighting them. Contrary to popular belief, the..." current
- 18:0418:04, 31 January 2024 diff hist +394 N Dirt kicking Created page with "{{skill |name= Dirt Kicking |type= Skill |subtype= Attack |user= Various |duration= 1 tick |castingCost= 5 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= solid ground |syntax= Dirt <target> }} This skill attempts to temporarily blind a person by kicking dirt in their eyes. This skill cannot be used on or underwater, or in the air. Primary Attribute: Dexterity"
- 17:5817:58, 31 January 2024 diff hist +14 Fend No edit summary
- 17:5817:58, 31 January 2024 diff hist +93 Parry No edit summary
- 17:5517:55, 31 January 2024 diff hist −4 Backstep No edit summary current
- 17:5517:55, 31 January 2024 diff hist +369 N Backstep Created page with "{{skill |name= Backstep |type= Skill |subtype= Defensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= None |syntax= Automatic }} This skill serves as a melee defense, negating blows in combat. One simply steps back from the attack-- so this skill has no particular requirements. Primary Attribute: Dexterity"
- 17:5417:54, 31 January 2024 diff hist +78 Sword No edit summary
- 17:5317:53, 31 January 2024 diff hist +19 Mace No edit summary
- 17:5217:52, 31 January 2024 diff hist +27 Hand to hand No edit summary
- 17:5117:51, 31 January 2024 diff hist −2 Dagger No edit summary
- 17:5117:51, 31 January 2024 diff hist +20 Dagger No edit summary
- 17:5117:51, 31 January 2024 diff hist +750 N Axe Created page with "{{skill |name= Axe |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Bladed weapons with a typically short haft, axes are most often favoured by barbarians, who enjoy their lack of subtlety and learn specific techniques for them. Axes may be found in many sizes, for both one and two-handed use. They typically deal slashing damage, and they are characteristically p..."
- 17:4617:46, 31 January 2024 diff hist +28 Gladiator →Abilities
- 17:4417:44, 31 January 2024 diff hist +476 N Form of the Whirlwind Created page with "{{skill |name= Form of the Whirlwind |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 60 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Whirlwind' or Assume Whirlwind }} Moving like a whirlwind amongst his foes, a swordmaster in this form will attempt a full round's worth of attacks against all PCs or mobiles with whom he is in combat. Primary Attribute: Intelligence, Dexterity"
- 17:4117:41, 31 January 2024 diff hist +548 N Form of the Wasp Created page with "{{skill |name= Form of the Wasp |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 25 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Wasp' or Assume Wasp }} This form is characterized by its sharp, piercing strikes deep into an opponent's bodies. Each such blow will cause his opponent to bleed profusely. These bleeding wounds may be cured. Additional strikes do not extend the dur..."
- 17:4017:40, 31 January 2024 diff hist +542 N Form of the Bear Created page with "{{skill |name= Form of the Bear |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 35 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Bear' or Assume Bear }} Like the great bears, a swordmaster in this form strikes with increased ferocity, mauling their foes. They will receive a massive bonus to melee damage, but will also lose all ability to either parry or offhand parry. Primar..."
- 17:3817:38, 31 January 2024 diff hist +487 N Form of the Cat Created page with "{{skill |name= Form of the Cat |type= Form |subtype= Offensive, Lag |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 35 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Cat' or Assume Cat }} The form of the cat is used by swordmasters to delay and confuse their opponent. Drawing their opponent into a maze of feints and counterstrikes, the swordmaster may attempt to lag his opponent. Primary Attribute: Intellig..."
- 17:3617:36, 31 January 2024 diff hist +761 N Form of the Rose Created page with "{{skill |name= Form of the Rose |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 15 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Rose' or Assume Rose }} The form of the rose is one of the most visually evocative forms taught to swordmasters. Each time they parry or offhand parry an attack, there is a chance they will turn the blow back against his opponent in a riposte. Mainh..."
- 17:2217:22, 31 January 2024 diff hist +551 N Form of the Dragon Created page with "{{skill |name= Form of the Dragon |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Dragon' or Assume Dragon }} Modelling this offensive form after the legendary dragons, a swordmaster in this form sacrifices much of his ability to both parry and offhand parry in order to even more greatly penalize his opponent's ability to parry..."
- 17:2117:21, 31 January 2024 diff hist +594 N Form of the Viper Created page with "{{skill |name= Form of the Viper |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Viper' or Assume Viper }} Using their already precise striking ability, swordmasters can use the form of the viper to inflict strategic hits against an opponent, dealing damage to both strength and dexterity. The pinprick nature of the wounds means..."
- 17:1917:19, 31 January 2024 diff hist +571 N Form of the Mockingbird Created page with "{{skill |name= Form of the Mockingbird |type= Form |subtype= Defensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 5 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Mockingbird' or Assume Mockingbird }} The form of the mockingbird is used for the purposes of countering other warriors' attack skills. The majority of those used by fighters, gladiators, and barbarians may all be negated by the use of this fo..."
- 17:1617:16, 31 January 2024 diff hist +693 N Form of the Crab Created page with "{{skill |name= Form of the Crab |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost=30 mana per round |range= |delay= |requirements= dual wielded swords |syntax= Assume 'Form of the Crab' or Assume Crab }} When a swordmaster assumes the form of the crab, he imitates the motion of the blue shelled beach crab, sidling his way toward his foe, then delivering a pincer strike, using his weapons to attempt to disarm his o..."
- 17:1417:14, 31 January 2024 diff hist +546 N Form of the Eagle Created page with "{{skill |name= Form of the Eagle |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 35 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Eagle' or Assume Eagle }} In the form of the eagle, the swordmaster mimicks the diving attacks of the great bald eagle, attempting to make a successive attack in a round of combat. This attack can never be blocked, but it may miss due to armour cla..."
- 17:1217:12, 31 January 2024 diff hist +606 N Form of the Reed Created page with "{{skill |name= Form of the Reed |type= Form |subtype= Defensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Reed' or Assume Reed }} In the form of the reed, the swordmaster focuses all of abilities on using his weapon to beat back his opponents attack. Bending like a reed in the wind, his ability to both parry and offhand parry is doubled. However, this l..."