User contributions for Undaedalus

A user with 1,693 edits. Account created on 1 January 2024.
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31 January 2024

  • 18:5418:54, 31 January 2024 diff hist +69 MeditationNo edit summary
  • 18:5318:53, 31 January 2024 diff hist +13 Focused precisionNo edit summary
  • 18:5218:52, 31 January 2024 diff hist +115 Focused precisionNo edit summary
  • 18:3518:35, 31 January 2024 diff hist +853 N WhipCreated page with "{{skill |name= Whip |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A whip is usually composed of a flexible cord or a chain attached to a handle, the lash typically dealing slashing damage, though they are often enchanted, as well. Gladiators and Void templars are the only professions that receive dedicated training in this weapon, though many others learn the..."
  • 18:3418:34, 31 January 2024 diff hist +61 DodgeNo edit summary
  • 18:2418:24, 31 January 2024 diff hist −2 Air templar→‎Spells
  • 18:2018:20, 31 January 2024 diff hist +1 Air templar→‎Forms
  • 18:2018:20, 31 January 2024 diff hist +28 Air templar→‎Skills
  • 18:1818:18, 31 January 2024 diff hist +13 Air templar→‎Skills
  • 18:0818:08, 31 January 2024 diff hist +922 N DecapitateCreated page with "{{skill |name= Decapitate |type= Skill |subtype= Offensive, Passive |user= Gladiator, Druids in shark form |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a melee weapon or claws (gladiator), Shark form (druid) |syntax= Automatic }} A gladiator wielding a weapon (or their own natural claws), when fighting a severely wounded foe, has a chance to swiftly lop off their head in a showy display of prowess. Ce..."
  • 18:0418:04, 31 January 2024 diff hist +598 N Executioner's strikeCreated page with "{{skill |name= Executioner's Strike |type= Skill |subtype= Attack |user= Gladiator |duration= Level/6 Hours |castingCost= 10 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon or claws |syntax= Executionersstrike <target> }} Gladiators being well versed in bloody and messy combat wounds can use their weapon (or claws, if they are srryn or kankoran) to inflict a deep and lasting blow. In addition to dealing damage, this skill..."
  • 18:0218:02, 31 January 2024 diff hist +479 N EnthusiasmCreated page with "{{skill |name= Enthusiasm |type= Skill |subtype= Self buff |user= Gladiator |duration= Level/16 Hours |castingCost= 30 mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Enthusiasm }} Showing their thrill for combat, gladiators who have their attacks blocked in combat will have an escalating chance to succeed at their iterative attack skills. Primary Attribute: Dexterity See also: CONSUMING RAGE, SECOND ATTACK, THIRD ATTACK, FOURTH AT..." current
  • 18:0018:00, 31 January 2024 diff hist +471 N CycloneCreated page with "{{skill |name= Cyclone |type= Skill |subtype= Attack |user= Gladiator |duration= Instant |castingCost= 20 mana |tickCost= |pulseCost= |range= All Fighting the User |delay= |requirements= a melee weapon or claws, the whirl skill |syntax= Cyclone }} A gladiator wielding any weapon (or one's own natural claws) may follow up the whirl skill with a second, more powerful attack against all their opponents. Primary Attribute: Strength, Dexterity See also: WHIRL" current
  • 17:5817:58, 31 January 2024 diff hist +613 N SkullringerCreated page with "{{skill |name= Skullringer |type= Skill |subtype= Attack |user= Gladiator |duration= Level/80 Hours |castingCost= 15 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= Level/34 Hours |requirements= a shield |syntax= Skullringer <target> }} When using a shield, a gladiator may slam it into their opponent's head, attempting to knock them out. The reuse delay applies only upon success, and only to a person who was knocked out; the gladiator may use this sk..." current
  • 17:5617:56, 31 January 2024 diff hist +565 N Upstart's panacheCreated page with "{{skill |name= Upstart's Panache |type= Skill |subtype= Stat Replacement, Offense |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Upstart's panache allows one to substitute style for skill: should one's charisma be higher than their dexterity, charisma will be used instead for any and all relevant calculations. Additionally, this skill provides a chance to ignore effects that disable iterati..."
  • 17:5517:55, 31 January 2024 diff hist +381 N RetreatCreated page with "{{skill |name= Retreat |type= Skill |subtype= Directional Flee |user= Gladiator, Watcher, Thief, Ranger |duration= Instant |castingCost= |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Retreat <direction> }} With this skill, the user may attempt to flee from combat in a specified direction. Primary Attribute: Intelligence, Dexterity"
  • 17:4117:41, 31 January 2024 diff hist +529 N RetaliationCreated page with "{{skill |name= Retaliation |type= Skill |subtype= Defensive, Passive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Wise to many common tricks of the battlefield, gladiators often have a nasty surprise in store for enemies who try to bash, shield bash, ambush, or charge them. They are able to swiftly retaliate against such tactics with a blow from the weapon in their main hand, provided tha..." current
  • 17:3817:38, 31 January 2024 diff hist −15 Penetrating blowNo edit summary current
  • 17:3717:37, 31 January 2024 diff hist +673 N Penetrating blowCreated page with "{{skill |name= Penetrating Blow |type= Skill |subtype= Attack |user= Gladiator |duration= Level*/16 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= Melee weapon or claws |syntax= Penetratingblow <target> }} This skill allows one to deal a deep, penetrating blow against one's opponent. This will deal damage and penalize the opponent's strength, as well as causing them to bleed. This skill requires a weapon; alterna..."
  • 17:3517:35, 31 January 2024 diff hist +420 N ShowmanshipCreated page with "{{skill |name= Showmanship |type= Skill |subtype= Defensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Arms Equipment slot filled |syntax= Automatic }} Often needing to make do with next to nothing to defend themselves, gladiators are able to deflect blows onto their armguards, in a showy, if uncomfortable maneuver. Primary Attribute: Dexterity, Charisma"
  • 17:3317:33, 31 January 2024 diff hist +416 N Kaslaug's vigorCreated page with "{{skill |name= Kaslaug's Vigor |type= Skill |subtype= Healing |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, a gladiator may revel in the glory of combat, gaining hit points both with each kill they make and for each target struck with every whirl. Primary Attribute: Charisma, Constitution See also: WHIRL, CYCLONE"
  • 17:3017:30, 31 January 2024 diff hist +499 N TauntCreated page with "{{skill |name= Taunt |type= Skill |subtype= Attack, Self Buff |user= Gladiator |duration= 3 Hours |castingCost= 24 Mana |tickCost= |pulseCost= |range= All Ungrouped Combatants in Room |delay= |requirements= |syntax= Taunt }} Always prepared to make a show of a fight, gladiators are able to cry out a taunt to their opponents, reducing their ability to deal damage and increasing one's own. The undead cannot be taunted, for obvious reasons. Primary Attribute: Chari..."
  • 17:2917:29, 31 January 2024 diff hist 0 ProvokeNo edit summary current
  • 17:2817:28, 31 January 2024 diff hist +887 N Knee shatterCreated page with "{{skill |name= Knee Shatter |type= Skill |subtype= Attack, Skill upgrade |user= Gladiator, Bandit |duration= Level/30 Hours |castingCost= |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= Kick skill |syntax= Kick }} Bandits and gladiators, both comfortable with using dirty tricks in combat, are able to shatter their opponent's knee when they kick at them. It is more difficult to shatter the knee of someone whose skin is protected by t..." current
  • 17:2617:26, 31 January 2024 diff hist +15 Kalysian cunningNo edit summary
  • 17:2417:24, 31 January 2024 diff hist +466 N WhirlCreated page with "{{skill |name= Whirl |type= Skill |subtype= Attack |user= Gladiator |duration= |castingCost= 15 Mana |tickCost= |pulseCost= |range= All ungrouped PCs or Mobs in Room |delay= |requirements= a melee weapon or claws |syntax= Whirl }} A gladiator wielding any weapon (or one's own natural claws) may lash out in a whirling blow, slamming it through everyone else nearby, dealing damage. Primary Attribute: Strength, Dexterity See also: KASLAUG'S VIGOR, CYCLONE" current
  • 17:2317:23, 31 January 2024 diff hist +632 N EndureCreated page with "{{skill |name= Endure |type= Skill |subtype= Self Buff, Health |user= Gladiator |duration= 5+(Level/5 Hours) |castingCost= 24 Mana |tickCost= |pulseCost= |range= Self |delay= Same as duration |requirements= |syntax= Endure }} Often pushing themselves to the limit in order to better impress their audience, gladiators are able to endure blows far beyond their ordinary capacity, temporarily increasing their maximum hit points. The strain of doing so, however, is su..."
  • 17:2117:21, 31 January 2024 diff hist +9 CrossNo edit summary
  • 17:2117:21, 31 January 2024 diff hist +548 N CrossCreated page with "{{skill |name= Cross |type= Skill |subtype= Attack, Lag |user= Gladiator |duration= Instantaneous |castingCost= 20 Mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a melee weapon |syntax= Cross }} Gladiators wielding a weapon (srryn or kankoran claws will also suffice) are able to step close to their opponents in combat, crossing weapons with them. They can then take advantage of this to sharply knee their opponent, dealing bash damage a..."
  • 17:1917:19, 31 January 2024 diff hist +562 N GougeCreated page with "{{skill |name= Gouge |type= Skill |subtype= Attack |user= Gladiator, Druids in Hawk form |duration= Level/15 Hours |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Gouge <target> }} A trick learned by the arena-fighting gladiators but also used by druids who have taken on the aspect of the hawk, this skill is an attempt to tear at another person's eyes. This will deal a small amount of damage and blind them, if su..."
  • 17:1317:13, 31 January 2024 diff hist +685 N ProvokeCreated page with "{{skill |name= Provoke |type= Skill |subtype= Utility, Taunt |user= Gladiator |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Provoke or Provoke All }} This skill attempts to provoke others into combat with the user, traditionally by insulting someone's mother but the skill does not specify and so one's imagination may fly free. Using the 'all' argument will divert all ungrouped combatants onto the user at o..."
  • 17:0917:09, 31 January 2024 diff hist +49 KickNo edit summary
  • 17:0717:07, 31 January 2024 diff hist +409 N BravadoCreated page with "{{skill |name= Bravado |type= Skill |subtype= Self Buff |user= Gladiator |duration= 2.5 + Level/2.5 Hours |castingCost= 15 mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Bravado }} Connsumate showmen, gladiators may put on a show of bravado for onlookers, striking harder and more accurately in combat, the better to create a spectacle with. Primary Attribute: Charisma" current
  • 17:0517:05, 31 January 2024 diff hist +651 N CornerCreated page with "{{skill |name= Corner |type= Skill |subtype= Offensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With their training often placing them in a tight spot or vastly outnumbered for showmanship and crowd-pleasing affects, gladiators are able to fight in such a way that they are able to take a full round of attacks against each opponent who is fighting them. Contrary to popular belief, the..." current
  • 17:0417:04, 31 January 2024 diff hist +394 N Dirt kickingCreated page with "{{skill |name= Dirt Kicking |type= Skill |subtype= Attack |user= Various |duration= 1 tick |castingCost= 5 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= solid ground |syntax= Dirt <target> }} This skill attempts to temporarily blind a person by kicking dirt in their eyes. This skill cannot be used on or underwater, or in the air. Primary Attribute: Dexterity"
  • 16:5816:58, 31 January 2024 diff hist +14 FendNo edit summary
  • 16:5816:58, 31 January 2024 diff hist +93 ParryNo edit summary
  • 16:5516:55, 31 January 2024 diff hist −4 BackstepNo edit summary current
  • 16:5516:55, 31 January 2024 diff hist +369 N BackstepCreated page with "{{skill |name= Backstep |type= Skill |subtype= Defensive |user= Gladiator |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= None |syntax= Automatic }} This skill serves as a melee defense, negating blows in combat. One simply steps back from the attack-- so this skill has no particular requirements. Primary Attribute: Dexterity"
  • 16:5416:54, 31 January 2024 diff hist +78 SwordNo edit summary
  • 16:5316:53, 31 January 2024 diff hist +19 MaceNo edit summary
  • 16:5216:52, 31 January 2024 diff hist +27 Hand to handNo edit summary
  • 16:5116:51, 31 January 2024 diff hist −2 DaggerNo edit summary
  • 16:5116:51, 31 January 2024 diff hist +20 DaggerNo edit summary
  • 16:5116:51, 31 January 2024 diff hist +750 N AxeCreated page with "{{skill |name= Axe |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Bladed weapons with a typically short haft, axes are most often favoured by barbarians, who enjoy their lack of subtlety and learn specific techniques for them. Axes may be found in many sizes, for both one and two-handed use. They typically deal slashing damage, and they are characteristically p..."
  • 16:4616:46, 31 January 2024 diff hist +28 Gladiator→‎Abilities
  • 16:4416:44, 31 January 2024 diff hist +476 N Form of the WhirlwindCreated page with "{{skill |name= Form of the Whirlwind |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 60 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Whirlwind' or Assume Whirlwind }} Moving like a whirlwind amongst his foes, a swordmaster in this form will attempt a full round's worth of attacks against all PCs or mobiles with whom he is in combat. Primary Attribute: Intelligence, Dexterity"
  • 16:4116:41, 31 January 2024 diff hist +548 N Form of the WaspCreated page with "{{skill |name= Form of the Wasp |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 25 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Wasp' or Assume Wasp }} This form is characterized by its sharp, piercing strikes deep into an opponent's bodies. Each such blow will cause his opponent to bleed profusely. These bleeding wounds may be cured. Additional strikes do not extend the dur..."
  • 16:4016:40, 31 January 2024 diff hist +542 N Form of the BearCreated page with "{{skill |name= Form of the Bear |type= Form |subtype= Offensive |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 35 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Bear' or Assume Bear }} Like the great bears, a swordmaster in this form strikes with increased ferocity, mauling their foes. They will receive a massive bonus to melee damage, but will also lose all ability to either parry or offhand parry. Primar..."
  • 16:3816:38, 31 January 2024 diff hist +487 N Form of the CatCreated page with "{{skill |name= Form of the Cat |type= Form |subtype= Offensive, Lag |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= 35 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Cat' or Assume Cat }} The form of the cat is used by swordmasters to delay and confuse their opponent. Drawing their opponent into a maze of feints and counterstrikes, the swordmaster may attempt to lag his opponent. Primary Attribute: Intellig..."
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