User contributions for Undaedalus
4 February 2024
- 15:1615:16, 4 February 2024 diff hist +432 N Set ambush Created page with "{{skill |name= Set Ambush |type= Skill |subtype= Stealth Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC within the user's PK Range |delay= |requirements= |syntax= Setambush <target> }} A bandit who is hidden or camouflaged may attempt to set an ambush for a specific person. When that person enters the room, they will be automatically attacked. Primary Attribute: Wisdom"
3 February 2024
- 23:0823:08, 3 February 2024 diff hist +631 N Bind Created page with "{{skill |name= Bind |type= Skill |subtype= Debuff |user= Bandit, Watcher |duration= Level/20 Hours |castingCost= 45 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Bind <target> }} Both bandits and watchers learn to swiftly bind unconscious enemies, greatly penalizing their dexterity and blinding them with a sack tied over their head. If the target's legs are bound successfully, this also penalizes their moveme..." current
- 23:0623:06, 3 February 2024 diff hist +392 N Batter Created page with "{{skill |name= Batter |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace |syntax= Batter <target> }} This skill allows a bandit to strike at his foes punishingly with a mace, penalizing the target's movement points in addition to dealing damage. Primary Attribute: Strength" current
- 23:0423:04, 3 February 2024 diff hist +632 N Headbutt Created page with "{{skill |name= Headbutt |type= Skill |subtype= Attack |user= Bandit |duration= 2 Ticks |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Headbutt <target> }} Bandits slam their head into their opponent, dealing a significant amount of damage. The force of this blow will also daze the target briefly, penalizing their skill percents-- and has a chance of dazing the bandit as well, albeit for an even shorter period..."
- 23:0323:03, 3 February 2024 diff hist +15 Grip No edit summary
- 23:0223:02, 3 February 2024 diff hist +678 N Drag Created page with "{{skill |name= Drag |type= Skill |subtype= Utility, Stealth |user= Bandit, Ranger |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Corpse or Single Sleeping PC or Mob |delay= |requirements= |syntax= Drag <person or corpse> }} With this skill, both rangers and bandits may drag a dead weight around from room to room. This may only be attempted on corpses or people who are sleeping, though those who are asleep willfully will be woken up fr..." current
- 23:0023:00, 3 February 2024 diff hist +510 N Kidney shot Created page with "{{skill |name= Kidney Shot |type= Skill |subtype= Passive Lag Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A bandit who is bashed may make a punishing shot at his opponent's kidneys, stunning them in return and dealing some damage. This does not protect the bandit from the brunt of the bash, but his opponent will find it takes longer to recover than normal. Primary Attribute: Strengt..." current
- 22:5922:59, 3 February 2024 diff hist +12 Distract No edit summary
- 22:5822:58, 3 February 2024 diff hist +486 N Waylay Created page with "{{skill |name= Waylay |type= Skill |subtype= Stealth Attack |user= Bandit, Thief |duration= 1.5 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Waylay <target> }} This skill lands a sharp blow to the target's head, attempting to knock them out. A waylaid character will be awoken if they incur any sort of damage. It is far more difficult to waylay a person who is able to see the user. Primary Attribut..."
- 19:5419:54, 3 February 2024 diff hist +404 N Jab Created page with "{{skill |name= Jab |type= Skill |subtype= Attack |user= Bandit |duration= 2 ticks |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a free hand or mace |syntax= Jab <target> }} A bandit may make a swift jab at his opponent, dealing a small amount of damage and penalizing their armour class. Primary Attribute: Dexterity See also: ARMOUR CLASS, UPPERCUT"
- 19:4919:49, 3 February 2024 diff hist +492 N Ambush Created page with "{{skill |name= Skill |type= Ambush |subtype= Lag Attack, Stealth |user= Bandit, Ranger |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= target must be unable to see the user |syntax= Ambush <target> }} Striking from camoflauge or while hiding, bandits and rangers may attempt to ambush his prey. This ambush does more damage than normal, as well as having a chance to stun their target. Primary Attributes:..."
- 19:4519:45, 3 February 2024 diff hist +491 N Shield slam Created page with "{{skill |name= Shield Slam |type= Skill |subtype= Passive Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield |syntax= Automatic }} A bandit who foregoes the use of another weapon by wearing a shield is able to compensate for the loss of attacks somewhat by slamming his shield into his enemy. If he hits, the impact of the shield will deal a marginal amount of damage. Primary Attribute: Strength See also..." current
- 19:4319:43, 3 February 2024 diff hist −3 Brawling block No edit summary current
- 19:4319:43, 3 February 2024 diff hist +739 N Brawling block Created page with "{{skill |name= Brawling Block |type= Skill |subtype= Defensive Passive |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield, or an empty hand, or a 2-handed weapon |syntax= }} A bandit wearing a shield may use this skill to ward off attacks, much as any other shield-using profession. When used in this manner, this skill is primarily effective against daggers, and least effective against whips, flails, maces, and..."
- 19:3819:38, 3 February 2024 diff hist +657 N Bash Created page with "{{skill |name= Bash |type= Skill |subtype= Lag Attack |user= Various |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Bash <target> }} A commonly taught method of preventing an enemy's action, a bash is an inelegant attempt to simply ram into another person. If successful, the target will fall to the ground and be lagged briefly. Because it is so commonly taught, there are many methods of preventi..."
- 19:3619:36, 3 February 2024 diff hist +504 N Stash Created page with "{{skill |name= Stash |type= Skill |subtype= Stealth |user= Bandit, Ranger |duration= Indefinite until the game server resets. |castingCost= |tickCost= |pulseCost= |range= Single Inventory Item/Current room |delay= |requirements= |syntax= Stash <Item> }} This skill may be used to stash loot. Stashed items are usually buried, placed under loose cobblestones, or otherwise covered. The only way to detect a stashed item is by searching the room. See also: SEAR..." current
- 19:3419:34, 3 February 2024 diff hist +146 Obscure evidence No edit summary
- 19:2919:29, 3 February 2024 diff hist +525 N Plunder Created page with "{{skill |name= Plunder |type= Skill |subtype= Looting, Playerkilling |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= Single PC |delay= |requirements= "Autoloot" toggled to "ON". |syntax= Automatic }} A bandit who kills another adventurer may attempt to immediately and efficiently loot the body of some or all of its possessions once the kill has been made. He must be already attempting to loot the corpses of those whom he kills automatically...."
- 19:2819:28, 3 February 2024 diff hist +4 Pugilism No edit summary
- 19:2619:26, 3 February 2024 diff hist 0 Pugilism No edit summary
- 19:2619:26, 3 February 2024 diff hist +4 N Hand to Hand Created page with "Test" current
- 19:2619:26, 3 February 2024 diff hist +463 N Pugilism Created page with "{{skill |name= Pugilism |type= Skill |subtype= Passive, Skill Upgrade |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Hand to Hand skill |syntax= Automatic }} This skill increases the amount of damage a bandit deals with unarmed attacks, including attacks made with glove weapons such as brass knuckles. They will also have an increased chance of making such unarmed attacks. Primary Attribute: Strength"
- 19:2419:24, 3 February 2024 diff hist +163 Peek No edit summary
- 19:2119:21, 3 February 2024 diff hist +105 Trip No edit summary
- 19:0819:08, 3 February 2024 diff hist −76 Parry No edit summary
- 19:0719:07, 3 February 2024 diff hist +833 N Steal Created page with "{{skill |name= Steal |type= Skill |subtype= Stealth |user= Thief, Bandit |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= An unequipped item in the inventory of a single PC or mob |delay= |requirements= |syntax= Steal <object> <target> or Steal Coins <target> }} This skill attempts to remove either a small amount of coins or one item from the inventory of its target. If successful, the item or money moves to the stealing character's inve..."
- 19:0319:03, 3 February 2024 diff hist +848 Hide No edit summary current
2 February 2024
- 10:4710:47, 2 February 2024 diff hist +260 N Hide Created page with "{{skill |name= Hide |type= Trait |subtype= Stealth |user= Bandit, Thief, Assassin |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Urban or Sheltered Terrain (ie: Cities, indoors, or underground) |syntax= Hide }}"
- 10:4410:44, 2 February 2024 diff hist +11 Bandit →Traits
- 10:4210:42, 2 February 2024 diff hist +571 N Wilderness Movement Created page with "{{skill |name= Wilderness Movement |type= Trait |subtype= Stealth |user= Ranger |duration= Level/2 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Outdoors Terrain (ie: not in cities, indoors, in the air, in/on water, or underground) |syntax= Wildmove }} This skill allows a ranger or bandit to move through wild terrain without breaking his camouflage. Note that this is a separate ability from the ethrons' racial movemen..." current
- 10:4010:40, 2 February 2024 diff hist +82 Ranger No edit summary
- 10:3910:39, 2 February 2024 diff hist −5 Camouflage No edit summary current Tag: Manual revert
- 10:3810:38, 2 February 2024 diff hist +1 Camouflage No edit summary
- 10:3810:38, 2 February 2024 diff hist +4 Camouflage No edit summary
- 10:3810:38, 2 February 2024 diff hist −1 Camouflage No edit summary
- 10:3710:37, 2 February 2024 diff hist −2 Camouflage No edit summary
- 10:3710:37, 2 February 2024 diff hist 0 Camouflage No edit summary
- 10:3710:37, 2 February 2024 diff hist +1,177 N Camouflage Created page with "{{skill |name= Camouflage |type= Trait |subtype= Stealth |user= Bandit, Ranger |duration= Level/4 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Wilderness Terrain (ie: not in cities, indoors, in the air, or over/in water) |syntax= Camouflage }} Rangers and bandits may camouflage themselves in the woods, within open grasslands and roads, in the mountains, within swamps, and underground, preventing anyone from seein..."
- 10:3310:33, 2 February 2024 diff hist +56 Bandit No edit summary
- 10:3010:30, 2 February 2024 diff hist +412 N Cunning eye Created page with "{{skill |name= Cunning Eye |type= Skill |subtype= Detection |user= Bandit |duration= Level/2 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Cunningeye }} This skill allows the user to see detect all manner of hidden or camoflauged person or thing, and to see in the dark. Primary Attribute: Wisdom See also: DETECT HIDDEN, SHARP VISION, INFRAVISION" current
- 10:2910:29, 2 February 2024 diff hist −26 Bandit →Abilities
- 10:2310:23, 2 February 2024 diff hist −1 Bandit →Abilities
- 10:2310:23, 2 February 2024 diff hist +20 Bandit →Abilities
- 10:1410:14, 2 February 2024 diff hist +20 Fire templar →Skills
31 January 2024
- 22:1922:19, 31 January 2024 diff hist +688 N Polearm Created page with "{{skill |name= Polearm |type= Skill |subtype= Weapon Skill |user= Earth Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Similar to a spear, but universally requiring both hands to wield and typically heavier at the head, polearms are often favoured by earth templars, who are taught to best take advantage of both their defensive and offensive capabilities. Because of their length, they are very well-s..."
- 22:1322:13, 31 January 2024 diff hist +21 Earth templar →Skills
- 22:0722:07, 31 January 2024 diff hist +612 N Blink Created page with "{{skill |name= Blink |type= Spell |subtype= Defensive, Teleportation |user= Air Templar |duration= Level/4 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Blink' }} While affected by this spell, the caster has a chance to attempt to teleport away from a fight in the nick of time, when he would otherwise take a fatal blow; he will land elsewhere within the same area, though this is not guaranteed to be a s..." current
- 22:0522:05, 31 January 2024 diff hist +3 Disjunction No edit summary current
- 22:0322:03, 31 January 2024 diff hist +466 N Screaming arrow Created page with "{{skill |name= Screaming Arrow |type= Spell |subtype= Arrow Brand, Archery |user= Air Templar |duration= Level/10 Arrows |castingCost= 25 Mana |tickCost= |pulseCost= |range= Target Arrow |delay= |requirements= |syntax= Cast 'Screaming Arrow' <target> }} This spell infuses a given arrow with sound. When fired into a room, the arrow will release and magnify the sound to harm everyone present. Primary Attribute: Intelligence See also: LIGHTNING BRAND" current
- 21:5821:58, 31 January 2024 diff hist +493 N Absorb electricity Created page with "{{skill |name= Absorb Electricity |type= Spell |subtype= Defensive, Iterative Attack buff |user= Air Templar |duration= Level/6 Hours |castingCost= 55 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Absorb Electricity' }} While affected by this spell, an air templar will absorb a portion of any electrical damage he incurs, channeling this energy to increase his chances of attempting his iterative attacks. Primary Attribute: In..." current