All public logs

Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 22:31, 4 February 2024 Undaedalus talk contribs created page Rob (Created page with "{{skill |name= Rob |type= Skill |subtype= Disarm Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Equipped item on an unconscious PC or Mob |delay= |requirements= |syntax= Rob <object> <target> }} Should a bandit overpower their target and render them unconscious, they may attempt to rob a single worn or held item from their body. Usage of this skill will always wake the victim, success or failure, dealing a small amoun...")
  • 22:28, 4 February 2024 Undaedalus talk contribs created page Ram (Created page with "{{skill |name= Ram |type= Skill |subtype= Utility |user= Bandit, Barbarian |duration= |castingCost= 24 Mana |tickCost= |pulseCost= |range= Target Direction blocked by a door |delay= |requirements= |syntax= Ram <direction> }} Barbarians and Bandits, known for their brute strength and primtive ways, can attempt to ram down a locked door, sending him straight through to the next room. While not always successful, the user will always take damage from using his...")
  • 22:26, 4 February 2024 Undaedalus talk contribs created page Roadblock (Created page with "{{skill |name= Roadblock |type= Skill |subtype= Stealth |user= Bandit |duration= 12 Hours |castingCost= 24 Mana |tickCost= |pulseCost= |range= User's Current Room |delay= |requirements= Wilderness Terrain |syntax= Roadblock }} A bandit may use their copious gifts of highway robbery to cobble together a crude roadblock from nearby debris. Anyone may freely enter a roadblocked room, but they will have difficulty leaving or fleeing such a place. Roadblocks may only...")
  • 22:25, 4 February 2024 Undaedalus talk contribs created page Pummel (Created page with "{{skill |name= Pummel |type= Skill |subtype= Lag Attack, Disarm |user= Bandit |duration= |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace or a free hand |syntax= Pummel <target> }} A bandit wielding a mace or with an open fist may brutally pummel an enemy about the head and neck, lagging them significantly and potentially disarming an item in either hand. Primary Attributes: Strength, Dexterity See also: LAG, UP...")
  • 22:20, 4 February 2024 Undaedalus talk contribs created page Gag (Created page with "{{skill |name= Gag |type= Skill |subtype= Debuff |user= Bandit |duration= See Text |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Gag <target> }} A bandit may stuff a gag into the mouth of an unconscious victim, preventing them from communicating orally and severely penalizing their ability to cast spells. This skill lasts longer on a target who is already bound, and is easier to succeed at on a vi...")
  • 22:16, 4 February 2024 Undaedalus talk contribs created page Set ambush (Created page with "{{skill |name= Set Ambush |type= Skill |subtype= Stealth Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC within the user's PK Range |delay= |requirements= |syntax= Setambush <target> }} A bandit who is hidden or camouflaged may attempt to set an ambush for a specific person. When that person enters the room, they will be automatically attacked. Primary Attribute: Wisdom")
  • 06:08, 4 February 2024 Undaedalus talk contribs created page Bind (Created page with "{{skill |name= Bind |type= Skill |subtype= Debuff |user= Bandit, Watcher |duration= Level/20 Hours |castingCost= 45 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Bind <target> }} Both bandits and watchers learn to swiftly bind unconscious enemies, greatly penalizing their dexterity and blinding them with a sack tied over their head. If the target's legs are bound successfully, this also penalizes their moveme...")
  • 06:06, 4 February 2024 Undaedalus talk contribs created page Batter (Created page with "{{skill |name= Batter |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace |syntax= Batter <target> }} This skill allows a bandit to strike at his foes punishingly with a mace, penalizing the target's movement points in addition to dealing damage. Primary Attribute: Strength")
  • 06:04, 4 February 2024 Undaedalus talk contribs created page Headbutt (Created page with "{{skill |name= Headbutt |type= Skill |subtype= Attack |user= Bandit |duration= 2 Ticks |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Headbutt <target> }} Bandits slam their head into their opponent, dealing a significant amount of damage. The force of this blow will also daze the target briefly, penalizing their skill percents-- and has a chance of dazing the bandit as well, albeit for an even shorter period...")
  • 06:02, 4 February 2024 Undaedalus talk contribs created page Drag (Created page with "{{skill |name= Drag |type= Skill |subtype= Utility, Stealth |user= Bandit, Ranger |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Corpse or Single Sleeping PC or Mob |delay= |requirements= |syntax= Drag <person or corpse> }} With this skill, both rangers and bandits may drag a dead weight around from room to room. This may only be attempted on corpses or people who are sleeping, though those who are asleep willfully will be woken up fr...")
  • 06:00, 4 February 2024 Undaedalus talk contribs created page Kidney shot (Created page with "{{skill |name= Kidney Shot |type= Skill |subtype= Passive Lag Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A bandit who is bashed may make a punishing shot at his opponent's kidneys, stunning them in return and dealing some damage. This does not protect the bandit from the brunt of the bash, but his opponent will find it takes longer to recover than normal. Primary Attribute: Strengt...")
  • 05:58, 4 February 2024 Undaedalus talk contribs created page Waylay (Created page with "{{skill |name= Waylay |type= Skill |subtype= Stealth Attack |user= Bandit, Thief |duration= 1.5 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Waylay <target> }} This skill lands a sharp blow to the target's head, attempting to knock them out. A waylaid character will be awoken if they incur any sort of damage. It is far more difficult to waylay a person who is able to see the user. Primary Attribut...")
  • 02:54, 4 February 2024 Undaedalus talk contribs created page Jab (Created page with "{{skill |name= Jab |type= Skill |subtype= Attack |user= Bandit |duration= 2 ticks |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a free hand or mace |syntax= Jab <target> }} A bandit may make a swift jab at his opponent, dealing a small amount of damage and penalizing their armour class. Primary Attribute: Dexterity See also: ARMOUR CLASS, UPPERCUT")
  • 02:49, 4 February 2024 Undaedalus talk contribs created page Ambush (Created page with "{{skill |name= Skill |type= Ambush |subtype= Lag Attack, Stealth |user= Bandit, Ranger |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= target must be unable to see the user |syntax= Ambush <target> }} Striking from camoflauge or while hiding, bandits and rangers may attempt to ambush his prey. This ambush does more damage than normal, as well as having a chance to stun their target. Primary Attributes:...")
  • 02:45, 4 February 2024 Undaedalus talk contribs created page Shield slam (Created page with "{{skill |name= Shield Slam |type= Skill |subtype= Passive Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield |syntax= Automatic }} A bandit who foregoes the use of another weapon by wearing a shield is able to compensate for the loss of attacks somewhat by slamming his shield into his enemy. If he hits, the impact of the shield will deal a marginal amount of damage. Primary Attribute: Strength See also...")
  • 02:43, 4 February 2024 Undaedalus talk contribs created page Brawling block (Created page with "{{skill |name= Brawling Block |type= Skill |subtype= Defensive Passive |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield, or an empty hand, or a 2-handed weapon |syntax= }} A bandit wearing a shield may use this skill to ward off attacks, much as any other shield-using profession. When used in this manner, this skill is primarily effective against daggers, and least effective against whips, flails, maces, and...")
  • 02:38, 4 February 2024 Undaedalus talk contribs created page Bash (Created page with "{{skill |name= Bash |type= Skill |subtype= Lag Attack |user= Various |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Bash <target> }} A commonly taught method of preventing an enemy's action, a bash is an inelegant attempt to simply ram into another person. If successful, the target will fall to the ground and be lagged briefly. Because it is so commonly taught, there are many methods of preventi...")
  • 02:36, 4 February 2024 Undaedalus talk contribs created page Stash (Created page with "{{skill |name= Stash |type= Skill |subtype= Stealth |user= Bandit, Ranger |duration= Indefinite until the game server resets. |castingCost= |tickCost= |pulseCost= |range= Single Inventory Item/Current room |delay= |requirements= |syntax= Stash <Item> }} This skill may be used to stash loot. Stashed items are usually buried, placed under loose cobblestones, or otherwise covered. The only way to detect a stashed item is by searching the room. See also: SEAR...")
  • 02:29, 4 February 2024 Undaedalus talk contribs created page Plunder (Created page with "{{skill |name= Plunder |type= Skill |subtype= Looting, Playerkilling |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= Single PC |delay= |requirements= "Autoloot" toggled to "ON". |syntax= Automatic }} A bandit who kills another adventurer may attempt to immediately and efficiently loot the body of some or all of its possessions once the kill has been made. He must be already attempting to loot the corpses of those whom he kills automatically....")
  • 02:26, 4 February 2024 Undaedalus talk contribs created page Hand to Hand (Created page with "Test")
  • 02:26, 4 February 2024 Undaedalus talk contribs created page Pugilism (Created page with "{{skill |name= Pugilism |type= Skill |subtype= Passive, Skill Upgrade |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Hand to Hand skill |syntax= Automatic }} This skill increases the amount of damage a bandit deals with unarmed attacks, including attacks made with glove weapons such as brass knuckles. They will also have an increased chance of making such unarmed attacks. Primary Attribute: Strength")
  • 02:07, 4 February 2024 Undaedalus talk contribs created page Steal (Created page with "{{skill |name= Steal |type= Skill |subtype= Stealth |user= Thief, Bandit |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= An unequipped item in the inventory of a single PC or mob |delay= |requirements= |syntax= Steal <object> <target> or Steal Coins <target> }} This skill attempts to remove either a small amount of coins or one item from the inventory of its target. If successful, the item or money moves to the stealing character's inve...")
  • 17:47, 2 February 2024 Undaedalus talk contribs created page Hide (Created page with "{{skill |name= Hide |type= Trait |subtype= Stealth |user= Bandit, Thief, Assassin |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Urban or Sheltered Terrain (ie: Cities, indoors, or underground) |syntax= Hide }}")
  • 17:42, 2 February 2024 Undaedalus talk contribs created page Wilderness Movement (Created page with "{{skill |name= Wilderness Movement |type= Trait |subtype= Stealth |user= Ranger |duration= Level/2 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Outdoors Terrain (ie: not in cities, indoors, in the air, in/on water, or underground) |syntax= Wildmove }} This skill allows a ranger or bandit to move through wild terrain without breaking his camouflage. Note that this is a separate ability from the ethrons' racial movemen...")
  • 17:37, 2 February 2024 Undaedalus talk contribs created page Camouflage (Created page with "{{skill |name= Camouflage |type= Trait |subtype= Stealth |user= Bandit, Ranger |duration= Level/4 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Wilderness Terrain (ie: not in cities, indoors, in the air, or over/in water) |syntax= Camouflage }} Rangers and bandits may camouflage themselves in the woods, within open grasslands and roads, in the mountains, within swamps, and underground, preventing anyone from seein...")
  • 17:30, 2 February 2024 Undaedalus talk contribs created page Cunning eye (Created page with "{{skill |name= Cunning Eye |type= Skill |subtype= Detection |user= Bandit |duration= Level/2 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Cunningeye }} This skill allows the user to see detect all manner of hidden or camoflauged person or thing, and to see in the dark. Primary Attribute: Wisdom See also: DETECT HIDDEN, SHARP VISION, INFRAVISION")
  • 05:19, 1 February 2024 Undaedalus talk contribs created page Polearm (Created page with "{{skill |name= Polearm |type= Skill |subtype= Weapon Skill |user= Earth Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Similar to a spear, but universally requiring both hands to wield and typically heavier at the head, polearms are often favoured by earth templars, who are taught to best take advantage of both their defensive and offensive capabilities. Because of their length, they are very well-s...")
  • 05:07, 1 February 2024 Undaedalus talk contribs created page Blink (Created page with "{{skill |name= Blink |type= Spell |subtype= Defensive, Teleportation |user= Air Templar |duration= Level/4 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Blink' }} While affected by this spell, the caster has a chance to attempt to teleport away from a fight in the nick of time, when he would otherwise take a fatal blow; he will land elsewhere within the same area, though this is not guaranteed to be a s...")
  • 05:03, 1 February 2024 Undaedalus talk contribs created page Screaming arrow (Created page with "{{skill |name= Screaming Arrow |type= Spell |subtype= Arrow Brand, Archery |user= Air Templar |duration= Level/10 Arrows |castingCost= 25 Mana |tickCost= |pulseCost= |range= Target Arrow |delay= |requirements= |syntax= Cast 'Screaming Arrow' <target> }} This spell infuses a given arrow with sound. When fired into a room, the arrow will release and magnify the sound to harm everyone present. Primary Attribute: Intelligence See also: LIGHTNING BRAND")
  • 04:58, 1 February 2024 Undaedalus talk contribs created page Absorb electricity (Created page with "{{skill |name= Absorb Electricity |type= Spell |subtype= Defensive, Iterative Attack buff |user= Air Templar |duration= Level/6 Hours |castingCost= 55 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Absorb Electricity' }} While affected by this spell, an air templar will absorb a portion of any electrical damage he incurs, channeling this energy to increase his chances of attempting his iterative attacks. Primary Attribute: In...")
  • 04:53, 1 February 2024 Undaedalus talk contribs created page Ball lightning (Created page with "{{skill |name= Ball Lightning |type= Spell |subtype= Group Attack |user= Air Templar |duration= Instant |castingCost= 40 Mana |tickCost= |pulseCost= |range= Target PC or Mobile and their group |delay= |requirements= |syntax= Cast 'Ball Lightning' <target> }} This spell calls forth a sphere of electrical energy, launching forth at its target. As it passes through each member of the group, it grows, dealing more damage with each successive victim. Primary Attribut...")
  • 04:51, 1 February 2024 Undaedalus talk contribs created page Disjunction (Created page with "{{skill |name= Disjunction |type= Spell |subtype= Arrow Brand, Movement, Teleportation |user= Air Templar |duration= Level/10 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= Target Arrow |delay= 1.5 Hours |requirements= |syntax= Cast 'Disjunction' <target arrow> }} This spell will imbue an arrow with magics of air, potentially causing anyone struck with the arrow to be teleported to a random room throughout the world. If this effect should fail, the tar...")
  • 04:48, 1 February 2024 Undaedalus talk contribs created page Reflective aura (Created page with "{{skill |name= Reflective Aura |type= Spell |subtype= Defensive |user= Air Templar |duration= Level/8 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Reflective Aura' }} An air templar may swath himself in reflective auras, which will cause any missiles such as arrows, daggers, darts, or bolos fired at him to curve and strike the person who launched them. This shimmering aura of light will also give him s...")
  • 04:46, 1 February 2024 Undaedalus talk contribs created page Alter self (Created page with "{{skill |name= Alter Self |type= Spell |subtype= Utility, Trickery |user= Air Templar |duration= Level/6 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Single other PC |delay= |requirements= |syntax= Cast 'Alter Self' <target> }} Enfolding themselves with a web of illusion magic, this spell allows the caster to take on the likeness of any other player character currently connected to the game, that they are able to see. This illusion will also be lift...")
  • 04:42, 1 February 2024 Undaedalus talk contribs created page Teleport (Created page with "{{skill |name= Teleport |type= Spell |subtype= Movement |user= Air Templar, Air Scholar |duration= Instant |castingCost= 35 Mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Teleport' }} This spell will instantly transport the caster somewhere in the world at random, at a cost of half his movement points. While many dangerous locations cannot be teleported into, many can, and the spell carries no guarantee of safety. Some l...")
  • 04:29, 1 February 2024 Undaedalus talk contribs created page Clinging fog (Created page with "{{skill |name= Clinging Fog |type= Spell |subtype= Utility, Room Effect, Anti-stealth, Anti-spirit |user= Air Templar |duration= 2-4 Hours (random) |castingCost= 65 Mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= |requirements= |syntax= Cast 'Clinging Fog' }} This spell floods a room with a persistent, clinging fog. Any who walk into an affected room will be unable to remain or become hidden, camouflaged, or invisible, though those affected by m...")
  • 04:26, 1 February 2024 Undaedalus talk contribs created page Sonic lash (Created page with "{{skill |name= Sonic Lash |type= Spell |subtype= Attack |user= Air Templar |duration= Instant |castingCost= 25 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Sonic Lash' <target> }} This spell launches a wave of sound at its target, dealing damage to them of the same type. It deals more damage underwater, as water conducts sound more effectively than open air. Primary Attribute: Intelligence, Dexterity")
  • 04:25, 1 February 2024 Undaedalus talk contribs created page Wind wall (Created page with "{{skill |name= Wind Wall |type= Spell |subtype= Defensive |user= Air Templar |duration= Level / 18 Hours |castingCost= 80 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Wind Wall' }} Summoning forth a mobile wall of air to protect the caster, this spell provides flawless protection against both bashes and shield bashes, as well as reliably defending against surprise attacks. Primary Attribute: Intelligence, Dexterity See als...")
  • 04:23, 1 February 2024 Undaedalus talk contribs created page Blur (Created page with "{{skill |name= Blur |type= Spell |subtype= Defensive Buff |user= Air Templar |duration= (2*Level)/10 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Blur' }} This spell blurs both the caster and his group, causing them to appear out of focus, and more difficult to strike. So blurred, a person has a chance to evade both attacks and magical spells, though a groupmate's spells will always manage to land...")
  • 04:21, 1 February 2024 Undaedalus talk contribs created page Air bubble (Created page with "{{skill |name= Air Bubble |type= Spell |subtype= Utility Buff |user= Air Templar, Air Scholar |duration= Level / 2 Hours |castingCost= 55 Mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Air Bubble' }} This spell calls forth a bubble of air to surround the caster's group, allowing them all to breathe and travel under water. This spell may be renewed before expiration. Primary Attribute: Intelligence")
  • 04:15, 1 February 2024 Undaedalus talk contribs created page Lightning brand (Created page with "{{skill |name= Lightning Brand |type= Spell |subtype= Weapon Buff |user= Air Templar |duration= Level / 6 Hours |castingCost= 60 Mana |tickCost= |pulseCost= |range= Target Weapon or Arrow, Target PC or Mob |delay= |requirements= |syntax= Cast 'Lightning Brand' <target> }} Lightning brand infuses a given weapon with a powerful electric charge, so that each blow struck with it deals lightning damage. It may also be cast upon an arrow, so that the shot carries the c...")
  • 04:10, 1 February 2024 Undaedalus talk contribs created page Dancing sword (Created page with "{{skill |name= Dancing Sword |type= Spell |subtype= Utility, Weapon use |user= Air Templar |duration= Level / 10 Hours |castingCost= 100 Mana |tickCost= |pulseCost= |range= Target Inventory Weapon |delay= |requirements= |syntax= cast 'dancing sword' <weapon> }} Catching a weapon of any sort in deft tendrils of air, this spell will cause that weapon to strike out at any opponents the caster faces. It will fail on any item that naturally floats, and the caster mus...")
  • 04:05, 1 February 2024 Undaedalus talk contribs created page Lightning bolt (Created page with "{{skill |name= Lightning Bolt |type= Spell |subtype= Attack, Cantrip |user= Air Templar, Air Scholar |duration= Instant |castingCost= 15 Mana, can recover mana greater than its cost |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Lightning Bolt' <target> }} This spell shoots a single bolt of lightning at its target, damaging them. The shock may cause the victim's muscles to seize up; if so, they will miss his next melee...")
  • 04:00, 1 February 2024 Undaedalus talk contribs created page Detect invis (Created page with "{{skill |name= Detect Invis |type= Spell |subtype= Utility |user= Most magic users |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= |syntax= Cast 'Detect Invis' }} This spell allows the caster to see all players, mobiles, and objects that are invisible. Primary Attribute: Intelligence See also: INVISIBILITY")
  • 03:58, 1 February 2024 Undaedalus talk contribs created page Fly (Created page with "{{skill |name= Fly |type= Spell |subtype= Utility, Defensive |user= Air Templar, Air Scholar |duration= Level/2 Hours |castingCost= 10 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Fly' <target> }} This spell imbues the target with magical flight, even if they already have wings. Characters who are flying magically are not subject to being tripped, and will enjoy a reduced cost of movement. Primary Attribute: Inte...")
  • 03:55, 1 February 2024 Undaedalus talk contribs created page Shield (Created page with "{{skill |name= Shield |type= Spell |subtype= Defensive Benediction |user= Most magic users |duration= (Level+8)/2 Hours |castingCost= 12 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Shield' <target> }} The spell of shield grants a slight bonus to the target's armor class, making them marginally harder to hit. Primary Attribute: Intelligence See also: ARMOR CLASS")
  • 03:55, 1 February 2024 Undaedalus talk contribs created page Armor (Created page with "{{skill |name= Armor |type= Spell |subtype= Defensive Benediction |user= Most magic users |duration= |castingCost= 5 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Armor' <target> }} The Armor spell grants a slight bonus to the target's armor class, making them marginally harder to hit. Primary Attribute: Intelligence See also: ARMOR CLASS")
  • 03:42, 1 February 2024 Undaedalus talk contribs created page Form of the phantasm (Created page with "{{skill |name= Form of the Phantasm |type= Form |subtype= Offensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 20 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Phantasm' }} By assuming this form, air templars can rapidly teleport behind their opponent, to strike an additional blow with each of his weapons every round that he maintains this form. While maintaining this form, the air templar's additiona...")
  • 03:41, 1 February 2024 Undaedalus talk contribs created page Form of the cyclone (Created page with "{{skill |name= Form of the Cyclone |type= Form |subtype= Offensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 15 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Cyclone' }} The form of the cyclone combines the meditative fighting style of swordmasters with the magics of air. By darting nimbly in between his opponents, an air templar can lure them into attacking each other and their groupmates, avoiding a...")
  • 03:40, 1 February 2024 Undaedalus talk contribs created page Form of the zephyr (Created page with "{{skill |name= Form of the Zephyr |type= Form |subtype= Defensive |user= Air Templar |duration= |castingCost= |tickCost= |pulseCost= 10 mana per round |range= |delay= |requirements= a sword |syntax= Assume 'Form of the Zephyr' }} The form of the zephyr combines the meditative fighting style of swordmasters with the magics of air. By distracting their opponents with illusions, air templars can use this form to cause them to fail to use the third and fourth attack...")
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