All public logs

Combined display of all available logs of Avendar. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 21:59, 25 February 2024 Undaedalus talk contribs created page The Tides of War (Created page with "{{skill |name= The Tides of War |type= Song |subtype= Offensive |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's group |delay= |requirements= Percussion instrument |syntax= Play 'The Tides of War' }} This song stirs the martial spirit of the bard and their companions. While this song is being played, the martial skill of the bard's group will be enhanced, adding the strength of legends to their blows.")
  • 21:57, 25 February 2024 Undaedalus talk contribs created page Song of Salyra (Created page with "{{skill |name= Song of Salyra |type= Song |subtype= Healing |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String instrument |syntax= Play 'Song of Salyra' }} Named after the legendary first archmage of water Salyra, this song tells of her greatest feats of healing. Captured in the magic of this music is some portion of the archmage's healing power, and those who hear the music will benefit...")
  • 21:54, 25 February 2024 Undaedalus talk contribs created page The Lay of Lilisa (Created page with "{{skill |name= The Lay of Lilisa |type= Song |subtype= Crowd Control |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Woodwind or Brass instrument |syntax= Play 'The Lay of Lilisa' }} This lay, or epic poem, tells a portion of the dark and tragic tale of Lilisa. A daughter of one of Var Bandor's wealthiest merchant family, Lilisa was ensnared by the lures of the god Serachel, and trapped in...")
  • 21:51, 25 February 2024 Undaedalus talk contribs created page The Hakuran Balm (Created page with "{{skill |name= The Hakuran Balm |type= Song |subtype= combat prevention |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Woodwind instrument |syntax= Play 'The Hakuran Balm' }} This song is based on the famous balms produced at the Hakuran monastery, designed to calm troubled minds. The power of this music has a similar effect, acting to slow or even stop bloody quarrels in their tracks.")
  • 21:49, 25 February 2024 Undaedalus talk contribs created page The Lone Defender (Created page with "{{skill |name= The Lone Defender |type= Song |subtype= Defensive |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's group |delay= |requirements= String instrument |syntax= Play 'The Lone Defender' }} The song of the lone defender is a tale of an ancient soldier, who comes out of retirement to defend his village from a barbarian raiding party. Standing alone, he holds a mountain pass long enough for his people to escape, d...")
  • 21:35, 25 February 2024 Undaedalus talk contribs created page The Veils of Tyril (Created page with "{{skill |name= Veils of Tyril |type= Song |subtype= Stealth |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= Self |delay= |requirements= Woodwind instrument |syntax= Play 'Crash of Arms' <Target> }} This song, long a favorite of the common folk, tells the tale of the heroic rogue Tyril. Calling to mind a bit of his spirit, the bard who plays this song will call up shadows to conceal themselves in in the manner of thieves and...")
  • 21:31, 25 February 2024 Undaedalus talk contribs created page Crash of Arms (Created page with "{{skill |name= Crash of Arms |type= Song |subtype= Attack |user= Bard |duration= single chord |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, or User's room |delay= |requirements= Percussion instrument |syntax= Play 'Crash of Arms' <Target> }} A stirring song, this particular piece of music speaks of the force and fury of epic combat. Those to whom the song is directed are struck by a wave of sonic force, which can both damage and deafen the vict...")
  • 21:29, 25 February 2024 Undaedalus talk contribs created page Bane of Asjia (Created page with "{{skill |name= Bane of Asjia |type= Song |subtype= Anti-mentalist |user= Bard |duration= Single chord |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String or Brass instrument |syntax= Play 'Bane of Asjia' }} Asjia was a caladaran mentalist of some great renown who worked tirelessly throughout his long life to bring peace to the shattered and divided Broken Lands east of Earendam's reach. Largely successful, he met defeat only at...")
  • 21:25, 25 February 2024 Undaedalus talk contribs created page The Day of Two Dawns (Created page with "{{skill |name= The Day of Two Dawns |type= Song |subtype= Crowd Control, Stun |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= Self |delay= |requirements= Woodwind instrument |syntax= Play 'The Day of Two Dawns' }} A poem first composed by the legendary ch'taren bard Sy'kanse bore this title, and this song sets those words to music. The poem celebrates the Day of Two Dawns, when the ch'taren first arrived on the surface of Av...")
  • 21:23, 25 February 2024 Undaedalus talk contribs created page The Feckless Nefortu (Created page with "{{skill |name= The Feckless Nefortu |type= Song |subtype= Utility, group destruction |user= Bard |duration= single chord |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String instrument |syntax= Play 'The Feckless Nefortu' }} The nefortu have a perhaps deserved reputation as a tricksome, often untrustworthy people. This song commemorates this trend, and has a dubious effect on those who hear it. Under the influence of the music,...")
  • 21:21, 25 February 2024 Undaedalus talk contribs created page The Mute God (Created page with "{{skill |name= The Mute God |type= Song |subtype= Stealth, Anti-magic |user= Bard |duration= User's Discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String instrument |syntax= Play 'The Mute God' }} This ancient song tells the tale of a forgotten god, who loses his voice bit by bit as his ungrateful followers desert him. Left without voice or power, the legend has it that this demigod was able to communicate only through...")
  • 21:15, 25 February 2024 Undaedalus talk contribs created page The Walls of Nordath (Created page with "{{skill |name= The Walls of Nordath |type= Song |subtype= Utility |user= Bard |duration= single chord |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Brass |syntax= Play 'The Walls of Nordath' }} 'The Walls of Nordath' is a poem which tells of the fall of the Keep of Nordath, located in the southern reaches of the wild North Forest. Just as Nordath's walls were overcome, so too will this song act, attempting to crumble walls of st...")
  • 21:13, 25 February 2024 Undaedalus talk contribs created page Note of Shattering (Created page with "{{skill |name= Note of Shattering |type= Song |subtype= Offensive, Item Destruction |user= Bard |duration= Single chord |castingCost= |tickCost= |pulseCost= |range= User's Room, or Single Target PC or Mob |delay= |requirements= Percussion Instrument |syntax= Play 'Note of Shattering' <Target> }} Through the use of certain powerful harmonics, bards can use this note in an attempt to shatter the crystal and glass objects used by an opponent. If the sonic energies...")
  • 21:08, 25 February 2024 Undaedalus talk contribs created page Touch of the Seas (Created page with "{{skill |name= Touch of the Seas |type= Song |subtype= Healing |user= Bard |duration= User's Discretion |castingCost= |tickCost= |pulseCost= |range= User's group |delay= |requirements= Vocal |syntax= Play 'Touch of the Seas' }}")
  • 21:04, 25 February 2024 Undaedalus talk contribs created page The March to Harrud (Created page with "{{skill |name= The March to Harrud |type= Song |subtype= Utility |user= Bard |duration= User's Discretion |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Vocal |syntax= Play 'The March to Harrud' }} The desert city of Ashta Harrud lies in the southern reaches of Avendar, in the geographic center of the Crimson Sands. The city fell only once, when Felsa the Mad General of Gogoth led an entire battalion of his troops across the desert to assai...")
  • 21:02, 25 February 2024 Undaedalus talk contribs created page Catch throw (Created page with "{{skill |name= Catch Throw |type= Skill |subtype= Passive Defensive |user= Bard, Watcher |duration= Instant |castingCost= |tickCost= |pulseCost= |range= the original thrower |delay= |requirements= |syntax= Automatic }} This skill allows the user to catch thrown weapons such as daggers and throw them back at the assailant.")
  • 20:57, 25 February 2024 Undaedalus talk contribs created page Detect hidden (Created page with "{{skill |name= Detect Hidden |type= Skill |subtype= Detection, anti-stealth |user= Bard, Thief, Assassin |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Self |delay= |requirements= |syntax= Detect Hidden }} This skill allows the user to see people who are hidden from view using the hide skill or its variants. It will also allow them to see more readily into darkened places.")
  • 20:55, 25 February 2024 Undaedalus talk contribs created page Mimicry (Created page with "{{skill |name= Mimicry |type= Skill |subtype= Trickery |user= Bard |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Whatever is normal for the communication channel |delay= |requirements= |syntax= Mimic <Person> <Channel> <Message> Ex: Mimic Aurula say You are a churlish oaf! }} The mimic ability allows a bard to mimic the appearance of a message from another person. In the context of this ability, the channel is one of Avendar's normal commun...")
  • 20:53, 25 February 2024 Undaedalus talk contribs created page Harmony (Created page with "{{skill |name= Harmony |type= Skill |subtype= Bard Utility |user= Bard |duration= |castingCost= |tickCost= |pulseCost= Half Normal |range= |delay= |requirements= Whatever is normally required for the song |syntax= harmonize <song> }} The harmony skill allows a bard to harmonize a second song in addition to one that is already being played. This secondary song is sung at a slightly reduced level of power, but also requires half the normal amount of mana to upkeep...")
  • 20:51, 25 February 2024 Undaedalus talk contribs created page Flourish (Created page with "{{skill |name= Flourish |type= Skill |subtype= Passive, Defensive |user= Bard, Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Body Slot item, such as a cape |syntax= }} With this skill, members of acrobatic classes such as thieves and bards may use a fluid or fabric item worn in the about body slot to confound foes and ward off attacks. The longer any individual combat continues and blows are foiled, the more ef...")
  • 20:26, 25 February 2024 Undaedalus talk contribs created page Tumbling (Created page with "{{skill |name= Tumbling |type= Skill |subtype= Passive Defensive |user= Bard |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The acrobatic arts, learned by both bards and thieves, serve to protect them from harm during feats of entertainment, larceny, and the occasional brawl. While most defenses evolved directly from combat, this skill is instead an exercise in pure grace on the battlefield. Characters...")
  • 22:36, 4 February 2024 Undaedalus talk contribs created page Uppercut (Created page with "{{skill |name= Uppercut |type= Skill |subtype= Knockout Attack |user= Bandit |duration= 2 Ticks |castingCost= 16 Mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= |syntax= Uppercut }} With this skill and either a mace or an open fist, a bandit may deliver a punishing uppercut to his enemy. If the blow connects, it will deal damage, and knock him out. When used alone, this skill is not terribly likely to connect, but it becomes successive...")
  • 22:34, 4 February 2024 Undaedalus talk contribs created page Surprise attack (Created page with "{{skill |name= Surprise Attack |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= 1 Hour per target |requirements= |syntax= Surprise <target> <direction> }} Bandits may launch surprise attacks against targets in adjacent rooms, which deal damage and lag the victim. Most forms of bash protection and scouting allow a measure of protection against this skill. A person may only b...")
  • 22:31, 4 February 2024 Undaedalus talk contribs created page Rob (Created page with "{{skill |name= Rob |type= Skill |subtype= Disarm Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Equipped item on an unconscious PC or Mob |delay= |requirements= |syntax= Rob <object> <target> }} Should a bandit overpower their target and render them unconscious, they may attempt to rob a single worn or held item from their body. Usage of this skill will always wake the victim, success or failure, dealing a small amoun...")
  • 22:28, 4 February 2024 Undaedalus talk contribs created page Ram (Created page with "{{skill |name= Ram |type= Skill |subtype= Utility |user= Bandit, Barbarian |duration= |castingCost= 24 Mana |tickCost= |pulseCost= |range= Target Direction blocked by a door |delay= |requirements= |syntax= Ram <direction> }} Barbarians and Bandits, known for their brute strength and primtive ways, can attempt to ram down a locked door, sending him straight through to the next room. While not always successful, the user will always take damage from using his...")
  • 22:26, 4 February 2024 Undaedalus talk contribs created page Roadblock (Created page with "{{skill |name= Roadblock |type= Skill |subtype= Stealth |user= Bandit |duration= 12 Hours |castingCost= 24 Mana |tickCost= |pulseCost= |range= User's Current Room |delay= |requirements= Wilderness Terrain |syntax= Roadblock }} A bandit may use their copious gifts of highway robbery to cobble together a crude roadblock from nearby debris. Anyone may freely enter a roadblocked room, but they will have difficulty leaving or fleeing such a place. Roadblocks may only...")
  • 22:25, 4 February 2024 Undaedalus talk contribs created page Pummel (Created page with "{{skill |name= Pummel |type= Skill |subtype= Lag Attack, Disarm |user= Bandit |duration= |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace or a free hand |syntax= Pummel <target> }} A bandit wielding a mace or with an open fist may brutally pummel an enemy about the head and neck, lagging them significantly and potentially disarming an item in either hand. Primary Attributes: Strength, Dexterity See also: LAG, UP...")
  • 22:20, 4 February 2024 Undaedalus talk contribs created page Gag (Created page with "{{skill |name= Gag |type= Skill |subtype= Debuff |user= Bandit |duration= See Text |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Gag <target> }} A bandit may stuff a gag into the mouth of an unconscious victim, preventing them from communicating orally and severely penalizing their ability to cast spells. This skill lasts longer on a target who is already bound, and is easier to succeed at on a vi...")
  • 22:16, 4 February 2024 Undaedalus talk contribs created page Set ambush (Created page with "{{skill |name= Set Ambush |type= Skill |subtype= Stealth Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC within the user's PK Range |delay= |requirements= |syntax= Setambush <target> }} A bandit who is hidden or camouflaged may attempt to set an ambush for a specific person. When that person enters the room, they will be automatically attacked. Primary Attribute: Wisdom")
  • 06:08, 4 February 2024 Undaedalus talk contribs created page Bind (Created page with "{{skill |name= Bind |type= Skill |subtype= Debuff |user= Bandit, Watcher |duration= Level/20 Hours |castingCost= 45 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Bind <target> }} Both bandits and watchers learn to swiftly bind unconscious enemies, greatly penalizing their dexterity and blinding them with a sack tied over their head. If the target's legs are bound successfully, this also penalizes their moveme...")
  • 06:06, 4 February 2024 Undaedalus talk contribs created page Batter (Created page with "{{skill |name= Batter |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace |syntax= Batter <target> }} This skill allows a bandit to strike at his foes punishingly with a mace, penalizing the target's movement points in addition to dealing damage. Primary Attribute: Strength")
  • 06:04, 4 February 2024 Undaedalus talk contribs created page Headbutt (Created page with "{{skill |name= Headbutt |type= Skill |subtype= Attack |user= Bandit |duration= 2 Ticks |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Headbutt <target> }} Bandits slam their head into their opponent, dealing a significant amount of damage. The force of this blow will also daze the target briefly, penalizing their skill percents-- and has a chance of dazing the bandit as well, albeit for an even shorter period...")
  • 06:02, 4 February 2024 Undaedalus talk contribs created page Drag (Created page with "{{skill |name= Drag |type= Skill |subtype= Utility, Stealth |user= Bandit, Ranger |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Corpse or Single Sleeping PC or Mob |delay= |requirements= |syntax= Drag <person or corpse> }} With this skill, both rangers and bandits may drag a dead weight around from room to room. This may only be attempted on corpses or people who are sleeping, though those who are asleep willfully will be woken up fr...")
  • 06:00, 4 February 2024 Undaedalus talk contribs created page Kidney shot (Created page with "{{skill |name= Kidney Shot |type= Skill |subtype= Passive Lag Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A bandit who is bashed may make a punishing shot at his opponent's kidneys, stunning them in return and dealing some damage. This does not protect the bandit from the brunt of the bash, but his opponent will find it takes longer to recover than normal. Primary Attribute: Strengt...")
  • 05:58, 4 February 2024 Undaedalus talk contribs created page Waylay (Created page with "{{skill |name= Waylay |type= Skill |subtype= Stealth Attack |user= Bandit, Thief |duration= 1.5 Hours |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Waylay <target> }} This skill lands a sharp blow to the target's head, attempting to knock them out. A waylaid character will be awoken if they incur any sort of damage. It is far more difficult to waylay a person who is able to see the user. Primary Attribut...")
  • 02:54, 4 February 2024 Undaedalus talk contribs created page Jab (Created page with "{{skill |name= Jab |type= Skill |subtype= Attack |user= Bandit |duration= 2 ticks |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a free hand or mace |syntax= Jab <target> }} A bandit may make a swift jab at his opponent, dealing a small amount of damage and penalizing their armour class. Primary Attribute: Dexterity See also: ARMOUR CLASS, UPPERCUT")
  • 02:49, 4 February 2024 Undaedalus talk contribs created page Ambush (Created page with "{{skill |name= Skill |type= Ambush |subtype= Lag Attack, Stealth |user= Bandit, Ranger |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= target must be unable to see the user |syntax= Ambush <target> }} Striking from camoflauge or while hiding, bandits and rangers may attempt to ambush his prey. This ambush does more damage than normal, as well as having a chance to stun their target. Primary Attributes:...")
  • 02:45, 4 February 2024 Undaedalus talk contribs created page Shield slam (Created page with "{{skill |name= Shield Slam |type= Skill |subtype= Passive Attack |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield |syntax= Automatic }} A bandit who foregoes the use of another weapon by wearing a shield is able to compensate for the loss of attacks somewhat by slamming his shield into his enemy. If he hits, the impact of the shield will deal a marginal amount of damage. Primary Attribute: Strength See also...")
  • 02:43, 4 February 2024 Undaedalus talk contribs created page Brawling block (Created page with "{{skill |name= Brawling Block |type= Skill |subtype= Defensive Passive |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield, or an empty hand, or a 2-handed weapon |syntax= }} A bandit wearing a shield may use this skill to ward off attacks, much as any other shield-using profession. When used in this manner, this skill is primarily effective against daggers, and least effective against whips, flails, maces, and...")
  • 02:38, 4 February 2024 Undaedalus talk contribs created page Bash (Created page with "{{skill |name= Bash |type= Skill |subtype= Lag Attack |user= Various |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Bash <target> }} A commonly taught method of preventing an enemy's action, a bash is an inelegant attempt to simply ram into another person. If successful, the target will fall to the ground and be lagged briefly. Because it is so commonly taught, there are many methods of preventi...")
  • 02:36, 4 February 2024 Undaedalus talk contribs created page Stash (Created page with "{{skill |name= Stash |type= Skill |subtype= Stealth |user= Bandit, Ranger |duration= Indefinite until the game server resets. |castingCost= |tickCost= |pulseCost= |range= Single Inventory Item/Current room |delay= |requirements= |syntax= Stash <Item> }} This skill may be used to stash loot. Stashed items are usually buried, placed under loose cobblestones, or otherwise covered. The only way to detect a stashed item is by searching the room. See also: SEAR...")
  • 02:29, 4 February 2024 Undaedalus talk contribs created page Plunder (Created page with "{{skill |name= Plunder |type= Skill |subtype= Looting, Playerkilling |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= Single PC |delay= |requirements= "Autoloot" toggled to "ON". |syntax= Automatic }} A bandit who kills another adventurer may attempt to immediately and efficiently loot the body of some or all of its possessions once the kill has been made. He must be already attempting to loot the corpses of those whom he kills automatically....")
  • 02:26, 4 February 2024 Undaedalus talk contribs created page Hand to Hand (Created page with "Test")
  • 02:26, 4 February 2024 Undaedalus talk contribs created page Pugilism (Created page with "{{skill |name= Pugilism |type= Skill |subtype= Passive, Skill Upgrade |user= Bandit |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Hand to Hand skill |syntax= Automatic }} This skill increases the amount of damage a bandit deals with unarmed attacks, including attacks made with glove weapons such as brass knuckles. They will also have an increased chance of making such unarmed attacks. Primary Attribute: Strength")
  • 02:07, 4 February 2024 Undaedalus talk contribs created page Steal (Created page with "{{skill |name= Steal |type= Skill |subtype= Stealth |user= Thief, Bandit |duration= Instant |castingCost= 6 Mana |tickCost= |pulseCost= |range= An unequipped item in the inventory of a single PC or mob |delay= |requirements= |syntax= Steal <object> <target> or Steal Coins <target> }} This skill attempts to remove either a small amount of coins or one item from the inventory of its target. If successful, the item or money moves to the stealing character's inve...")
  • 17:47, 2 February 2024 Undaedalus talk contribs created page Hide (Created page with "{{skill |name= Hide |type= Trait |subtype= Stealth |user= Bandit, Thief, Assassin |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Urban or Sheltered Terrain (ie: Cities, indoors, or underground) |syntax= Hide }}")
  • 17:42, 2 February 2024 Undaedalus talk contribs created page Wilderness Movement (Created page with "{{skill |name= Wilderness Movement |type= Trait |subtype= Stealth |user= Ranger |duration= Level/2 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Outdoors Terrain (ie: not in cities, indoors, in the air, in/on water, or underground) |syntax= Wildmove }} This skill allows a ranger or bandit to move through wild terrain without breaking his camouflage. Note that this is a separate ability from the ethrons' racial movemen...")
  • 17:37, 2 February 2024 Undaedalus talk contribs created page Camouflage (Created page with "{{skill |name= Camouflage |type= Trait |subtype= Stealth |user= Bandit, Ranger |duration= Level/4 Hours |castingCost= 1-5 Mana |tickCost= |pulseCost= |range= Self Only |delay= |requirements= Wilderness Terrain (ie: not in cities, indoors, in the air, or over/in water) |syntax= Camouflage }} Rangers and bandits may camouflage themselves in the woods, within open grasslands and roads, in the mountains, within swamps, and underground, preventing anyone from seein...")
  • 17:30, 2 February 2024 Undaedalus talk contribs created page Cunning eye (Created page with "{{skill |name= Cunning Eye |type= Skill |subtype= Detection |user= Bandit |duration= Level/2 Hours |castingCost= 20 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Cunningeye }} This skill allows the user to see detect all manner of hidden or camoflauged person or thing, and to see in the dark. Primary Attribute: Wisdom See also: DETECT HIDDEN, SHARP VISION, INFRAVISION")
  • 05:19, 1 February 2024 Undaedalus talk contribs created page Polearm (Created page with "{{skill |name= Polearm |type= Skill |subtype= Weapon Skill |user= Earth Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Similar to a spear, but universally requiring both hands to wield and typically heavier at the head, polearms are often favoured by earth templars, who are taught to best take advantage of both their defensive and offensive capabilities. Because of their length, they are very well-s...")
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