User contributions for Undaedalus

A user with 1,741 edits. Account created on 1 January 2024.
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25 February 2024

  • 15:1615:16, 25 February 2024 diff hist −114 The Price of CowardiceNo edit summary
  • 15:1515:15, 25 February 2024 diff hist +485 N The Price of CowardiceCreated page with "{{skill |name= The Price of Cowardice |type= Song |subtype= PvP, Crowd Control |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Percussion or Brass instrument |syntax= Play 'The Price of Cowardice' }} Bards who play this song remind all those around them of the ultimate fate of all cowards. Such is the magic of the music that all who listen find that their own attempts at flight from combat are..."
  • 15:0815:08, 25 February 2024 diff hist +475 N The Stuttering SageCreated page with "{{skill |name= The Stuttering Sage |type= Song |subtype= Anti-magic |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Vocal |syntax= Play 'The Stuttering Sage' }} This song is derived from an old folk tune which concerns the antics of a magical sage who speaks with a pronounced stammer. Such is the effect of the song that all scholars who hear it will find their own spells similarly impaired." current
  • 15:0615:06, 25 February 2024 diff hist +590 N The Forgotten FugueCreated page with "{{skill |name= The Forgotten Fugue |type= Song |subtype= Mana regeneration |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's Room |delay= |requirements= String instrument |syntax= Play 'The Forgotten Fugue' }} This polyphonic piece is a fugue, made by some long-forgotten composer (though some more liberal members of the Bardic Collegium still credit it to the poet Quarentis). While its origins remain unknown, when playe..." current
  • 15:0115:01, 25 February 2024 diff hist +550 N Note of StrikingCreated page with "{{skill |name= Note of Striking |type= Song |subtype= Attack, Stun |user= Bard |duration= Single note |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, or User's room |delay= |requirements= Percussion or Brass instrument |syntax= Play 'Note of Striking' }} Through the use of this powerful, booming note, a bard blasts their opponent with sound with the intention of stunning them with the power of their music. If the sonic energies of this note are no..." current
  • 14:5914:59, 25 February 2024 diff hist +456 N The Tides of WarCreated page with "{{skill |name= The Tides of War |type= Song |subtype= Offensive |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's group |delay= |requirements= Percussion instrument |syntax= Play 'The Tides of War' }} This song stirs the martial spirit of the bard and their companions. While this song is being played, the martial skill of the bard's group will be enhanced, adding the strength of legends to their blows." current
  • 14:5714:57, 25 February 2024 diff hist +492 N Song of SalyraCreated page with "{{skill |name= Song of Salyra |type= Song |subtype= Healing |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String instrument |syntax= Play 'Song of Salyra' }} Named after the legendary first archmage of water Salyra, this song tells of her greatest feats of healing. Captured in the magic of this music is some portion of the archmage's healing power, and those who hear the music will benefit..." current
  • 14:5414:54, 25 February 2024 diff hist +944 N The Lay of LilisaCreated page with "{{skill |name= The Lay of Lilisa |type= Song |subtype= Crowd Control |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Woodwind or Brass instrument |syntax= Play 'The Lay of Lilisa' }} This lay, or epic poem, tells a portion of the dark and tragic tale of Lilisa. A daughter of one of Var Bandor's wealthiest merchant family, Lilisa was ensnared by the lures of the god Serachel, and trapped in..." current
  • 14:5114:51, 25 February 2024 diff hist +471 N The Hakuran BalmCreated page with "{{skill |name= The Hakuran Balm |type= Song |subtype= combat prevention |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Woodwind instrument |syntax= Play 'The Hakuran Balm' }} This song is based on the famous balms produced at the Hakuran monastery, designed to calm troubled minds. The power of this music has a similar effect, acting to slow or even stop bloody quarrels in their tracks." current
  • 14:4914:49, 25 February 2024 diff hist +655 N The Lone DefenderCreated page with "{{skill |name= The Lone Defender |type= Song |subtype= Defensive |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= User's group |delay= |requirements= String instrument |syntax= Play 'The Lone Defender' }} The song of the lone defender is a tale of an ancient soldier, who comes out of retirement to defend his village from a barbarian raiding party. Standing alone, he holds a mountain pass long enough for his people to escape, d..." current
  • 14:3514:35, 25 February 2024 diff hist +541 N The Veils of TyrilCreated page with "{{skill |name= Veils of Tyril |type= Song |subtype= Stealth |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= Self |delay= |requirements= Woodwind instrument |syntax= Play 'Crash of Arms' <Target> }} This song, long a favorite of the common folk, tells the tale of the heroic rogue Tyril. Calling to mind a bit of his spirit, the bard who plays this song will call up shadows to conceal themselves in in the manner of thieves and..." current
  • 14:3114:31, 25 February 2024 diff hist +597 N Crash of ArmsCreated page with "{{skill |name= Crash of Arms |type= Song |subtype= Attack |user= Bard |duration= single chord |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, or User's room |delay= |requirements= Percussion instrument |syntax= Play 'Crash of Arms' <Target> }} A stirring song, this particular piece of music speaks of the force and fury of epic combat. Those to whom the song is directed are struck by a wave of sonic force, which can both damage and deafen the vict..." current
  • 14:2914:29, 25 February 2024 diff hist +681 N Bane of AsjiaCreated page with "{{skill |name= Bane of Asjia |type= Song |subtype= Anti-mentalist |user= Bard |duration= Single chord |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String or Brass instrument |syntax= Play 'Bane of Asjia' }} Asjia was a caladaran mentalist of some great renown who worked tirelessly throughout his long life to bring peace to the shattered and divided Broken Lands east of Earendam's reach. Largely successful, he met defeat only at..." current
  • 14:2514:25, 25 February 2024 diff hist +591 N The Day of Two DawnsCreated page with "{{skill |name= The Day of Two Dawns |type= Song |subtype= Crowd Control, Stun |user= Bard |duration= User's discretion |castingCost= |tickCost= |pulseCost= |range= Self |delay= |requirements= Woodwind instrument |syntax= Play 'The Day of Two Dawns' }} A poem first composed by the legendary ch'taren bard Sy'kanse bore this title, and this song sets those words to music. The poem celebrates the Day of Two Dawns, when the ch'taren first arrived on the surface of Av..." current
  • 14:2314:23, 25 February 2024 diff hist +566 N The Feckless NefortuCreated page with "{{skill |name= The Feckless Nefortu |type= Song |subtype= Utility, group destruction |user= Bard |duration= single chord |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String instrument |syntax= Play 'The Feckless Nefortu' }} The nefortu have a perhaps deserved reputation as a tricksome, often untrustworthy people. This song commemorates this trend, and has a dubious effect on those who hear it. Under the influence of the music,..." current
  • 14:2114:21, 25 February 2024 diff hist +644 N The Mute GodCreated page with "{{skill |name= The Mute God |type= Song |subtype= Stealth, Anti-magic |user= Bard |duration= User's Discretion |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= String instrument |syntax= Play 'The Mute God' }} This ancient song tells the tale of a forgotten god, who loses his voice bit by bit as his ungrateful followers desert him. Left without voice or power, the legend has it that this demigod was able to communicate only through..." current
  • 14:1514:15, 25 February 2024 diff hist +502 N The Walls of NordathCreated page with "{{skill |name= The Walls of Nordath |type= Song |subtype= Utility |user= Bard |duration= single chord |castingCost= |tickCost= |pulseCost= |range= User's room |delay= |requirements= Brass |syntax= Play 'The Walls of Nordath' }} 'The Walls of Nordath' is a poem which tells of the fall of the Keep of Nordath, located in the southern reaches of the wild North Forest. Just as Nordath's walls were overcome, so too will this song act, attempting to crumble walls of st..."
  • 14:1314:13, 25 February 2024 diff hist +569 N Note of ShatteringCreated page with "{{skill |name= Note of Shattering |type= Song |subtype= Offensive, Item Destruction |user= Bard |duration= Single chord |castingCost= |tickCost= |pulseCost= |range= User's Room, or Single Target PC or Mob |delay= |requirements= Percussion Instrument |syntax= Play 'Note of Shattering' <Target> }} Through the use of certain powerful harmonics, bards can use this note in an attempt to shatter the crystal and glass objects used by an opponent. If the sonic energies..." current
  • 14:0814:08, 25 February 2024 diff hist +235 N Touch of the SeasCreated page with "{{skill |name= Touch of the Seas |type= Song |subtype= Healing |user= Bard |duration= User's Discretion |castingCost= |tickCost= |pulseCost= |range= User's group |delay= |requirements= Vocal |syntax= Play 'Touch of the Seas' }}" current
  • 14:0514:05, 25 February 2024 diff hist +11 The March to HarrudNo edit summary current
  • 14:0414:04, 25 February 2024 diff hist +645 N The March to HarrudCreated page with "{{skill |name= The March to Harrud |type= Song |subtype= Utility |user= Bard |duration= User's Discretion |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Vocal |syntax= Play 'The March to Harrud' }} The desert city of Ashta Harrud lies in the southern reaches of Avendar, in the geographic center of the Crimson Sands. The city fell only once, when Felsa the Mad General of Gogoth led an entire battalion of his troops across the desert to assai..."
  • 14:0214:02, 25 February 2024 diff hist +10 DaggerNo edit summary
  • 14:0214:02, 25 February 2024 diff hist +336 N Catch throwCreated page with "{{skill |name= Catch Throw |type= Skill |subtype= Passive Defensive |user= Bard, Watcher |duration= Instant |castingCost= |tickCost= |pulseCost= |range= the original thrower |delay= |requirements= |syntax= Automatic }} This skill allows the user to catch thrown weapons such as daggers and throw them back at the assailant."
  • 13:5713:57, 25 February 2024 diff hist +423 N Detect hiddenCreated page with "{{skill |name= Detect Hidden |type= Skill |subtype= Detection, anti-stealth |user= Bard, Thief, Assassin |duration= Level/2 Hours |castingCost= 5 Mana |tickCost= |pulseCost= |range= Self |delay= |requirements= |syntax= Detect Hidden }} This skill allows the user to see people who are hidden from view using the hide skill or its variants. It will also allow them to see more readily into darkened places." current
  • 13:5513:55, 25 February 2024 diff hist +632 N MimicryCreated page with "{{skill |name= Mimicry |type= Skill |subtype= Trickery |user= Bard |duration= Instant |castingCost= |tickCost= |pulseCost= |range= Whatever is normal for the communication channel |delay= |requirements= |syntax= Mimic <Person> <Channel> <Message> Ex: Mimic Aurula say You are a churlish oaf! }} The mimic ability allows a bard to mimic the appearance of a message from another person. In the context of this ability, the channel is one of Avendar's normal commun..."
  • 13:5313:53, 25 February 2024 diff hist +583 N HarmonyCreated page with "{{skill |name= Harmony |type= Skill |subtype= Bard Utility |user= Bard |duration= |castingCost= |tickCost= |pulseCost= Half Normal |range= |delay= |requirements= Whatever is normally required for the song |syntax= harmonize <song> }} The harmony skill allows a bard to harmonize a second song in addition to one that is already being played. This secondary song is sung at a slightly reduced level of power, but also requires half the normal amount of mana to upkeep..." current
  • 13:5113:51, 25 February 2024 diff hist +822 N FlourishCreated page with "{{skill |name= Flourish |type= Skill |subtype= Passive, Defensive |user= Bard, Thief |duration= Instant |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Body Slot item, such as a cape |syntax= }} With this skill, members of acrobatic classes such as thieves and bards may use a fluid or fabric item worn in the about body slot to confound foes and ward off attacks. The longer any individual combat continues and blows are foiled, the more ef..." current
  • 13:4813:48, 25 February 2024 diff hist +39 Bard→‎Abilities
  • 13:2613:26, 25 February 2024 diff hist +8 TumblingNo edit summary
  • 13:2613:26, 25 February 2024 diff hist +974 N TumblingCreated page with "{{skill |name= Tumbling |type= Skill |subtype= Passive Defensive |user= Bard |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The acrobatic arts, learned by both bards and thieves, serve to protect them from harm during feats of entertainment, larceny, and the occasional brawl. While most defenses evolved directly from combat, this skill is instead an exercise in pure grace on the battlefield. Characters..."

12 February 2024

11 February 2024

4 February 2024

  • 21:0021:00, 4 February 2024 diff hist +1 Set ambushNo edit summary current
  • 21:0021:00, 4 February 2024 diff hist +21 Set ambushNo edit summary
  • 21:0021:00, 4 February 2024 diff hist +22 RoadblockNo edit summary current
  • 20:5920:59, 4 February 2024 diff hist 0 PlunderNo edit summary current
  • 20:5920:59, 4 February 2024 diff hist +3 PlunderNo edit summary
  • 20:5920:59, 4 February 2024 diff hist +4 PlunderNo edit summary
  • 15:3615:36, 4 February 2024 diff hist +622 N UppercutCreated page with "{{skill |name= Uppercut |type= Skill |subtype= Knockout Attack |user= Bandit |duration= 2 Ticks |castingCost= 16 Mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= |syntax= Uppercut }} With this skill and either a mace or an open fist, a bandit may deliver a punishing uppercut to his enemy. If the blow connects, it will deal damage, and knock him out. When used alone, this skill is not terribly likely to connect, but it becomes successive..." current
  • 15:3415:34, 4 February 2024 diff hist +573 N Surprise attackCreated page with "{{skill |name= Surprise Attack |type= Skill |subtype= Attack |user= Bandit |duration= Instant |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= 1 Hour per target |requirements= |syntax= Surprise <target> <direction> }} Bandits may launch surprise attacks against targets in adjacent rooms, which deal damage and lag the victim. Most forms of bash protection and scouting allow a measure of protection against this skill. A person may only b..." current
  • 15:3215:32, 4 February 2024 diff hist −4 RobNo edit summary
  • 15:3215:32, 4 February 2024 diff hist 0 RobNo edit summary
  • 15:3115:31, 4 February 2024 diff hist +620 N RobCreated page with "{{skill |name= Rob |type= Skill |subtype= Disarm Attack |user= Bandit |duration= |castingCost= 16 Mana |tickCost= |pulseCost= |range= Single Equipped item on an unconscious PC or Mob |delay= |requirements= |syntax= Rob <object> <target> }} Should a bandit overpower their target and render them unconscious, they may attempt to rob a single worn or held item from their body. Usage of this skill will always wake the victim, success or failure, dealing a small amoun..."
  • 15:2915:29, 4 February 2024 diff hist −2 PlunderNo edit summary
  • 15:2915:29, 4 February 2024 diff hist +7 StealNo edit summary
  • 15:2815:28, 4 February 2024 diff hist +685 N RamCreated page with "{{skill |name= Ram |type= Skill |subtype= Utility |user= Bandit, Barbarian |duration= |castingCost= 24 Mana |tickCost= |pulseCost= |range= Target Direction blocked by a door |delay= |requirements= |syntax= Ram <direction> }} Barbarians and Bandits, known for their brute strength and primtive ways, can attempt to ram down a locked door, sending him straight through to the next room. While not always successful, the user will always take damage from using his..." current
  • 15:2615:26, 4 February 2024 diff hist +644 N RoadblockCreated page with "{{skill |name= Roadblock |type= Skill |subtype= Stealth |user= Bandit |duration= 12 Hours |castingCost= 24 Mana |tickCost= |pulseCost= |range= User's Current Room |delay= |requirements= Wilderness Terrain |syntax= Roadblock }} A bandit may use their copious gifts of highway robbery to cobble together a crude roadblock from nearby debris. Anyone may freely enter a roadblocked room, but they will have difficulty leaving or fleeing such a place. Roadblocks may only..."
  • 15:2515:25, 4 February 2024 diff hist +481 N PummelCreated page with "{{skill |name= Pummel |type= Skill |subtype= Lag Attack, Disarm |user= Bandit |duration= |castingCost= 8 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a mace or a free hand |syntax= Pummel <target> }} A bandit wielding a mace or with an open fist may brutally pummel an enemy about the head and neck, lagging them significantly and potentially disarming an item in either hand. Primary Attributes: Strength, Dexterity See also: LAG, UP..."
  • 15:2015:20, 4 February 2024 diff hist +648 N GagCreated page with "{{skill |name= Gag |type= Skill |subtype= Debuff |user= Bandit |duration= See Text |castingCost= 3 Mana |tickCost= |pulseCost= |range= Single Unconscious PC or Mob |delay= |requirements= |syntax= Gag <target> }} A bandit may stuff a gag into the mouth of an unconscious victim, preventing them from communicating orally and severely penalizing their ability to cast spells. This skill lasts longer on a target who is already bound, and is easier to succeed at on a vi..." current
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