User contributions for Undaedalus

A user with 1,693 edits. Account created on 1 January 2024.
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27 February 2024

26 February 2024

  • 21:3621:36, 26 February 2024 diff hist 0 Dual wieldNo edit summary
  • 21:3521:35, 26 February 2024 diff hist +16 Dual wieldNo edit summary
  • 21:3421:34, 26 February 2024 diff hist +9 Dual wieldNo edit summary
  • 21:3321:33, 26 February 2024 diff hist +131 Dual wieldNo edit summary
  • 21:2721:27, 26 February 2024 diff hist +48 Pick lockNo edit summary
  • 21:2521:25, 26 February 2024 diff hist −27 Focused precisionNo edit summary
  • 21:2521:25, 26 February 2024 diff hist −4 Unseen strikeNo edit summary current
  • 21:2221:22, 26 February 2024 diff hist +149 BlindfightingNo edit summary
  • 21:1921:19, 26 February 2024 diff hist +30 Assassin→‎Abilities current
  • 21:1621:16, 26 February 2024 diff hist +419 N SurvivorCreated page with "{{skill |name= Survivor |type= Trait |subtype= Physical |user= any may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait represents an unusual ability for a character to resist his final death due to being repeatedly killed. As such, this trait offers him more than the typical number of deaths afforded to him at creation."
  • 21:1421:14, 26 February 2024 diff hist +428 N Endurance (trait)Created page with "{{skill |name= Endurance |type= Trait |subtype= Physical, Utility |user= Psionicist, any other may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Granted of unusual fortitude, characters with the endurance trait will find that they require less food and water to survive. As such, it takes longer for them to become hungry and thirsty."
  • 21:1121:11, 26 February 2024 diff hist 0 TraitNo edit summary
  • 21:1021:10, 26 February 2024 diff hist +18 TraitNo edit summary
  • 21:1021:10, 26 February 2024 diff hist +1 Long-livedNo edit summary
  • 21:1021:10, 26 February 2024 diff hist 0 Long-livedNo edit summary
  • 21:0921:09, 26 February 2024 diff hist +468 N Long-livedCreated page with "{{skill |name= Long-lived |type= Trait |subtype= Physical |user= Caladarn, all others may take this at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} A character with the long-lived trait will live longer than his natural span of life without it. It increases a character's maximum age, allowing his permanent death due to the passage of time to be closer to the maximum years his race may live."
  • 21:0721:07, 26 February 2024 diff hist +485 N Light sleeperCreated page with "{{skill |name= Light Sleeper |type= Trait |subtype= Physical, PvP |user= Watcher, any others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Some individuals sleep particularly lightly, and are particularly sensitive to activity taking place around them even while asleep. Light sleepers will be informed when anyone they are able to detect enters or leaves the room, or when someo..." current
  • 21:0621:06, 26 February 2024 diff hist +515 N Iron stomachCreated page with "{{skill |name= Iron Stomach |type= Trait |subtype= Physical, Poison defense |user= Chaja, all others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} The iron stomach trait represents a character's ability to resist food that would otherwise make them sick. As a result, characters who possess this trait will not be affected by ingested poison, allowing them to scavenge for food..." current
  • 21:0321:03, 26 February 2024 diff hist +10 Hollow LegNo edit summary current
  • 21:0321:03, 26 February 2024 diff hist +24 N Hollow legRedirected page to Hollow Leg current Tag: New redirect
  • 21:0221:02, 26 February 2024 diff hist +8 CharmingNo edit summary current
  • 21:0121:01, 26 February 2024 diff hist +326 N Cold-naturedCreated page with "{{skill |name= Cold-natured |type= Trait |subtype= Physical |user= any may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} The cold-natured trait allows a character to disregard damage that would be dealt to him as a result of cold weather." current
  • 21:0121:01, 26 February 2024 diff hist +419 N CharmingCreated page with "{{skill |name= Charming |type= Trait |subtype= Physical, Statistics |user= any may take this trait at creation |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait grants the character who possesses it with unusual charisma. As a result, both his initial and maximum charisma scores are increased by one (and thus allowing him to exceed his racial maximum)."
  • 20:5520:55, 26 February 2024 diff hist +1 SacrificeNo edit summary
  • 20:5420:54, 26 February 2024 diff hist +95 SacrificeNo edit summary
  • 20:5320:53, 26 February 2024 diff hist +4 SacrificeNo edit summary
  • 20:5320:53, 26 February 2024 diff hist +4 SacrificeNo edit summary
  • 20:5220:52, 26 February 2024 diff hist −196 SacrificeNo edit summary
  • 20:5120:51, 26 February 2024 diff hist −1 SacrificeNo edit summary
  • 20:5020:50, 26 February 2024 diff hist +4,025 N SacrificeCreated page with " =Sacrificing to Gods= Syntax: Sacrifice <object> <deity> The sacrifice command allows a character to turn an item currently in the room with them into a sacrifice to a specified deity. This will destroy the item (similar to the destroy command) and may result in the god smiling upon them. Not all items will be suitable sacrifices; items that cannot be destroyed cannot be sacrificed, and some will simply have no value to any god. The gods are relatively easy to pleas..."
  • 20:4920:49, 26 February 2024 diff hist +502 N PiousCreated page with "{{skill |name= Pious |type= Trait |subtype= Magical, Religion |user= any may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This trait represents a character's natural piety, which exceeds that of the common traveler. As a result, they may use the recall command even past level 25 and and when they sacrifice items to a deity, they are always considered as being on an altar. See also..." current
  • 20:4820:48, 26 February 2024 diff hist +520 N ObscureCreated page with "{{skill |name= Obscure |type= Trait |subtype= Magical, subterfuge |user= Void scholar, Void templar, any others may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} The obscure trait allows casters to utter the words of their spells in a non- standard dialect, preventing their names from being easily recognizable to others who speak arcane. Void scholars and templars au..." current
  • 20:4620:46, 26 February 2024 diff hist +412 N GiftedCreated page with "{{skill |name= Gifted |type= Trait |subtype= Magical, mana management |user= any may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Representing a special affinity for casting, the gifted trait allows the character who takes it a chance to successfully cast spells even when the cost of that spell exceeds his available mana." current
  • 20:4520:45, 26 February 2024 diff hist +489 N LinguisticCreated page with "{{skill |name= Linguistic |type= Trait |subtype= Language, Communication |user= any may take this trait at creation |duration= |castingCost= 1 Train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Gifted in the learning of languages, the linguistic trait allows a character to learn them through hearing more rapidly than others would. As language can only be improved through hearing, there is no chance (from this trait, or otherwise) to improve t..." current
  • 20:4420:44, 26 February 2024 diff hist +19 FrugalNo edit summary current
  • 20:4420:44, 26 February 2024 diff hist +525 N FrugalCreated page with "{{skill |name= Frugal |type= Trait |subtype= wealth management |user= any may take this trait at creation |duration= |castingCost= 1 Tain |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Characters who possess the frugal trait have a natural affinity for trade. This manifests as a bonus to the haggle skill, should the character's class receive it. If they do not, they still are treated as having an effective percent in haggle whe..."
  • 20:4220:42, 26 February 2024 diff hist +12 Thieves CantNo edit summary current
  • 20:4120:41, 26 February 2024 diff hist −2 MimicryNo edit summary current
  • 20:4020:40, 26 February 2024 diff hist +605 N CynicCreated page with "{{skill |name= Cynic |type= Trait |subtype= Defensive, anti-trickery |user= any may take this trait at creation |duration= |castingCost= 2 Trains |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} The cynic trait allows characters who possess it to see through common ploys more easily than most. As a result, they are less likely to be fooled by feints, mimicry, enhance pain, or both types of ventriloquate. In addition, they receive a bonus to thei..." current
  • 20:3820:38, 26 February 2024 diff hist +29 TraitNo edit summary
  • 20:3720:37, 26 February 2024 diff hist +4 Thieves cantRedirected page to Thieves Cant current Tag: New redirect
  • 20:3620:36, 26 February 2024 diff hist +22 N Thieves cantCreated page with "#redirect Thieves Cant"
  • 20:3520:35, 26 February 2024 diff hist −29 WaylayNo edit summary
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