User contributions for Undaedalus

A user with 1,736 edits. Account created on 1 January 2024.
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3 March 2024

  • 23:3323:33, 3 March 2024 diff hist +1 RefreshNo edit summary current
  • 23:3323:33, 3 March 2024 diff hist +389 N RefreshCreated page with "{{skill |name= Refresh |type= Spell |subtype= Movement point restoration |user= Water templar |duration= Instant |castingCost= 12 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Refresh' <target> }} This spell will restore some lost movement points to the target. The amount restored is greatly contingent on the level of the caster."
  • 23:3223:32, 3 March 2024 diff hist +683 N FrostbrandCreated page with "{{skill |name= Frostbrand |type= Spell |subtype= Item enhancement, elemental damage |user= Water templar |duration= Level/6 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target Weapon or PC or Mob |delay= |requirements= |syntax= Cast 'Frostbrand' <target> }} Frostbrand imbues a weapon with a deep chill, making it deal cold damage. This cannot be cast on weapons that are innately darkened, evil, or that reject the good-aligned, nor can it be cast upo..." current
  • 23:3123:31, 3 March 2024 diff hist +579 N Sunset sigilCreated page with "{{skill |name= Sunset Sigil |type= Spell |subtype= Utility, Water breathing, aquatic movement |user= Water templar |duration= Level/2 Hours |castingCost= 30 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Sunset Sigil' <target> }} The Sunset sigil bestows a measure of Lielqan's grace upon its target, allowing them to breathe and move freely underwater, allowing them to defend and use all combat skills as easily as on..." current
  • 23:3023:30, 3 March 2024 diff hist +677 N Frozen shieldCreated page with "{{skill |name= Frozen Shield |type= Spell |subtype= Item enhancement, Stat bonus, Resistance |user= Water templar |duration= Level/2 Hours |castingCost= 75 mana |tickCost= |pulseCost= |range= Caster or Target Item |delay= |requirements= |syntax= Cast 'Frozen Shield' <target> }} This spell enchants a shield with a frigid chill; this causes it to grant additional hitroll, damroll, and resistance to fire. When cast upon a blessed item,..." current
  • 23:2823:28, 3 March 2024 diff hist 0 Noble refugeNo edit summary current
  • 23:2823:28, 3 March 2024 diff hist +478 N Noble refugeCreated page with "{{skill |name= Noble Refuge |type= Spell |subtype= Healing |user= Water templar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Noble Refuge' <target> }} The standard spell for healing in most circumstances, noble refuge heals fairly substantial wounds while requiring little effort on the part of the caster. This spell is more effective if the caster's weapon has a rune of life on it."
  • 23:2723:27, 3 March 2024 diff hist −5 Create springNo edit summary current Tag: Manual revert
  • 23:2723:27, 3 March 2024 diff hist +5 Create springNo edit summary
  • 23:2723:27, 3 March 2024 diff hist +390 N Create springCreated page with "{{skill |name= Create Spring |type= Spell |subtype= Utility |user= Water scholar, Water templar |duration= Level/2 hours |castingCost= 20 mana |tickCost= |pulseCost= |range= Room |delay= |requirements= Solid terrain |syntax= Cast 'Create Spring' }} This spell will call up a magical spring from the ground at the caster's location, providing fresh water for anyone in the room."
  • 23:2423:24, 3 March 2024 diff hist +4 IceshardNo edit summary current
  • 23:2423:24, 3 March 2024 diff hist +100 IceshardNo edit summary
  • 23:2323:23, 3 March 2024 diff hist +14 Status effect→‎Poison
  • 23:2223:22, 3 March 2024 diff hist 0 Status effect→‎Bleed
  • 23:2223:22, 3 March 2024 diff hist +35 RotsbaneNo edit summary
  • 23:2123:21, 3 March 2024 diff hist 0 IceshardNo edit summary
  • 23:2023:20, 3 March 2024 diff hist +404 N IceshardCreated page with "{{skill |name= Iceshard |type= Spell |subtype= Damage, Cantrip, Stat penalty |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This spell calls a jagged piece of ice to strike the target, dealing damage and potentially penalizing their dexterity. This effect is cumulative. This spell restores a portion of mana spent when casting it."
  • 23:2023:20, 3 March 2024 diff hist −26 Create foodNo edit summary current
  • 23:1923:19, 3 March 2024 diff hist +625 N Create foodCreated page with "{{skill |name= Create Food |type= Spell |subtype= Utility |user= Water templar, Water scholar |duration= Instant |castingCost= 5 mana |tickCost= |pulseCost= |range= Room |delay= |requirements= Cast 'Create Food' <type> |syntax= Cast 'Create Food' <type> }} This spell calls forth a bit of food, creating it in the room where the caster stands, that anyone might take it. A caster of higher level will create more filling food than one who is earlier in thei..."
  • 23:1723:17, 3 March 2024 diff hist +35 Form of the winter windNo edit summary current
  • 23:1623:16, 3 March 2024 diff hist −2 Form of the winter windNo edit summary
  • 23:1623:16, 3 March 2024 diff hist +580 N Form of the winter windCreated page with "{{skill |name= Form of the Winter Wind |type= Form |subtype= Stat reduction, Skill reduction, Disarming |user= |duration= |castingCost= 10 mana per round |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Assume 'Winter Wind' }} Delving into the meditative fighting styles of the swordmasters and melding it with the magics of their sphere, water templars use this form to discharge bursts of ice through their sword, attempting to ha..."
  • 23:1423:14, 3 March 2024 diff hist +518 N Form of the living seasCreated page with "{{skill |name= Form of the Living Seas |type= Form |subtype= Healing |user= Water templar |duration= |castingCost= 5 mana per round |tickCost= |pulseCost= |range= User, or the user and the group with the field medicine skill |delay= |requirements= a sword |syntax= Assume 'Living Seas' }} A fusion of the healing magics of the seas and the sword-forms utilized by swordmasters, a water templar may use this form to heal themself and potentially their group, d..." current
  • 23:1023:10, 3 March 2024 diff hist +583 N Frost strikeCreated page with "{{skill |name= Frost Strike |type= Skill |subtype= Elemental attack, Form attack |user= Water templar |duration= 1 Tick |castingCost= 15 mana |tickCost= |pulseCost= |range= Current Opponent |delay= |requirements= a sword |syntax= Froststrike }} Water templars have devised this form of the meditative strike, allowing them to make a short, sharp strike with their sword, delivering a chilling blow to their enemy. When this blow hits, there is a chance of d..."
  • 23:0823:08, 3 March 2024 diff hist +19 Healing wardNo edit summary current
  • 23:0823:08, 3 March 2024 diff hist +596 N Healing wardCreated page with "{{skill |name= Healing Ward |type= Skill |subtype= Healing, Battlecry |user= Water templar |duration= Up to 3 Hours |castingCost= |tickCost= |pulseCost= |range= User and Their Group |delay= 2 Hours |requirements= |syntax= Healingward }} Trained for rushed situations on the battlefield where individualized attention may not always be possible, water templars are able to release a healing ward around them. Urging their companions onward with their battle cry,..."
  • 23:0623:06, 3 March 2024 diff hist +705 N Shield coverCreated page with "{{skill |name= Shield Cover |type= Skill |subtype= Defensive, group protection |user= Water templar |duration= Level/4 Hours |castingCost= 20 mana |tickCost= |pulseCost= |range= User's Group |delay= |requirements= Shield block, a shield |syntax= Shieldcover }} Fusing the protective magics of the seas and defensive formations, a water templar may cover others in his group from melee attacks they are incurring. The templar himself does not benefit personally f..." current
  • 23:0423:04, 3 March 2024 diff hist +26 Field medicineNo edit summary current
  • 23:0423:04, 3 March 2024 diff hist +951 N Field medicineCreated page with "{{skill |name= Field Medicine |type= Skill |subtype= Skill upgrade, Spell upgrade, Group Healing, Status effect removal |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Skilled in battlefield healing, this skill allows a water templar to heal their groups when using Rotheld's bulwark, the form of the living seas, and healing wards. They may also use this skill to attempt to remove blindness or..."
  • 23:0023:00, 3 March 2024 diff hist +19 Shield bashNo edit summary
  • 23:0023:00, 3 March 2024 diff hist −31 RescueNo edit summary current
  • 22:5922:59, 3 March 2024 diff hist +19 RescueNo edit summary
  • 22:5922:59, 3 March 2024 diff hist +19 RescueNo edit summary
  • 22:5822:58, 3 March 2024 diff hist −61 BandageNo edit summary current
  • 22:5722:57, 3 March 2024 diff hist 0 BandageNo edit summary
  • 22:5722:57, 3 March 2024 diff hist −2 Water templar→‎Spells
  • 22:5522:55, 3 March 2024 diff hist +35 Water templar→‎Skills
  • 22:5322:53, 3 March 2024 diff hist +19 Endurance (trait)No edit summary current
  • 22:5322:53, 3 March 2024 diff hist +93 Water templar→‎Abilities
  • 16:1516:15, 3 March 2024 diff hist +1,314 N Rune of spiritCreated page with "{{skill |name= Rune of Spirit |type= Spell |subtype= Teleportation, PvP |user= Spirit templar |duration= Level Hours |castingCost= 140 mana |tickCost= |pulseCost= |range= Caster's Room or Inventory Item |delay= 6 - 8.5 hours, varies by skill |requirements= |syntax= *Cast 'Rune of Spirit' *Spiritrecall }} Using this spell, a worker of spirit magics may mark either an item in his possession, or the room where he currently stands with a hidden rune of the spirits. T..." current
  • 16:1216:12, 3 March 2024 diff hist −2 Spirit sanctuaryNo edit summary current
  • 16:1216:12, 3 March 2024 diff hist +597 N Spirit sanctuaryCreated page with "{{skill |name= Spirit Sanctuary |type= Spell |subtype= Protection, room creation, PvP |user= Spirit sanctuary |duration= Level/50 Hours + 2.5 Hours |castingCost= 80 mana |tickCost= |pulseCost= |range= Caster's Group |delay= 50 Hours |requirements= |syntax= Cast 'Spirit Sanctuary' }} This spell creates a magical sanctuary where the caster and his group may rest their wounds safely. No one within may be located or summoned, and they are safe from the inclement eff..."
  • 16:1016:10, 3 March 2024 diff hist +952 N Unseen servantCreated page with "{{skill |name= Unseen Servant |type= Spell |subtype= Item delivery, teleportation |user= Spirit templar |duration= Instant |castingCost= 35 mana |tickCost= |pulseCost= |range= Inventory Object / Single PC |delay= |requirements= |syntax= cast 'unseen servant' <item> <target> }} With this spell, a spirit templar may call forth an astral being which may transport objects to another character. This being will however be stymied by rooms that cannot be teleported int..." current
  • 16:0816:08, 3 March 2024 diff hist −16 ThanatopsisNo edit summary current
  • 16:0816:08, 3 March 2024 diff hist +763 N ThanatopsisCreated page with "{{skill |name= Thanatopsis |type= Spell |subtype= Utility, Death detection, PvP |user= Spirit templar, Spirit scholar |duration= (level) hours |castingCost= 75 mana |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= *cast 'thanatopsis' *where ghost *assesssoul <target> }} With this spell, the caster's awareness of the flows of life and death in the world increases. Such a one will immediately sense the death of any adventurer i..."
  • 16:0616:06, 3 March 2024 diff hist +684 N SpiritwrackCreated page with "{{skill |name= Spiritwrack |type= Spell |subtype= Damage, PvP |user= Spirit templar |duration= Instant |castingCost= Target Evil PC or Mob |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Cast 'Spiritwrack' <target> }} This spell calls torment down onto the soul of its target, harming those without any gold aura. Against other player characters, this spell is most effective against those whose actions have caused a visible taint on thei..." current
  • 16:0416:04, 3 March 2024 diff hist +113 Positive channelNo edit summary current
  • 16:0316:03, 3 March 2024 diff hist 0 Positive channelNo edit summary
  • 16:0316:03, 3 March 2024 diff hist +953 N Positive channelCreated page with "{{skill |name= Positive Channel |type= Spell |subtype= Stat bonus |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This spell opens a direct conduit to the Weave from the caster's soul, infusing the very flesh of the templar with raw power akin to an Avatar. While this channel is open, both the caster's hitroll and damroll are substantially increased, as are their hit points. While channeling t..."
  • 16:0116:01, 3 March 2024 diff hist +537 N Wrath of KyanaCreated page with "{{skill |name= Wrath of Kyana |type= Spell |subtype= Damage, anti-iterative attack |user= Spirit templar |duration= Level/24 Hours |castingCost= 40 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Wrath of Kyana' <target> }} Named for Kyana, the ancient goddess of the stars, this spell calls down Her wrath on its target. Anyone so stricken will be damaged for each physical attack they make against anyone of good alig..." current
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