User contributions for Undaedalus

A user with 1,693 edits. Account created on 1 January 2024.
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10 March 2024

9 March 2024

  • 17:0217:02, 9 March 2024 diff hist +456 N Frigid burstCreated page with "{{skill |name= Frigid Burst |type= Spell |subtype= Damage, Area of Effect |user= Water scholar |duration= Instant |castingCost= 50 mana |tickCost= |pulseCost= |range= All ungrouped PCs or Mobs in Room |delay= |requirements= |syntax= Cast 'Frigid Burst' }} This spell causes a spray of icicles throughout the caster's current room, dealing both cold and piercing damage to anyone not grouped with them. The room will also become colder as a result." current
  • 17:0117:01, 9 March 2024 diff hist +578 N Mend woundsCreated page with "{{skill |name= Mend Wounds |type= Spell |subtype= Status effect removal |user= Water scholar |duration= Instant |castingCost= Yes |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Mend Wounds' <target> }} This spell of the element of water attempts to mend the more persistent physical injuries an adventurer encounters - broken bones, open wounds, or even gouged eyes. The spell is not perfect..." current
  • 16:5916:59, 9 March 2024 diff hist +442 N Mark of winterCreated page with "{{skill |name= Mark of Winter |type= Spell |subtype= Elemental damage modification |user= Water templar |duration= Level/12 Hours |castingCost= 85 mana |tickCost= |pulseCost= |range= User's current room |delay= 8.5-10 Hours |requirements= |syntax= Cast 'Mark of Winter' }} When scribed upon solid ground, this mark will cause all sources of physical melee damage to deal cold damage instead. Magical weapons and spells are uneffected." current
  • 16:5816:58, 9 March 2024 diff hist −31 WithdrawNo edit summary current
  • 16:5816:58, 9 March 2024 diff hist +541 N WhirlpoolCreated page with "{{skill |name= Whirlpool |type= Spell |subtype= Anti-flee, PvP |user= Water scholar |duration= 1 Hour |castingCost= 45 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Whirlpool' <target> }} When successful, this spell will create a whirlpool around its target, preventing them from fleeing from combat, withdrawing, or using caltraps to escape. Targets caught in a whirlpool will have their skills hindered by bei..." current
  • 16:5616:56, 9 March 2024 diff hist +364 N Mass healCreated page with "{{skill |name= Mass Heal |type= Spell |subtype= Healing, Area of Effect |user= Water scholar |duration= Instant |castingCost= 85 mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Mass Heal' }} Drawing on powerful healing energies, mass heal will replicate the effects of the heal spell on the caster's entire group." current
  • 16:5516:55, 9 March 2024 diff hist +706 N Refine potionCreated page with "{{skill |name= Refine Potion |type= Spell |subtype= Item modification |user= Water templar |duration= Permanent |castingCost= 150 mana |tickCost= |pulseCost= |range= Inventory Object |delay= |requirements= |syntax= cast 'refine potion' <potion> }} As a natural part of their general studies, researchers of water magics are instructed in the art of refining potions. By carefully concentrating the magics within a potion, such a scholar may increase the lev..." current
  • 16:5316:53, 9 March 2024 diff hist +765 N Frozen heartCreated page with "{{skill |name= Frozen Heart |type= Spell |subtype= Damage over time, Disarming |user= Water templar |duration= Level/22 Hours |castingCost= 65 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Frozen Heart' <target> }} Mages of water may attempt to freeze the very hearts of their foes. This spell will cause a small amount of cold-typed damage when it hits, and periodically over the duration of the spell. Wh..." current
  • 16:5116:51, 9 March 2024 diff hist +676 N CurrentsCreated page with "{{skill |name= Currents |type= Spell |subtype= Theft, Crowd control |user= Water scholar |duration= Instant |castingCost= 40 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= cast 'currents' <target> }} With the currents spell, a scholar of water may call forth surrounding water to throw around his foe. The currents will fling the target around, possibly dislodging his weapons, money, or inventory items. Once the..." current
  • 16:4816:48, 9 March 2024 diff hist +563 N HealCreated page with "{{skill |name= Heal |type= Spell |subtype= Healing |user= Water scholar |duration= Instant |castingCost= 55 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Heal' <target> }} While more taxing than the noble refuge spell, the heal spell is used to restore a consistent amount of health to its target. This spell should not be confused with the healers that can be found acting in various capacities around the world. This..." current
  • 16:4716:47, 9 March 2024 diff hist +362 N Polar auraCreated page with "{{skill |name= Polar Aura |type= Spell |subtype= Resistance bonus |user= Water templar |duration= 2 Hours |castingCost= 45 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Polar Aura' <target> }} This spell chills the air around its target, providing a resistance to fire dependent on the caster's level." current
  • 16:4516:45, 9 March 2024 diff hist +55 FloodNo edit summary current
  • 16:4416:44, 9 March 2024 diff hist +733 N FloodCreated page with "{{skill |name= Flood |type= Spell |subtype= |user= |duration= 1 Hour |castingCost= 50 mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= 12.5 Hours |requirements= |syntax= Cast 'Flood' }} This spell causes a rush of water to flood the caster's immediate vicinity and some surrounding rooms. This immediately halts combat and attempts to slow anyone who had been fighting, unless they could already move freely in water..."
  • 16:4316:43, 9 March 2024 diff hist +306 N IceblastCreated page with "{{skill |name= Iceblast |type= Spell |subtype= Damage |user= Water scholar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Iceblast' <target> }} Iceblast will call forth a large burst of pure ice, damaging its target." current
  • 16:4116:41, 9 March 2024 diff hist +16 HeatsinkNo edit summary current
  • 16:4116:41, 9 March 2024 diff hist +44 HeatsinkNo edit summary
  • 16:4016:40, 9 March 2024 diff hist +17 Soothing mistNo edit summary current
  • 16:3916:39, 9 March 2024 diff hist +350 N Soothing mistCreated page with "{{skill |name= Soothing Mist |type= Spell |subtype= Healing over time |user= |duration= One Half Hour |castingCost= 80 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Soothing Mist' <target> }} This spell envelops its target with a pleasant mist, healing them every round of combat for its duration."
  • 16:3816:38, 9 March 2024 diff hist +4 Meditative strikeNo edit summary
  • 16:3716:37, 9 March 2024 diff hist −40 Meditative strikeNo edit summary
  • 16:3716:37, 9 March 2024 diff hist +14 Frost strikeNo edit summary current
  • 16:3716:37, 9 March 2024 diff hist −28 HeatsinkNo edit summary
  • 16:3616:36, 9 March 2024 diff hist 0 HeatsinkNo edit summary
  • 16:3616:36, 9 March 2024 diff hist +673 N HeatsinkCreated page with "{{skill |name= Heatsink |type= Spell |subtype= Malediction |user= Water scholar |duration= Level/16 Hours |castingCost= 40 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Heatsink' <target> }} This spell will attempt to ice over its target's weapon, causing a small amount of damage each time they attack and causing the weapon to deal cold damage. It is ineffective against someone who is not using a weapon, as well as wea..."
  • 16:3216:32, 9 March 2024 diff hist −60 ScanNo edit summary current
  • 16:3016:30, 9 March 2024 diff hist +497 N CommunionCreated page with "{{skill |name= Communion |type= Spell |subtype= Stat bonus |user= Water scholar |duration= Level/2 Hours |castingCost= 80 mana |tickCost= |pulseCost= |range= Caster's Group |delay= |requirements= |syntax= Cast 'Communion' }} This spell offers the caster's group a sustaining taste of purest water. This offers a bonus to everyone's armor class, saves, and hit points. The spell may be re-cast before it has expired to renew the benefit. The undead, ob..." current
  • 16:2816:28, 9 March 2024 diff hist +656 N WhiteoutCreated page with "{{skill |name= Whiteout |type= Spell |subtype= Maledicition |user= Water scholar |duration= Level/12 Hours |castingCost= 15 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Whiteout' <target> }} This spell blasts a small burst of snow in the target's eyes, impeding their vision. They will still be able to see, but be unable to scan out of the current room and be far more likely to miss attacks due to armor class. This..." current
  • 16:2316:23, 9 March 2024 diff hist +1 WellspringNo edit summary current
  • 16:2316:23, 9 March 2024 diff hist +983 N WellspringCreated page with "{{skill |name= Wellspring |type= Spell |subtype= Movement point restoration, Utility |user= Water scholar |duration= (level / 6) hours |castingCost= 30 mana |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= cast 'wellspring' }} A student of water learns to find that element in all things, a training he employs with the wellspring spell. With this working, the caster may call forth a spring of pure, enchanted water onto solid ground. Any who..."
  • 16:1016:10, 9 March 2024 diff hist −37 Water scholar→‎Spells
  • 16:0416:04, 9 March 2024 diff hist +2 Warding weaponNo edit summary current
  • 16:0316:03, 9 March 2024 diff hist +525 N WaveborneCreated page with "{{skill |name= Waveborne |type= Skill |subtype= Movement, cast time reduction |user= Water scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Water scholars develop an affinity for the water in the form of this skill. They may move and cast freely underwater as if affected by the sunset sigil spell. Additionally, they incur reduced casting lag when on the water; this is further reduced when unde..." current
  • 16:0116:01, 9 March 2024 diff hist +22 DetoxifyNo edit summary current
  • 16:0116:01, 9 March 2024 diff hist +54 DetoxifyNo edit summary
  • 15:5815:58, 9 March 2024 diff hist +577 N Treat infectionCreated page with "{{skill |name= Treat Infection |type= Skill |subtype= Spell upgrade, Status effect removal |user= Water scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= the purify spell |syntax= Automatic }} As a water scholar's training progresses, she eventually learns to expand the power of her purify spell to cure many strains of disease, including plague, pox, or fever. This is known as the treat infection skill,..." current
  • 15:5615:56, 9 March 2024 diff hist +563 N Warding weaponCreated page with "{{skill |name= Warding Weapon |type= Skill |subtype= Passive defense |user= Water scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, a scholar may channel arcane energy through their weapon, deflecting attacks. A weapon is required to benefit from this skill-- any weapon. This skill does not function in places where magic cannot be used, and can be hampered by skills that also impact ..."
  • 15:5515:55, 9 March 2024 diff hist +357 N DiagnoseCreated page with "{{skill |name= Diagnose |type= Skill |subtype= Utility, Status effect assessment |user= Water scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, a water scholar will see if anyone in the room with them is affected by a malady they are or will eventually able to cure." current
  • 15:5315:53, 9 March 2024 diff hist +480 N FrostkinCreated page with "{{skill |name= Frostkin |type= Skill |subtype= Resistance, Utility |user= Water scholar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Dealing regularly with freezing temperatures causes most magi of water to grow acclimated to the cold, culminating in the frostkin skill. With this ability, a scholar will take reduced damage from cold, and will furthermore rarely if ever be hampered by natural cold wea..." current
  • 15:5115:51, 9 March 2024 diff hist +33 Water scholar→‎Skills
  • 15:4615:46, 9 March 2024 diff hist 0 TraitNo edit summary
  • 15:4615:46, 9 March 2024 diff hist +847 N Magic aptitudeCreated page with "{{skill |name= Magic Aptitude |type= Trait |subtype= Mana Cost reduction, Mana generation improvement |user= all Scholars, all others may take this trait at creation |duration= |castingCost= 1 train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Characters with the magic aptitude trait allows spells to be cast at the minimum mana cost irrespective of level. Thus, spells become viable for repeated use significantly earlier than their spellca..." current
  • 15:4515:45, 9 March 2024 diff hist +141 BattlecasterNo edit summary current
  • 15:4115:41, 9 March 2024 diff hist +1 Magic AptitudeNo edit summary current
  • 15:4115:41, 9 March 2024 diff hist 0 Magic AptitudeNo edit summary
  • 15:4115:41, 9 March 2024 diff hist 0 Magic AptitudeNo edit summary
  • 15:4015:40, 9 March 2024 diff hist +38 Magic AptitudeNo edit summary
  • 15:4015:40, 9 March 2024 diff hist +808 N Magic AptitudeCreated page with "{{skill |name= Magic Aptitude |type= Trait |subtype= Mana Cost reduction, Mana generation improvement |user= all [Scholar]]s, all others may take this trait at creation |duration= |castingCost= 1 train |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} Characters with the magic aptitude trait allows spells to be cast at the minimum mana cost irrespective of level. Thus, spells become viable for repeated use significantly earlier than their spellcas..."
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