All public logs
Combined display of all available logs of Avendar: The Crucible of Legends. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 13:19, 28 October 2025 Elanthe talk contribs blocked Michaelduali talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
- 13:19, 28 October 2025 Elanthe talk contribs blocked Merlesak talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
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- 13:18, 28 October 2025 Elanthe talk contribs blocked JimmieInazy talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
- 13:17, 28 October 2025 Elanthe talk contribs blocked JerryBuise talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
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- 13:17, 28 October 2025 Elanthe talk contribs blocked Jameskat talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
- 13:16, 28 October 2025 Elanthe talk contribs blocked Igorkec talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
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- 13:16, 28 October 2025 Elanthe talk contribs blocked FrancisJalse talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
- 13:16, 28 October 2025 Elanthe talk contribs blocked Finikin!!finkin talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
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- 13:15, 28 October 2025 Elanthe talk contribs blocked Edwintuh talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
- 13:15, 28 October 2025 Elanthe talk contribs blocked Donnasiz talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
- 13:15, 28 October 2025 Elanthe talk contribs blocked DonaldNam talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
- 13:15, 28 October 2025 Elanthe talk contribs blocked Davidwom talk contribs with an expiration time of indefinite (account creation disabled)
- 13:15, 28 October 2025 Elanthe talk contribs blocked Danielsob talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
- 13:15, 28 October 2025 Elanthe talk contribs blocked Carmelaepits talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
- 13:15, 28 October 2025 Elanthe talk contribs blocked AshleyNok talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
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- 12:48, 28 October 2025 User account SantoThalt talk contribs was created
- 11:41, 28 October 2025 User account ZoeCamden0 talk contribs was created
- 10:19, 28 October 2025 User account Merlesak talk contribs was created
- 12:13, 9 May 2025 Undaedalus talk contribs created page Subdue (Created page with "{{skill |name= Subdue |type= Spell |subtype= Control |user= Spirit? |duration= |castingCost= 25 mana |tickCost= |pulseCost= |range= single PC or mob |delay= |requirements= |syntax= Cast 'Subdue' <target> }} This spell attempts to forcibly calm its target, stopping any combat they are in, and preventing them from initiating any further battles for the duration of the spell.")
- 12:11, 9 May 2025 Undaedalus talk contribs created page Light of serenity (Created page with "{{skill |name= Light of Serenity |type= Spell |subtype= Healing, Group |user= Druid |duration= Instant |castingCost= 150 Mana |tickCost= |pulseCost= |range= Caster's Current Room |delay= |requirements= |syntax= cast 'Light of Serenity' }} This spell draws on the beauty of nature to heal the caster and their allies. It is more effective at healing those who are pacified or subdued.")
- 12:10, 9 May 2025 Undaedalus talk contribs created page Pacify (Created page with "{{skill |name= Pacify |type= Spell |subtype= Control, Area of Effect |user= Spirit Scholar |duration= *[Target] (level/16) hours *[Room] (level/22) hours *[Area] (level/34) hours |castingCost= 55 mana |tickCost= |pulseCost= |range= Single Target, Room, or Area |delay= |requirements= |syntax= *[Target] cast 'pacify' <target> *[Room] cast 'pacify' *[Area] cast 'pacify' area }} Those who follow the path of the silver light have gained great understanding of...")
- 19:10, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 6 (Created page with "= Appendix 6: Generic Prog Skeletons = In this section, we will include generic versions of whole progs, to be cannibalized and adapted for future use. Make the parts that need to be changed obvious! == Object Decay == Prevent useless items that might otherwise pile up as useless clutter from doing so. Other uses are to keep particular items from stashing/vault hording (though there would need to be a good reason for such), or having a "Stone of Power"-like random plac...")
- 19:09, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 5 (Created page with "= Appendix 5: Addaffect Notes = In this section we will specify the proper bitvectors to use for addaffects that are not straightforward in nature, usually because of some code trickery done by Aeolis. <b><i>99.</i> nightfears</b>: In order to properly put the nightfears affect on a player, the "modifier" field of the affect must start out as either "100", "200", or "300", depending on which nightmare they are to have. As well, if you want nightfears to keep them asle...")
- 19:09, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 4 (Created page with "= Appendix 4: List of If Checks = if adrenaline(var) == # if cansee(var) == var2 if charisma(var) == # if class(var) == # if compstr(#) == arg if compx() == arg if constitution(var) == # if demonstate() == # if dexterity(var) == # if goldamt(var) == # if hasboat(var) if haspath(npc) if hasrelief(var) if hassymbol(var) == arg if hitprcnt(var) == # if inarea(var) if inhouse(var) == House if inroom(var) == vnum of room if intelligence(var...")
- 19:09, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 3 (Created page with "= Appendix 3: List of Commands = Mpabishai Mpaddaffect Mpaddskill Mpaddsymbol Mpaddtree Mpagduk Mpasound Mpat Mpbarkjaset Mpbarkjayes Mpbitset Mpbittrigger Mpbrand Mpcast Mpcastoff Mpchagrob Mpcursebarkja Mpdamage Mpdamfrom Mpdammess Mpdamtype Mpdemonbind Mpdemonid Mpdemonpcid Mpdesc Mpdisarm Mpdoppel Mpecharound Mpecho Mpecho_fight Mpechoat Mpescape Mpexit Mpfindpath Mpflag Mpfocus Mpforce Mpforget Mpgecho Mpget Mpgetroomvnum Mp...")
- 19:08, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 2 (Created page with "= Appendix 2: List of Prog_Triggers = :Act_prog :All_death_prog :All_greet_prog :Attack_prog :Bribe_prog :Data_prog :Death_prog :Demon_prog :Drink_prog :Eat_prog :Entry_prog :Exit_prog :Fight_prog :Give_prog :Greet_prog :Hail_prog :Hit_prog :Hitprcnt_prog :Hour_prog :Load_prog :Rand_prog :Remove_prog :Sac_prog :Speech_prog :Sub_prog :Take_prog :Tick_prog :Time_prog :Trigger_prog :Verb_prog :Wear_prog")
- 19:08, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 1 (Created page with "= Appendix 1: Common Mob Prog Troubleshooting Issues = : <i>"I felt like destroying something beautiful"</i> : -- Narrator, Fight Club Over time, a great deal has been done to minimize the ways in which progs can crash the mud. However, people [Dovolente] often managed to find ways to do this. Consequently, this appendix has been created to help builders spot the most common types of crashes and problems we see. <b>Common Problem 1: Infinite Loops</b> :The infinite...")
- 19:08, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Section 5 (Created page with "=Mobile Memory and PC Data Fields= <i>"We all have nightmares to remind ourselves who we really are."</i> -- Leonard Shelby, Memento : One of the most prominently lacking features from the original prog specification was : the ability for mobile’s to have a notion of "memory", or the total lack of any internal : state (other than ‘fighting’ or ‘not fighting’). : For example, mobiles could do none of the following: : - Remember w...")
- 19:08, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Section 4 (Created page with "== Prog Triggers: Comprehensive Listing == <i>"It is by will alone I set my mind in motion. It is by the juice of Sapho</i> <i>that thoughts acquire speed, the lips acquire stains, stains become a warning.</i> <i>It is by will alone I set my mind in motion."</i> -- Mentat Piter de Vries, Dune ===Triggers Relating to Movement=== ====entry_prog==== :An entry_prog is a prog that triggers whenever the mobile that it is on enters a room. So, if you want a mobile that...")
- 19:07, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Section 3 (Created page with "=Control Structures= <i>"We offered them ORDER!"</i> -- Khan, Star Trek: Episode 24: Space Seed : As we have seen, control structures allow us to alter the normally linear order : in which program commands are executed. ==If Checks== : The most common type of control structure is the if check, which tests to see if : a certain aspect of the game world is true or false. An if check alters the flow of : the program so that if it is true, a block of commands fo...")
- 19:07, 18 January 2025 Aeoleri talk contribs created page Avendar:Prog Section 6 (Created page with "=MP Commands= <i>"Nature, to be commanded, must be obeyed."</i> -- Sir Francis Bacon ==Communication== '''mpasound''' : Syntax: mpasound <text_string> : Prints the text as an echo to all surrounding rooms surrounding the location where the command is executed (but not in the room itself). '''mpecho''' : Syntax: mpecho <text string> : Mpecho echoes the text string to the room the prog is executed in. '''mpzecho''' : Syntax: mpzecho <text string> : Mpzecho echoes...")
- 19:07, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Section 2 (Created page with "''"Moods are for cattle and loveplay, not for fighting!"'' :''-- Gurney Halleck, Dune'' More often than not, you will want to reference the persons, mobs, or things associated with progs. Furthermore, you will not, a priori, know the names of the persons, mobs, or items which trigger or are acted on by the progs. The solution to this is a system of variables. '''Variable Syntax:''' ==1. The $ symbol== :The $ symbol prefaces every non-local variable. It is equival...")
- 19:07, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Section 1 (Created page with "=Prog Structure and Practice= <i>"It's just a puzzle box."</i> -- Kirstie, Hellraiser : Firstly, there are three classes of entities in the game which can have progs: Mobiles, : Objects, and Rooms. Broadly speaking, the syntax used on each of these prog types is the : same. Respectively, these are referred to as mobprogs, objprogs, or room progs. Over time, : the prog system has been rationalized so that the syntax for mpcommands and if checks is : the same acros...")
- 19:06, 18 January 2025 Aeoleri talk contribs created page Avendar:Prog Section 7 (Created page with "=If Checks= <i>Imagine all the things that had to occur, not only in his life, but in</i> <i>everybody else's, to arrange it so on that particular night, the Big Bopper</i> <i>would be in a position to live or die depending on a flipping coin. I</i> <i>became so obsessed with that idea that I gradually became capable of seeing</i> <i>the specifics of everybody's death."</i> -- Clyde Bruckman, The X-files: Clyde Bruckman's Final Repose '''not''' : All if checks may tak...")
- 19:05, 18 January 2025 Elanthe talk contribs created page Avendar:OLC Appendix 1 (Created page with "=OLC= : Syntax: EDIT AREA [create/reset] [vnum] - Area Creation and Repoping. : Syntax: EDIT ROOM ([create] [vnum]) - Room Creation and Editing. : Syntax: EDIT OBJ [create] <vnum> - Object Creation and Editing. : Syntax: EDIT MOB [create] <vnum> - Mobile Creation and Editing. : Syntax: ASAVE <world/area/changed/list> - Save Editing to Disk. : Syntax: ALIST - Listing of Areas. : Syntax: RESET See Help Resets. -...")
- 19:01, 18 January 2025 Elanthe talk contribs created page Avendar:OLC Section 8 (Created page with "= Recipe Data = == Overview == Recipes are stored on the crafted item--that is the ''result'' of the crafting combo. Ingredients are listed in the recipe, along with various other details. == The Recipe Data Viewer == +----------------------------------------------------------------------------------+ | Recipe Settings (Slot 0) | | Recipe type: 1 (Cooking)...")
- 19:01, 18 January 2025 Elanthe talk contribs created page Avendar:OLC Section 7 (Created page with "= Hub data = <i>“Things are only impossible until they’re not.” – Captain Jean-Luc Picard</i> == Overview == Hub data is stored on an individual mob, in much the same manner as shop specifics are. However, hub data is significantly more complex and supplemented by the prog system. Because of its potential power, the unusual way it interacts with other game systems, and its ability to subsume existing quest content, it has its own section rather than an...")