Temper

Revision as of 17:21, 4 March 2024 by Undaedalus (talk | contribs) (Created page with "{{skill |name= Temper |type= Spell |subtype= Item enhancement |user= Fire templar |duration= Permanent |castingCost= 300 mana |tickCost= |pulseCost= |range= Target Inventory Item |delay= |requirements= |syntax= *cast 'temper' <item> high *cast 'temper' <item> low }} Many disciples of the flame have sufficient control over their art to carefully temper ferric metals, toughening them far beyond their natural wont. While hardly the equal of master smiths, the skill...")
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Temper
Skill type: Spell
Skill subtype: Item enhancement
Primary user: Fire templar
Duration: Permanent
Casting cost: 300 mana
Range: Target Inventory Item
Syntax:
  • cast 'temper' <item> high
  • cast 'temper' <item> low

Many disciples of the flame have sufficient control over their art to carefully temper ferric metals, toughening them far beyond their natural wont. While hardly the equal of master smiths, the skills of these magi are nonetheless sought after by many whose lives depend on their blade not breaking at a critical moment.

Tempering may be performed at high or low temperatures to help toughen ferric materials. In the case of weapons, this equates to improved hitroll due to the greater incaution with which the owner may now wield the blade; other items tend to become more suitable as armor. Master flamesmiths have been known to imbue weapons with additional minor bonuses, as well. While all tempering comes with a risk of losing control and melting the item into uselessness, that risk -- and the commensurate reward -- is far greater at high temperatures. In all cases, a surviving product will be rendered nearly indestructible by the process.