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Avendar

Republic of Earendam

The Republic of Earendam is the governing polity of Earendam the Grand, the pre-eminent human city-state of the Earendam River Valley and the former seat of the Surface Alliance. Founded in 1994 BCC in the aftermath of the War of Fire, it has existed in two forms: first under the Senate, and from the dawn of the Corvandian Calendar under the Patriciate, which governs to this day. The Republic still holds lands well beyond the city's walls, though it is a shadow of the power that once embraced most of the main continent.

Geography

Earendam stands on the banks of the Dantaron, a placid waterway that bisects the city on its course toward the Uthlin. The river has been fished by humans since before recorded history, and the city is named for it: "Earendam," in the old human dialect, means "place of the river."

The Old City, south of the river, is built of unyielding stone and high-vaulted marble arches. Stone is the city's material of choice; earth magic makes ambitious stonework cheap and achievable, while wood remains a luxury material in the valley. The Patrician's Palace stands in its walled park at the Old City's heart, surrounded by the townhouses of the aristocracy and the city's great temples. The Tower of Salyra rises from an isle in the Dantaron just off the Old City's riverfront. It is the city's oldest center of water magic and healing, and the Old City grew up around it.

North of the river lies the New City, rebuilt after the First Saurian War ravaged the northern half of Earendam. Its markets and artisans' quarters are dominated by Earendam's merchant families and chartered companies. Public life centers on Tyril Way and Square, home to the city's bards and the School of the Silver Griffin. The Arien Road, the primary western artery, enters through the west gate and funnels caravans into the Arien Plaza, and the port of Paelaran handles the city's sea and river trade. Beneath both districts runs an extensive sewer network, which doubles as an undercity hosting shadow markets and the hidden ritual spaces of the Conclave of the Aklaju.

Beyond the walls, the Arien Plains stretch west, watched from their northern edge by the Tower of Aramril. Grasslands run north toward the Brintor Mountains, while the southern approaches remain a militarized frontier facing Sythtys.

History

Founding

A settlement has stood at the site of Earendam since long before the Republic's founding: a fishing village on the banks of the Dantaron that served as a place of trade and council among early humans.

Earendam's own civic memory holds that the War of Fire was visited upon a blameless valley, and that the Republic rose from a war-weary but innocent people led to safety by the hero Aramril, who woke the Overgod Jolinn and ended the elemental devastation that had razed the land. Historians outside the city, and a minority within it, tell a less flattering version. In their account, valley humans traded a looted alatharyan artifact to the srryn of Sythtys for the secrets of fire magic, allied with Sythraki dreadlords, and swept into the Brintors against the aelin. That would make the valley the author of the war's opening violence rather than merely its victim.

Whichever account is believed, the war reshaped the valley beyond recognition. The Republic was established in its aftermath, in 1994 BCC, six years after Jolinn's awakening. The Towers of Aramril and Salyra were raised in the same year, setting the Republic's early identity as both a civic and martial project. The templars and sorcerers who had led the valley's part in the war, on whichever side history tells it, met with death and exile, and humanity settled under new leaders like Aramril and Salyra.

The arrival of the caladaran from Rirro Jagka shortly afterward brought the current alphabet to Earendam and introduced widespread worship of Iandir, whose principles of law and order became foundational to Republican political philosophy. The Republic modeled its government on aelin senatorial traditions, and at its height its influence embraced most of the main continent, with ties to the neighboring kingdoms of Gogoth and Gaald, the ethron clans Qali and Qilarn, and the aelin nation of Daphoa.

The War of Night

The War of Night placed the Republic under sustained pressure. The Senate hired Marlax, an aelin mercenary marked by Dolgrael, to prosecute the Brintor campaign. The arrangement collapsed when the archmage Kaagn delivered his "White Vulture" speech before the Senate in 136 BCC, arguing that Marlax had inflated his successes and used Republic resources for banditry. The Senate cut the campaign's funding, whereupon Marlax's enlisted followers deserted en masse and became his personal army.

Kaagn's own treachery proved far costlier. At the war's end he was revealed as the hidden hand behind the Republic's disasters, including the Trap of Valandas, which destroyed three-quarters of the Army of the Golden Hand. He was foiled by the rogue Tyril, who stole his spellbook and plans before the archmage could deliver the city to the shuddeni. Kaagn himself either fell to his death or jumped during a duel with the spirit templar Telan Nador, on the street now known as Kaagn Row. The city held through the siege of 130 BCC until the ch'taren arrival broke it on the Day of Two Dawns, but the Republic emerged with its military gutted and its Senate's authority permanently diminished by the corruption revealed at its highest levels.

The war's end also loosened the Republic's grip on its own periphery. Var Bandor chose independence under the Ildavins in the war's final year, and never returned to the fold once the fighting stopped. Kor Thrandir, founded atop the Great Seal by Melanis Thrandir in the same year, remained a Republican holding for the time being, though one the Republic would find ever harder to keep.

Decline and the Fall of the Senate

The century following the War of Night is recorded as the period of Republican decline. With its army broken at Valandas, the Republic bore the cost of garrisoning fortresses such as Kor Thrandir against the defeated shuddeni on a diminished treasury, until Kor Thrandir formally declared its independence a century after its founding. The war's new magics worked their own quiet changes: the travel and sending powers of the spirit and void spheres let dissident thought spread between cities, and the development of void magic and the coming of air magic upended traditional trade. The city-states quarreled over shuddeni policy (containment, conciliation, or extermination), and the Republic's unified voice fractured. In these postwar years, chaja refugees displaced by the fighting in the mountains settled Tisroc, in the southern grasslands between Earendam and Sythtys, under the Republic's protection.

The long decline turned to collapse generations later, when Gogoth fell to undeath. The catastrophe destroyed the strongest human kingdom of the west and sent refugees streaming east, first to Var Bandor and from there down the river valley. Constant raiding by srryn warbands out of the south, the opening of what would become known as the First Saurian War, compounded the disaster, and a decade of long winters and failed harvests drove the southern provinces to revolt rather than feed an overpopulated capital. With enemies approaching the walls of Earendam itself, most of the sitting Senate fled the city (cravenly, in the traditional telling), and its authority never recovered. Tisroc did not long outlast the Senate that had sworn to protect it, falling to famine, hardship, and invasion. In the same year, the barony of Krilin, chartered by the Senate as a bulwark against the shuddeni, declared its independence, one more outlying holding lost before the Patriciate rose.

The Patriciate

Corvandil Novis, a templar and nobleman, stepped forward to lead the city's defense, and when the walls held he was raised to a new office: Patrician, a lifetime executive selected from among the nobility. Taking the dynastic name Lyceonis, Corvandil built the Patrician's Palace directly over the ruins of the old Senate chamber, marking the transition in stone. The Senate did not fall to a coup but to a gradual institutional yielding to a single organ of authority, a transformation later apologists have called a cultural inevitability, the office mimicking the ancient largesse of a great house's patriarch. The far provinces were formally ceded, and the Republic contracted to the valley lands around its capital.

The office proved durable. Calvala, Corvandil's compromise successor, restored prosperity through trade treaties with Var Bandor. Valectis, a century later, reformed the Senate's legal holdovers and instituted the Corvandian Calendar, which counts its years, in the official phrase, from "the dissolution of the Republic": the Senate's end and Corvandil's accession. Its reckoning is built on the star-lore of the chaja of Tisroc, many of them Brintoran refugees, and the city keeps it still. Valectis's accumulation of power by edict planted doubts the House of Nobles never acted upon, and he became the first Patrician to die by assassination.

The Eyeblight War and the Regency

The centuries of the Corvandian Calendar were punctuated by successive Saurian Wars against Sythtys, which hardened the southern grasslands into a permanent frontier. It was the shuddeni, however, who dealt the Patriciate its gravest blow. The murder of the Patrician Danrasad Elinstad by the Shuddeni Scourge was among the opening strokes of the Eyeblight War, in which the cities of the surface allied against a resurgence of shuddeni from Kutlaset. Earendam became the seat of that Surface Alliance, its palace grounds crowded with the tents and legations of allied cities. With the office of Patrician vacant in wartime, the psionicist Saevan assumed the regency and the effective leadership of the state. The Alliance routed the shuddeni, but Saevan did not relinquish his position with the peace, and the regency wore on long past the war's end.

The full architecture of the regency came to light only after Saevan's death: a psychic spy network turned inward upon Earendam's own citizens, secret prisons operated outside the Republic's laws, and the sale of political prisoners to Sythtys to empower the Thissa sept. Some of those captives were found alive in a Thissa processing camp in the swamps of Sythtys, freed by adventurers in the years after his death. In return, the Thissa kept the southern frontier at a low simmer, friction enough to justify vigilance and never enough to endanger the city.

Vaelania and the Fall of House Elinstad

When an election was at last convened, Vaelania Elinstad, daughter of the murdered Danrasad, won the Patriciate against Cidone Rotheld and Moreth Edeno. Her victory did not end the regent's ascendancy. Her supporters advanced, and Vaelania herself hinted at but never plainly stated, the claim that Saevan held the young Patrician under psychic control; others have held that nothing so exotic was required, and that Earendam simply preferred not to look. Whatever the truth, the market wisdom of the day had it that whoever wore the seal, Saevan held the power.

Saevan's end began with a plot against his own life, uncovered before it could be carried out. His response did more to doom him than the plot itself: curfews across the city, and crackdowns on the communities his agents judged connected to the conspirators, with hostages taken from among them to compel the plotters to stand down. The Watchers of Rveyelhi, black-clad, staff-bearing, and unmistakably Saevan's own, stopped citizens at will, made arrests, and disappeared people with growing frequency and growing indiscretion. Houses Davgar, Aviactas, Ristalan, Larine, Mecia, and Nilin declared their loyalty to the office of the Patrician, as distinct from Saevan's regency, and moved to formally censure him. House Mecia and House Ristalan went further, mustering the Company of the Golden Hand and the Company of the Ram as a protective presence in the streets, and both came to open blows with Saevan's secret police more than once. Beneath the noble maneuvering, ordinary citizens' circles began making contact with one another, and in time with the adventurers already planning Saevan's death, until the two efforts merged into one: the temple of Rveyelhi would be destroyed the same night Saevan died.

On that night, Feolne Lenahiri rode the void drake Tzet-Aledras, the aelin Aledras Lenahiri in his drake form, into the Patrician's Palace, and together they killed Saevan, while their allies tore down the temple of his god. A public that had spent a year under curfew and disappearance lauded them as heroes, and Vaelania pardoned every one of them, a mercy few in Earendam mistook for anything but politics, coming as it did from the Patrician whose own regent had just been killed. Freed of Saevan, Vaelania at last ruled unambiguously in her own right, and did so ably for well over a century. His death also unmade the Thissa arrangement, however, and the southern frontier began to boil once more.

A century later, The Raiders of Twilight under High Lady Lilada struck the city. While a diversion drew off the city guard, a small army of Raiders stormed the palace, killed Vaelania, broke the golem that guarded the city's vault, and plundered it. The killing blow was credited to Kasira, Lilada's spouse and servant and a chosen agent of Serachel, and Vaelania's death proved final. Moments after it, the vast, bloodied fist of Arkhural manifested within the palace and plucked the throne away like a toy. It stands now in the Raiders' canyon at Twilight's Rest, serving as the Throne of the High Lord.

Earendam had endured a murdered Patrician before, but never one attended by a god's own hand reaching into the palace to make off with the literal seat of government. The days that followed brought panic, mourning, and paranoid rumor in equal measure, and broke out into riots and looting. The perpetrators had already scattered from the city; drawn from an entire generation of adventurers, they were beyond the easy reach of conventional justice. Earendam's answer was banishment, barring all involved from the city and its services and marking them to be killed on sight. That so many of those implicated moved in Gaaldic circles was not lost on the public.

The Election of Vhiona

Moreth Edeno administered the city in the interim, restoring calm and stability to a dispirited city. His stewardship was competent but too reminiscent of Saevan's regency to survive the vote. In the election that followed, the High General Vhiona Larine, youngest daughter of her house and once Earendam's ambassador to Kor Thrandir, defeated both Moreth, who ran on continuity and economic revival, and Cidone Rotheld, whose campaign of reaction against Earendam's minorities and renewed war with Sythtys found no majority. Vhiona's platform, consolidation of the Patriciate's power and a hard turn against Gaald as the Republic's true rival, carried the day.

Government

Earendam is ruled by the Patriciate, a lifetime executive office that replaced the Senate at the close of the Republic's decline. A Patrician is not elected in the way the term is usually understood and does not serve a fixed term. The office is held for life, subject only to a re-certification of faith by the House of Nobles every ten years, and to removal should that council's confidence fail. Day-to-day counsel comes from a smaller body drawn from the House: the Patrician's Council, a handful of nobles and generals who advise on war, the treasury, and the city's affairs. A full election follows only a Patrician's death or removal, an event serious and disruptive enough that the Republic has seen only a handful in the whole span of the Corvandian Calendar. Long tenures are the norm rather than the exception: in a world where divine sigils slow or halt aging and death is not always final, Earendam's leading figures often hold office, and contest it, across lifetimes that would be impossible for an ordinary mortal.

The House of Nobles is the collective body of Earendam's noble families, and it is through this body, rather than any broader civic franchise, that the Republic's aristocracy exercises its formal power.

  • House Lyceonis, born House Novis, founded the Patriciate itself and gave it its name.
  • House Elinstad held the throne through Danrasad and Vaelania, across the whole span of the Eyeblight War and its long aftermath.
  • House Rotheld claims the bloodline of Aramril himself, and carries military prestige and old ties to Kor Thrandir's training tradition.
  • House Edeno claims lineage reaching back to the early Republic. Its candidate Moreth has stood for the Patriciate twice and administered the city in the interim after Vaelania's death, a stewardship that did his candidacy no favors.
  • House Larine, with its diplomatic tradition and its long rivalry with House Rotheld, holds the throne today through Vhiona.
  • House Ristalan are the hereditary commanders of the Company of the Ram.
  • House Mecia, last of the line of the War of Night general Lystaran, are the hereditary commanders of the Company of the Golden Hand, also called the Templars of the Golden Hand.

Both the Company of the Ram and the Company of the Golden Hand are standing military forces independent of the Patriciate's own.

Many of Earendam's guilds and chartered companies are themselves the property of noble houses, a fact that blurs the line between commerce and nobility that the New City's mercantile character might otherwise suggest. House Casidia's shipping fortune stands behind the city's thieves' guild. House Cresca, old and wealthy landholders, keeps a presence at court and ties to the Thrantian School. House Nilin, descended by its own claim from the first human water-magi, holds hereditary leadership of the Tower of Salyra. House Aviactas fields the Company of the Serpent, Earendam's first openly void-using templars. House Davgar, a more recently risen house, built its fire-templar company on a single gambled inheritance.

Not all power in the city passes by blood. Aliera Nuvas, mistress of the Watchers' Enclave, and Cinia Pela, a peasant adventurer raised to lead the Company of the Pegasus through service alone, stand as the exceptions Earendam points to when its nobility is accused of being a closed shop.

Beneath the Patriciate and the House of Nobles sit two security establishments, kept deliberately distinct. The Earendam Guard holds the city's four gates and patrols its streets, concerned with the safety of citizens and the integrity of the walls. General Arulian, protector of the Patrician and the city, marks its patrols in red on the map of Earendam that covers his office wall. The Patrician's Guard, by contrast, answers for the Patrician's person and for the Old City around the palace. Its elite defenders are turned out in archaic regalia modeled on the Army of the Golden Hand, to lend the office a legitimacy borrowed from an older and more martial age, and its scholars, the Archmage Bavris foremost among them, walk the Old City's streets to see that order is kept. The distinction between a guard for the city and a guard for the throne is not merely ceremonial; the crisis that ended in Saevan's death showed how far a threat to one can diverge from a threat to the other.

Demographics

Earendam is a human city first and foremost, and its institutions reflect it: the Patriciate, the House of Nobles, and the whole apparatus of the Republic exist to keep governance in human hands, a stance the city traces to its own founding and the belief that mortals, not gods, must be the primary stewards of their own fate. Humans dominate every tier of Earendamian life, from the Palace to the poorest quarters of the New City.

The city's minorities are many but small. Aelin are the most visible of them, almost entirely as merchants and patrons: where other peoples work the docks, aelin trade across them. Srryn and nefortu each keep a modest footing in the New City's trades and taverns, and a handful of ethron live and work within the walls. The docks of Paelaran are worked by humans together with alatharya, chaja, and srryn. The srryn form a genuine underclass there, taking the roughest and worst-paid work the port has to offer. The alatharya fare somewhat better, though still well beneath the human merchants and officials who direct the port's trade.

The sewers shelter a population of their own: a black-market economy of merchants and vice trades operating beyond the Guard's reach, patronized and staffed by outcasts of every lineage the city keeps, rogue alatharya, nefortu, srryn, and even shuddeni among them, along with those who have fallen outside the protection of the city's laws by choice or by exile. At least one hidden establishment there offers pleasures more carefully appointed than its tunnel setting would suggest. The tunnels once sheltered a handful of orphans as well, a rare sight anywhere in Avendar, until the Champions of Avendar moved them to an orphanage and boarding school.

Caladaran and chaja shaped the city more than their numbers would suggest. The caladaran left Earendam its alphabet and its faith in Iandir, and today are found chiefly among its scholars, healers, and musicians. The chaja, whose history in the region belongs to vanished Tisroc, are rarer within the walls, most of them laborers on the docks, though the city keeps time by their astronomy.

Religion

Iandir is the most prevalent formal religion in Earendam. His worship arrived with the caladaran, and the principles of law and order He represents became the philosophical bedrock of Earendam's government, first under the Senate and later under the Patriciate.

Jolinn holds a different but no less central place in the city's imagination. The founding myth of the Republic, Aramril's awakening of the Overgod at the close of the War of Fire, belongs to Jolinn, and His temple in the city commemorates that moment above His altar. Tended by an ancient clergy and maintained by Earendam's wealthier patrons, it rivals Iandir's temple in scale and devotion, though Iandir's faith carries the greater weight in the city's laws and institutions. Several chapels throughout the city are dedicated to Jolinn besides, the Golden Chapel foremost among them, its gold-toned columns and friezes depicting the Republic's great battles. Jolinn's clergy also tend smaller shrines devoted to other faiths, including Rystaia and an unnamed devotion simply called "the Light."

Not every faith is welcome in Earendam. Worship of gods whose followings are explicitly hostile to the Republic (Sythrak and Sitheus of the srryn, and Arkhural and Bayyal among the shuddeni-aligned powers) is against the law. Sigils and private devotion go unpoliced, but organized services, clergy, and any attempt to build a following within the city are not tolerated. Kaagn Row bears a strange monument to this rule's limits: the Temple of Darkness, an architectural fusion of Republican form with shuddeni and srryn statuary, still stands with its carved likenesses of Arkhural and Sythrak intact. It is no relic: its braziers burn, its altar is tended, and Lord Calirin, high priest of the Aklaju, heads its clergy. How a temple to outlawed gods keeps its doors open on a public street is a question Earendam prefers not to ask aloud.

Ashur, by contrast, is worshipped openly and legally, though He marks no followers and grants no favor, a toleration Earendam extends less out of comfort with the Void than from the same survivor's pragmatism that keeps every god honored and none trusted to govern. Fenthira finds a home there as well, and deliberately so: Her moderate, integrationist theology makes Her the one srryn deity the Republic permits, giving Earendam's srryn population a legitimate faith of their own.

Rather than the aelin political intrigue that defines Serachel's worship in Ilodaiya, His Earendamian cult runs through the city's art scene and countercultural circles, drawing politicians, organized criminals, the heartbroken, and creators of every stripe. Dolgrael's older fire-and-forge tradition persists in faded form, a holdover from the era before earth magic became widely available, when the proto-Earendamian population of the river valley leaned on fire magic learned from early contact with the srryn.

The shrine of Rveyelhi stood on ground with its own history of disgrace. A temple to Enaerai, a goddess of "balance," once stood on the site. Her knightly order grew so hated for the politics its balance produced in practice that it was banished from the city, and the temple was shuttered and burned. Rveyelhi claimed the ruins afterward. A once-mortal shuddeni Guardian who serves as Iandir's servitor deity of law and punishment, Rveyelhi was the rare god of shuddeni birth to keep a lawful shrine in a city that outlaws shuddeni-aligned worship, an irony no few Earendamians remarked upon. It was this shrine that Saevan's followers made the seat of his secret police, and it did not outlive him: on the night of his death, the people of Earendam wrecked it with sledgehammers. Its defaced ruin still stands at the end of Glallia Street.