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Avendar

Staves

Type
skill
Syntax
brandish <item>
Lag
1.0 rounds
Range
Inventory Item/Wielder's Group
Subtype
Item Activation
Classes
all scholars (7)
Aliases
brandish
See also
cast, reforge magic, individual spell helpfiles

Non-adventuring scholars and alchemists are able to imbue staves with magical spells, that they might be cast at a later date. Spells imbued within a staff will affect the user and his group, and may not be targeted in any way. Spells which may only be cast on oneself may not affect anyone other than the wielder of the staff. Staves may be freely used in combat, even if the spell within ordinarily may not.

Staves have a limited number of charges; should all charges be expended from one, the item will be consumed.