Swim
- Type
- skill
- Syntax
automatic- Lag
- 0.5 rounds
- Cost
- 15 mana
- Subtype
- Utility, movement
- Classes
- all naturalists (3-11)
Rangers and barbarians learn to swim early on, obviating the need for a boat. Greater facility with this skill will make travel on water easier, reducing the movement cost it takes to move; poor swimmers will consume additional movement points.
Primary Attributes: Strength, Constitution