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Avendar

Wands

Type
skill
Syntax
zap <item> <target>
Lag
1.0 rounds
Range
Inventory Item/Target person or mob
Subtype
Item Activation
Classes
all scholars (3), all templars (16)
Aliases
wands, zap
See also
cast, overcharge, individual spell helpfiles

Non-adventuring scholars and alchemists are able to imbue wands with magical spells, that they might be cast at a later date. Spells imbued within a wand affect a specified target, and are typically offensive but not universally so. Wands may be freely used in combat, even if the spell within ordinarily may not.

Wands have a limited number of charges; should all charges be expended from one, the item will be consumed.