Wands
- Type
- skill
- Syntax
zap <item> <target>- Lag
- 1.0 rounds
- Range
- Inventory Item/Target person or mob
- Subtype
- Item Activation
- Classes
- all scholars (3), all templars (16)
- Aliases
- wands, zap
- See also
- cast, overcharge, individual spell helpfiles
Non-adventuring scholars and alchemists are able to imbue wands with magical spells, that they might be cast at a later date. Spells imbued within a wand affect a specified target, and are typically offensive but not universally so. Wands may be freely used in combat, even if the spell within ordinarily may not.
Wands have a limited number of charges; should all charges be expended from one, the item will be consumed.