Wilderness Movement
- Type
- skill
- Syntax
wildmove- Lag
- 1.0 rounds
- Duration
- Level/2 Hours
- Range
- Self Only
- Subtype
- Stealth
- Requires
- Outdoors Terrain (ie: not in cities, indoors, in the air, in/on water, or underground)
- Classes
- ranger (17)
- Aliases
- wildmove
This skill allows a ranger or bandit to move through wild terrain without breaking his camouflage. Note that this is a separate ability from the ethrons' racial movement power, and they too will need to use this skill for this effect.