Calm
- Type
- spell
- Syntax
cast 'calm'- Lag
- 1.0 rounds
- Cost
- 30 mana
- Classes
- spirit templar (14), all scholars (32-41)
- Spheres
- spirit
- See also
- subdue, berserk, frenzy
This spell attempts to halt all fighting in the room where it is cast. Larger fights will be more difficult to cease than smaller ones, and the caster will find it impossible to calm those in berserker rages or held by a magical frenzy. This spell is similarly ineffective against the undead, or anything immune to the effects of magic.