Channel Wind
- Type
- spell
- Lag
- 1.0 rounds
- Cost
- 60 mana
- Classes
- earth scholar (40)
- Spheres
- earth, air
- See also
- anchor, mistral ward
Cooldown: 8 - 11 hours, varies by skill
Syntx: cast 'channel wind' <north|south|east|west|up|down>
By forming the earth into a tunnel and channelling air through it, a mage of wind and stone may create a sort of windtunnel, extending for potentially several rooms. The gale forces rushing through it are enough to sometimes push beings back along the path of the wind, provided they do not save against bash. Those affected by the anchor spell are immune to this, as are those shielded by a mistral ward.