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Avendar

Grimseep

Type
spell
Lag
1.5 rounds
Cost
80 mana
Classes
void scholar (49)
Spheres
void
See also
blaze, blazing inferno, rain of fire, undying radiance, radiance

Cooldown: 100 - 120 hours, varies by skill

Syntax: cast 'grimseep'

Calling on the power of the Dead Seas, a dedicant of Bahhaoth may conjure forth some of the slime of her domain, covering the room with it. From that central point the slime will slowly seep out to adjacent, spreading as it consumes leaves, insects, and the general detritus of life. The slime will spread faster in forests, swamps, and other places rich with such life, and far more slowly in cities and deserts. The cold and dark depths of the Dead Seas abhor light and heat, and thus the slime will not spread in lit rooms; similarly, it will decay rapidly in sweltering heat or bright light, such as that produced by blazing inferno and radiance. Though the slime may seep through the cracks in closed doors, it is halted by walls of stone and other such obstacles.

The caster maintains a perpetual bond to the grimseep, and can therefore detect any adventurers on the slime with the 'where' command, regardless of distance. Movement across the grimseep will be easier for the caster, as he takes reduced cost; contrawise, those other than the caster who are not flying will move slower and with greater effort. Furthermore the mage will regenerate at enhanced rates when surrounded by the slime, while others will find their regeneration impeded. Finally, the slime may periodically interact with the caster, granting him resistances or increased durability, or even healing him.