Skip to content
Avendar

Pacify

Type
spell
Syntax
*[target] cast 'pacify' *[room] cast 'pacify' *[area] cast 'pacify' area
Lag
1.5 rounds
Cost
15 mana
Duration
*[Target] (level/16) hours *[Room] (level/22) hours *[Area] (level/34) hours
Range
Single Target, Room, or Area
Subtype
Control, Area of Effect
Classes
spirit scholar (22)
Spheres
spirit
See also
frenzy, berserk
          [Room]   (level/22) hours          [Area]   (level/34) hours
Syntax: [Target] cast 'pacify' <target>
        [Room]   cast 'pacify'
        [Area]   cast 'pacify' area

Those who follow the path of the silver light have gained great understanding of mortal dreams and passions, including no small knowledge of how to soothe them. This ability takes the form of the pacify spell, which can calm a target or targets to both end current fighting as well as prevent reinitiation of combat. Pacify may be cast on a single target, everyone in the room, or all adventurers in the area. The larger the affected area, the more diluted the effect, as targets will both find it easier to save against the working as well as shake off its effects sooner.

The undead are immune to this effect, as are those caught up in the fury of the frenzy spell or the berserking ability. While the caster will remain unaffected, his groupmates may fall under the spell of the room and area variants of this weaving.

Primary Attributes: Wisdom, Charism.