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Avendar

Shadeswarm

Type
spell
Syntax
cast 'shadeswarm' <target>
Lag
1.0 rounds
Cost
35 mana
Classes
spirit scholar (44)
Spheres
spirit

By calling upon all shades in the room, a follower of the silver light may direct them to haunt her foe. While all shades might be so convinced, evil shades will be more inclined to answer the call, as will goodly shades if the target is himself evil. The effects of this haunting will vary according to the power of the shades themselves, but have been known to include vertigo, confusion, dreadful nightmares, painful magic casting, a blockage of one's spirit, temporary loss of memory regarding one's trained skills, and loss of mana as the ghosts wreak havoc on mind and soul alike.

Primary Attributes: Intelligence, Charisma