Stabilize
- Type
- spell
- Syntax
cast 'stabilize'- Lag
- 1.0 rounds
- Cost
- 40 mana
- Classes
- all scholars (17-29), earth templar (27)
- Spheres
- earth
Stabilize roots the caster in the earth, granting her immunity to legsweep, trip, mudfoot curse, quake, quicksand, rock to mud, and gravity well. It also offer some protection against kicks and surprise attacks on the mage. As this protection stems from the earth, the scholar must be in contact with it to receive the benefits; in particular, this spell is ineffective when the caster is in air or water rooms, or when she is flying. Finally, while stabilized, damage caused by sound is reduced.
See also: KICK, TRIP, SURPRISE ATTACK, FLIGHT, MUDFOOT CURSE, QUAKE,
LEGSWEEP, QUICKSAND, ROCK TO MUD, GRAVITY WELL