Totem
Totems are a particular magic device created through use of the wildcraft skill by druids. They will float near the wearer, and can be invoked with the totemcast command, or infused with the rite of infusion. All druids begin knowing three basic totems:
- Stirge: Deals bashing and slashing (or drowning, if underwater) damage; deals more if there are more exits to a room.
- Lunus : Shines the light of Lunus upon the opponent, doing damage over time and penalizing their armour class.
- Solan : Calls the harsh light of the sun down on the opponent, doing damage (more outside, during the day) and potentially blinding them.
Other totems may be found through exploring the world and performing tasks; more skilled druids such as guildmasters may be willing to offer assistance in directing newer students, though some will prove highly elusive. The totems that may be imparted are as follows:
- Srorsian
- Turtle
- Shurbul
- Rhos
- Gamaloth
- Dkaakna
- Crysmal
- Hammerhead
- Firiel