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Combined display of all available logs of Avendar: The Crucible of Legends. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 19:35, 22 November 2025 Elanthe talk contribs created page Avendar:Changes (Created page with " == November 22, 2025 == As perhaps a small palliative for recent server problems, we are ready to bring you a new version of swordmaster, and a small-ish change to barbarian. We hope everyone enjoys these changes! Please let us know if you run into anything too weird. ===Swordmasters=== Several swordmaster skills and forms have new functionality. All helpfiles have been updated to reflect changes, probably, but here is a summary of the changes. Swordmasters no longer...")
- 18:56, 3 November 2025 Elanthe talk contribs created page Var Bandor (Created page with "'''The Free State of Var Bandor''' is a city-state located at the fork of the Dantaron and Aragol rivers. Once part of the Republic of Earendam, Var Bandor was conquered by the Arhakla during the War of Night and overthrew them to become an independent city-state. ==Geography & Weather== ==History== ==Culture== ===Religion===")
- 18:33, 3 November 2025 Elanthe talk contribs created page Avendar:General disclaimer (Created page with "Avendar (including the game, this wiki, and any official community spaces) is provided as-is and all information provided is for general informational purposes only. We express or imply no representations, warranties, promises, oaths, or multi-generational curses. Neither Avendar nor its staff or affiliates are liable for any direct, indirect, incidental, consequential, special, divine, demonic, or punitive damages that arise from your use of, or inability to use, this s...")
- 18:25, 3 November 2025 Elanthe talk contribs created page Avendar:Privacy policy (Created page with "When you connect to the Avendar game server, we automatically record all text you send to us, including speech, notes, commands, and any other inputs. This logging occurs even in private areas that cannot normally be observed and this data is stored on our server. When editing the Avendar wiki, we log all edits and comments submitted, as well as metadata such as timestamps and other technical data. We also collect and store account information such as a username, email a...")
- 17:53, 3 November 2025 Elanthe talk contribs created page Avendar:About (Created page with "Avendar is built on DikuMUD, created originally by Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer. From the original implementors, copied from <code>HELP AVENDAR</code>: <blockquote> Avendar began as a hobby, unopened to the public, in September of 1997. In November 1997, a core group of immortals left the muds they played to dedicate their time to this project. Working all hours of the day and night, they produced the first iteration o...")
- 13:19, 28 October 2025 Elanthe talk contribs blocked SantoThalt talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
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- 13:14, 28 October 2025 Elanthe talk contribs blocked Aaronmib talk contribs with an expiration time of indefinite (account creation disabled) (Spambot)
- 19:10, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 6 (Created page with "= Appendix 6: Generic Prog Skeletons = In this section, we will include generic versions of whole progs, to be cannibalized and adapted for future use. Make the parts that need to be changed obvious! == Object Decay == Prevent useless items that might otherwise pile up as useless clutter from doing so. Other uses are to keep particular items from stashing/vault hording (though there would need to be a good reason for such), or having a "Stone of Power"-like random plac...")
- 19:09, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 5 (Created page with "= Appendix 5: Addaffect Notes = In this section we will specify the proper bitvectors to use for addaffects that are not straightforward in nature, usually because of some code trickery done by Aeolis. <b><i>99.</i> nightfears</b>: In order to properly put the nightfears affect on a player, the "modifier" field of the affect must start out as either "100", "200", or "300", depending on which nightmare they are to have. As well, if you want nightfears to keep them asle...")
- 19:09, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 4 (Created page with "= Appendix 4: List of If Checks = if adrenaline(var) == # if cansee(var) == var2 if charisma(var) == # if class(var) == # if compstr(#) == arg if compx() == arg if constitution(var) == # if demonstate() == # if dexterity(var) == # if goldamt(var) == # if hasboat(var) if haspath(npc) if hasrelief(var) if hassymbol(var) == arg if hitprcnt(var) == # if inarea(var) if inhouse(var) == House if inroom(var) == vnum of room if intelligence(var...")
- 19:09, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 3 (Created page with "= Appendix 3: List of Commands = Mpabishai Mpaddaffect Mpaddskill Mpaddsymbol Mpaddtree Mpagduk Mpasound Mpat Mpbarkjaset Mpbarkjayes Mpbitset Mpbittrigger Mpbrand Mpcast Mpcastoff Mpchagrob Mpcursebarkja Mpdamage Mpdamfrom Mpdammess Mpdamtype Mpdemonbind Mpdemonid Mpdemonpcid Mpdesc Mpdisarm Mpdoppel Mpecharound Mpecho Mpecho_fight Mpechoat Mpescape Mpexit Mpfindpath Mpflag Mpfocus Mpforce Mpforget Mpgecho Mpget Mpgetroomvnum Mp...")
- 19:08, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 2 (Created page with "= Appendix 2: List of Prog_Triggers = :Act_prog :All_death_prog :All_greet_prog :Attack_prog :Bribe_prog :Data_prog :Death_prog :Demon_prog :Drink_prog :Eat_prog :Entry_prog :Exit_prog :Fight_prog :Give_prog :Greet_prog :Hail_prog :Hit_prog :Hitprcnt_prog :Hour_prog :Load_prog :Rand_prog :Remove_prog :Sac_prog :Speech_prog :Sub_prog :Take_prog :Tick_prog :Time_prog :Trigger_prog :Verb_prog :Wear_prog")
- 19:08, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Appendix 1 (Created page with "= Appendix 1: Common Mob Prog Troubleshooting Issues = : <i>"I felt like destroying something beautiful"</i> : -- Narrator, Fight Club Over time, a great deal has been done to minimize the ways in which progs can crash the mud. However, people [Dovolente] often managed to find ways to do this. Consequently, this appendix has been created to help builders spot the most common types of crashes and problems we see. <b>Common Problem 1: Infinite Loops</b> :The infinite...")
- 19:08, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Section 5 (Created page with "=Mobile Memory and PC Data Fields= <i>"We all have nightmares to remind ourselves who we really are."</i> -- Leonard Shelby, Memento : One of the most prominently lacking features from the original prog specification was : the ability for mobile’s to have a notion of "memory", or the total lack of any internal : state (other than ‘fighting’ or ‘not fighting’). : For example, mobiles could do none of the following: : - Remember w...")
- 19:08, 18 January 2025 Elanthe talk contribs created page Avendar:Prog Section 4 (Created page with "== Prog Triggers: Comprehensive Listing == <i>"It is by will alone I set my mind in motion. It is by the juice of Sapho</i> <i>that thoughts acquire speed, the lips acquire stains, stains become a warning.</i> <i>It is by will alone I set my mind in motion."</i> -- Mentat Piter de Vries, Dune ===Triggers Relating to Movement=== ====entry_prog==== :An entry_prog is a prog that triggers whenever the mobile that it is on enters a room. So, if you want a mobile that...")