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- 18:05, 25 December 2025 Wall of stone (hist | edit) [517 bytes] Undaedalus (talk | contribs) (Created page with "{{skill |name= Wall of stone |type= Spell |subtype= control |user= [Earth scholar]] |duration= |activationLag= 2 rounds |castingCost= 140 mana |tickCost= |pulseCost= |range= current room |delay= |requirements= |syntax= Cast 'Wall of Stone' <direction> }} This spell calls forth a wall of stone to block off one of the exits of the caster's immediate vicinity. This will block off ordinary traffic and projectiles both magical and mundane, but it is still possible to pas...")
- 18:02, 25 December 2025 Stone to mud (hist | edit) [621 bytes] Undaedalus (talk | contribs) (Created page with "{{skill |name= Stone to mud |type= Spell |subtype= Lag, control |user= Earth scholar |duration= |activationLag= 2 rounds |castingCost= 100 mana |tickCost= |pulseCost= |range= current room |delay= |requirements= |syntax= Cast 'Stone to mud' }} This spell turns the ground in the immediate vicinity wholly to mud. Those caught in the mud will find movement out of the room extremely difficult, walking or fleeing, and will find themselves unable to initiate combat. S...")
- 18:00, 25 December 2025 Entomb (hist | edit) [609 bytes] Undaedalus (talk | contribs) (Created page with "{{skill |name= |type= |subtype= |user= |duration= |activationLag= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} With this spell earth templars may attempt to entomb their current room within the earth, turning any floor in the room to mud and raising walls of stone in every possible direction. This spell can not be cast while on water, underwater, or in the air unless the caster is draped in a mantle of ea...")
- 17:58, 25 December 2025 Quartz carapace (hist | edit) [479 bytes] Undaedalus (talk | contribs) (Created page with "{{skill |name= Quartz carapace |type= Spell |subtype= defense, resistance |user= Earth templar |duration= |activationLag= 1 round |castingCost= 12 mana |tickCost= |pulseCost= |range= self |delay= |requirements= |syntax= cast 'quartz carapace' }} The caster grows a thick layer of quartz over their skin, granting a resistance against physical and magic damage dependent on the caster's level and preventing the caster from bleeding. See also: Damage reducti...")
- 17:53, 25 December 2025 Granite weapon (hist | edit) [696 bytes] Undaedalus (talk | contribs) (Created page with "{{skill |name= Granite weapon |type= Spell |subtype= Buff, weapon brand |user= Earth templar |duration= |activationLag= 2 rounds |castingCost= 60 mana |tickCost= |pulseCost= |range= Single PC or target weapon |delay= |requirements= |syntax= cast 'granite weapon' <target> }} This spell coats a weapon in a thick layer of granite, causing it to deal blunt damage. It may be cast targeting either a specific weapon or an individual, such as oneself. If cast targeti...")
- 21:36, 24 November 2025 Empty fade (hist | edit) [517 bytes] Undaedalus (talk | contribs) (Created page with "{{skill |name= Empty Fade |type= Attack, Lag, Skill penalty |subtype= |user= Swordmaster |duration= |castingCost= 5 mana |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= fade <target> }} An empty fade is a technique taught to swordmasters to incapacitate their opponents. They draw back from a fight, feigning a retreat before leaping into the air to strike their foe with their knee. It will both penalize their skills an...")
- 12:00, 23 November 2025 Slaughter (hist | edit) [407 bytes] Undaedalus (talk | contribs) (Created page with "{{skill |name= Slaughter |type= Attack, damage |subtype= |user= barbarian |duration= |castingCost= 7 mana |tickCost= |pulseCost= |range= |delay= |requirements= any weapon |syntax= }} A barbarian may swing any weapon with tremendous force, dealing incredibly high damage to an opponent. While this skill always deals a large amount of damage, the amount dealt is markedly reduced on wounded foes.")
- 11:42, 23 November 2025 Swordmastery (hist | edit) [505 bytes] Undaedalus (talk | contribs) (Created page with "{{skill |name= Swordmastery |type= Trait |subtype= Utility, weapon wielding |user= Swordmaster |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= swordmaster only |syntax= }} This trait allows swordmasters to ignore the dexterity requirements to wield heavier offhand swords while dual wielding. A swordmaster dual wield any two swords they are strong enough to lift, even using a lighter sword in the main hand. See also: [...")
- 19:42, 22 November 2025 Sasem technique (hist | edit) [2,705 bytes] Undaedalus (talk | contribs) (Created page with "{{skill |name= Sasem Technique |type= Skill |subtype= Attack |user= Swordmaster |duration= Up to 10 charges, or until combat ends |castingCost= 10 mana |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= TECHNIQUE CHARGE TECHNIQUE }} Sasem refers to a series of maneuvers created and perfected by Vashel the Mistress of War, intended to provoke an opponent into positions that can then be exploited in a number of ways. During combat, a swordmaster may b...")
- 18:56, 3 November 2025 Var Bandor (hist | edit) [3,570 bytes] Elanthe (talk | contribs) (Created page with "'''The Free State of Var Bandor''' is a city-state located at the fork of the Dantaron and Aragol rivers. Once part of the Republic of Earendam, Var Bandor was conquered by the Arhakla during the War of Night and overthrew them to become an independent city-state. ==Geography & Weather== ==History== ==Culture== ===Religion===")