Infuse vitality: Revision history

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2 July 2026

  • curprev 09:5909:59, 2 July 2026Helbragga talk contribs 564 bytes +564 Created page with "Infuse Vitality (Spell) Activation lag : 1.5 rounds Activation cost : 75 mana Syntax: Cast 'Infuse Vitality' When using this spell, a necromancer will extend the existence of any fiends they have created. For example, the initial fiends will live for 12 hours. After casting this spell, they will live for 6. After another attempt, 3, and so on; this is not additive, so casting this spell sooner will result in the destructi..."