Blindfighting: Difference between revisions

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{{skill
{| align="right"
|name= Blindfighting
!colspan="2" style="background:#ed668c; text-align:center"| '''Blindfighting'''
|type= Skill
|-
|subtype= Vision, Defensive, Passive
|'''Syntax''' || Automatic
|user= [[Assassin]], [[Void templar]]
|-
|duration=
|}
|castingCost=
|tickCost=
|pulseCost=
|range=
|delay=
|requirements=
|syntax= Automatic
}}
Those trained in the art of blindfighting will find themselves less hindered in environments where they are unable to see. Their armor class and melee defenses will be unaffected, if they are successful, allowing them to defend with as much proficiency as normal. Possessing this skill also grants the ability to see in the dark.
Those trained in the art of blindfighting will find themselves less hindered in environments where they are unable to see. Their armor class and melee defenses will be unaffected, if they are successful, allowing them to defend with as much proficiency as normal. Possessing this skill also grants the ability to see in the dark.

See also: [[Blindness]], [[Parry]], [[Dodge]], [[Evade]]


[[Category:Abilities]]
[[Category:Abilities]]

Latest revision as of 05:22, 27 February 2024

Blindfighting
Skill type: Skill
Skill subtype: Vision, Defensive, Passive
Primary user: Assassin, Void templar
Syntax: Automatic

Those trained in the art of blindfighting will find themselves less hindered in environments where they are unable to see. Their armor class and melee defenses will be unaffected, if they are successful, allowing them to defend with as much proficiency as normal. Possessing this skill also grants the ability to see in the dark.

See also: Blindness, Parry, Dodge, Evade