Positive channel: Difference between revisions

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(Created page with "{{skill |name= Positive Channel |type= Spell |subtype= Stat bonus |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This spell opens a direct conduit to the Weave from the caster's soul, infusing the very flesh of the templar with raw power akin to an Avatar. While this channel is open, both the caster's hitroll and damroll are substantially increased, as are their hit points. While channeling t...")
 
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|name= Positive Channel
|name= Positive Channel
|type= Spell
|type= Spell
|subtype= [[Stat bonus]]
|subtype= [[Stat]] bonus
|user=
|user= [[Spirit templar]]
|duration=
|duration= See Text
|castingCost=
|castingCost= 50 mana
|tickCost=
|tickCost=
|pulseCost=
|pulseCost=
|range=
|range= Caster Only
|delay=
|delay=
|requirements=
|requirements=
|syntax=
|syntax= Cast 'Positive Channel' Open/Close
}}
}}
This spell opens a direct conduit to the Weave from the caster's soul,
This spell opens a direct conduit to the Weave from the caster's soul,
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the caster to [[Sleep|fall unconscious]], and both their [[hit points]] and [[mana]] will be
the caster to [[Sleep|fall unconscious]], and both their [[hit points]] and [[mana]] will be
reduced proportionately to how long the channel was held open.
reduced proportionately to how long the channel was held open.

See Also: [[Demonic possession]]

Latest revision as of 23:04, 3 March 2024

Positive Channel
Skill type: Spell
Skill subtype: Stat bonus
Primary user: Spirit templar
Duration: See Text
Casting cost: 50 mana
Range: Caster Only
Syntax: Cast 'Positive Channel' Open/Close

This spell opens a direct conduit to the Weave from the caster's soul, infusing the very flesh of the templar with raw power akin to an Avatar. While this channel is open, both the caster's hitroll and damroll are substantially increased, as are their hit points. While channeling this energy, the caster cannot enter a desecrated room, and loses mana every half-hour. Spells such as searing light will not restore mana.

This spell ends when the caster elects to close the channel, or they run out of mana. The trauma of the conduit abruptly closing has a chance to cause the caster to fall unconscious, and both their hit points and mana will be reduced proportionately to how long the channel was held open.

See Also: Demonic possession