Arrowcraft: Difference between revisions
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|name= Arrowcraft |
|name= Arrowcraft |
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|type= Skill |
|type= Skill |
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|subtype= Item creation, item modification |
|subtype= Item creation, item modification, [[Bleed]], [[Poison]], [[Burn]] |
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|user= [[Ranger]] |
|user= [[Ranger]] |
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|duration= Permanent |
|duration= Permanent |
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|delay= |
|delay= |
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|requirements= [[Wildcraft]] arrows |
|requirements= [[Wildcraft]] arrows |
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|syntax= Applybarbs <arrow> |
|syntax= *Applybarbs <arrow> |
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*Applypoison <arrow> |
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*Ignite <arrow> |
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}} |
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Once they have created an arrow, rangers may take the time to apply barbs, |
Once they have created an arrow, rangers may take the time to apply barbs, |
Latest revision as of 16:17, 4 March 2024
Arrowcraft
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Skill type: | Skill |
Skill subtype: | Item creation, item modification, Bleed, Poison, Burn |
Primary user: | Ranger |
Duration: | Permanent |
Casting cost: | 10 Mana |
Range: | Single Inventory Arrow |
Requirements: | Wildcraft arrows |
Syntax: |
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Once they have created an arrow, rangers may take the time to apply barbs, poison, ignite the arrow, or any combination thereof. Barbed arrows will dig into the target, and poisoned arrows will impart that quality to the target on impact. Flaming arrows will set the target on fire. Any of these can be used on a single arrow for a combined effect, but it is more difficult to add further modifications to an arrow that has already been adjusted. This skill can only be used on arrows created through the wildcraft skill.
See also: Wildcraft