Throw: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Throw |type= Skill |subtype= Attack |user= Fighter, Thief, Bard |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, up to 1 room away |delay= Throw <weapon> <target> <direction> |requirements= spears (fighter) or daggers (thief, bard) in the user's inventory |syntax= }} Fighters, thieves, and bards are able to throw weapons at their foes. Fighters are able to throw spears, while the latter two throw dagge...") |
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thrown weapon strikes its target, it will be moved to the target's inventory, |
thrown weapon strikes its target, it will be moved to the target's inventory, |
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elsewise it will land on the floor there. |
elsewise it will land on the floor there. |
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Primary Attributes: Strength, Dexterity |
Latest revision as of 05:27, 8 July 2024
Throw
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Skill type: | Skill |
Skill subtype: | Attack |
Primary user: | Fighter, Thief, Bard |
Duration: | Instantaneous |
Range: | Single PC or Mob, up to 1 room away |
Recast delay: | Throw <weapon> <target> <direction> |
Requirements: | spears (fighter) or daggers (thief, bard) in the user's inventory |
Fighters, thieves, and bards are able to throw weapons at their foes. Fighters are able to throw spears, while the latter two throw daggers. Daggers are small enough to be thrown midcombat, while spears may only be thrown to initiate it. Heavier weapons will deal more damage, but there is a limit to the weight of an item that can be thrown.
It is possible to throw a weapon into an adjacent room, but this cannot be done if there is anything present that prevents scanning into the room. If a thrown weapon strikes its target, it will be moved to the target's inventory, elsewise it will land on the floor there.