Flair of Jaziji: Difference between revisions

(Created page with "{{skill |name= Dispersion |type= Spell |subtype= Teleportation, Damage, Escape |user= Fire templar |duration= Instant |castingCost= 55 mana |tickCost= |pulseCost= |range= User and group |delay= (combat only): 5 - 8 hours, varies by skill |requirements= |syntax= Cast 'Dispersion' }} An innovation based on the teleport spell dating back to the War of Fire, dispersion will instantly transport the caster and their group somewhere in the world at random, at a c...")
 
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{{skill
{{skill
|name= Dispersion   
|name= Flair of Jaziji
|type= Spell
|type= Spell
|subtype= Teleportation, Damage, Escape
|subtype= Teleportation, Damage, Escape
Line 11: Line 11:
|delay= (combat only): 5 - 8 hours, varies by skill
|delay= (combat only): 5 - 8 hours, varies by skill
|requirements=  
|requirements=  
|syntax= Cast 'Dispersion'
|syntax= Cast 'Flair of Jaziji'
}}
}}
An innovation based on the [[teleport]] spell dating back to the War of Fire,
A group version of [[dispersion]], Flair of Jaziji will instantly transport the caster and each member of their group somewhere in the world at
dispersion will instantly transport the caster and their group somewhere in the world at
random, scattering the part at the cost of half their [[movement points]].  The spell also leaves behind a [[fireball]]  
random, at a cost of half his [[movement points]] and casting a [[fireball]] behind
for each person dispersed. Unlike the [[teleport]] spell, this spell may be cast in combat.
him in his wake. Unlike the teleport spell, this spell may be cast in combat.
While many dangerous locations cannot be teleported into, many can, and the
While many dangerous locations cannot be teleported into, many can, and the
spell carries no guarantee of safety. If this is used in combat, it will be
spell carries no guarantee of safety. If this is used in combat, it will be
some time before the mage use it again; there is no such cooldown when used
some time before the mage use it again; there is no such cooldown when used
outside of combat.
outside of combat.

Latest revision as of 23:36, 23 February 2026

Flair of Jaziji
Skill type: Spell
Skill subtype: Teleportation, Damage, Escape
Primary user: Fire templar
Duration: Instant
Casting cost: 55 mana
Range: User and group
Recast delay: (combat only): 5 - 8 hours, varies by skill
Syntax: Cast 'Flair of Jaziji'

A group version of dispersion, Flair of Jaziji will instantly transport the caster and each member of their group somewhere in the world at random, scattering the part at the cost of half their movement points. The spell also leaves behind a fireball for each person dispersed. Unlike the teleport spell, this spell may be cast in combat. While many dangerous locations cannot be teleported into, many can, and the spell carries no guarantee of safety. If this is used in combat, it will be some time before the mage use it again; there is no such cooldown when used outside of combat.