Raiders of Twilight: Difference between revisions
(Created page with "The '''Raiders of Twilight''' are a band of thieves and bandits, devoted entirely to the satiation of their basest desires. They live for the bloody acquisition of loot and plunder, and the notoriety that follows in its wake. Power, then, is only desired by Raiders insofar as it is a means to the satisfaction of their ends. ==Values== The Raiders of Twilight are predominantly motivated by greed for wealth or power, and use force and cunning to satiate these desires. T...") |
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!colspan="2" style="background:#ed668c; text-align:center"| '''Overview''' | |||
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|'''Name''' || The Raiders of Twilight | |||
|- | |||
|'''[[Pantheon|Sponsors]]''' || [[Arkhural]], [[Yolsei]], [[Nariel]] | |||
|- | |||
|'''Headquarters''' || The Valley of Twilight's Rest | |||
|- | |||
|'''[[Alignment]]''' || Any | |||
|- | |||
|'''Values''' || Autonomy, Anarchy, Power, Wealth, Glory | |||
|- | |||
|'''Archetypes''' || Gangsters, bandit kings, outlaw heroes, anti-authoritarians | |||
|} | |||
'''The Raiders of Twilight''' are a band of outlaws, devoted to opposing structures of control. They live for the punishment of tyrants and for the plundering of what they deem theirs. Power, then, is desired by a Raider to destroy those who would temper his behavior, whatever that behavior may be. | |||
The Raiders of Twilight are | |||
==History== | ===History=== | ||
Originally | |||
Originally founded as the Circle of the Twelve, the Raiders as an organization grew out from it. The early cohort's desire for murder and plunder brought them enough influence to draw the attention of the deific pantheon, leading to the institution being codified as one of Avendar's Great Houses. Its earliest patron was [[Sitheus]]; however, as his influence waned, [[Arkhural]] took his place as its leader. For a millennium, his voice as expressed through the immortal divine [[Feldyn]] became synonymous with the Raiders as a whole. | |||
This period ended when Arkhural, recognizing the decline of the organization within Avendar, tasked his agents with finding other deific powers who might bolster the Raiders' flagging power and influence. Then came [[Yolsei]], the trickster god of the [[nefortu]]; and after, [[Nariel]], the [[ethron]] goddess of the hunt. This triad organizes itself more generally than its predecessor. The implacable (or indecipherable) wisdom of Yolsei, when paired with the dueling impulses of Nariel and Arkhural, creates an engine by which to oppose any and all structures of control, for any reason or none. | |||
===Values=== | |||
Raiders seek to satisfy their desires directly, most often with violence. They have little appreciation for moral or legal frameworks which prevent them from seeking whatever those desires may be. They clash with other Great Houses, viewing them as de facto structures of control (Merchants control through finance; Champions control through morals; Shunned controls through subjugation). They clash with governments of Avendarian cities, infamously responsible for shooting Lord-Mayor Ildavins of Var Bandor; the burning of the northern portion of the self-same city; and the assassination Lady Vaelania Elinstad, Patrician of Earendam. Raiders come in all shapes, sizes, and intentions, but always leave disruption in their wake. | |||
Latest revision as of 19:46, 15 April 2026
| Overview | |
|---|---|
| Name | The Raiders of Twilight |
| Sponsors | Arkhural, Yolsei, Nariel |
| Headquarters | The Valley of Twilight's Rest |
| Alignment | Any |
| Values | Autonomy, Anarchy, Power, Wealth, Glory |
| Archetypes | Gangsters, bandit kings, outlaw heroes, anti-authoritarians |
The Raiders of Twilight are a band of outlaws, devoted to opposing structures of control. They live for the punishment of tyrants and for the plundering of what they deem theirs. Power, then, is desired by a Raider to destroy those who would temper his behavior, whatever that behavior may be.
History
Originally founded as the Circle of the Twelve, the Raiders as an organization grew out from it. The early cohort's desire for murder and plunder brought them enough influence to draw the attention of the deific pantheon, leading to the institution being codified as one of Avendar's Great Houses. Its earliest patron was Sitheus; however, as his influence waned, Arkhural took his place as its leader. For a millennium, his voice as expressed through the immortal divine Feldyn became synonymous with the Raiders as a whole.
This period ended when Arkhural, recognizing the decline of the organization within Avendar, tasked his agents with finding other deific powers who might bolster the Raiders' flagging power and influence. Then came Yolsei, the trickster god of the nefortu; and after, Nariel, the ethron goddess of the hunt. This triad organizes itself more generally than its predecessor. The implacable (or indecipherable) wisdom of Yolsei, when paired with the dueling impulses of Nariel and Arkhural, creates an engine by which to oppose any and all structures of control, for any reason or none.
Values
Raiders seek to satisfy their desires directly, most often with violence. They have little appreciation for moral or legal frameworks which prevent them from seeking whatever those desires may be. They clash with other Great Houses, viewing them as de facto structures of control (Merchants control through finance; Champions control through morals; Shunned controls through subjugation). They clash with governments of Avendarian cities, infamously responsible for shooting Lord-Mayor Ildavins of Var Bandor; the burning of the northern portion of the self-same city; and the assassination Lady Vaelania Elinstad, Patrician of Earendam. Raiders come in all shapes, sizes, and intentions, but always leave disruption in their wake.