Dodge: Difference between revisions

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|type= Skill
|type= Skill
|subtype= Passive, Defensive
|subtype= Passive, Defensive
|user= All classes except [[Scholar]]s, [[Psionicist]]s, and [[Earth Templar]]s
|user= All classes except [[Scholar]]s and [[Earth Templar]]s
|duration= Instant
|duration= Instant
|castingCost=
|castingCost=
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Dodge is a melee defense skill focused on the avoidance of blows. It is particularly difficult to dodge flails and polearms, and easier to dodge whips. Dodge is the favored defense of rogues, but it is taught in many other schools as well.
Dodge is a melee defense skill focused on the avoidance of blows. It is particularly difficult to dodge flails and polearms, and easier to dodge whips. Dodge is the favored defense of rogues, but it is taught in many other schools as well.


All aelin receive a bonus to this skill.
All [[aelin]] receive a bonus to this skill.


[[Category: Skills]][[Category: Defense]]
[[Category: Skills]][[Category: Defense]]

Latest revision as of 15:51, 27 February 2024

Dodge
Skill type: Skill
Skill subtype: Passive, Defensive
Primary user: All classes except Scholars and Earth Templars
Duration: Instant
Syntax: Automatic


Dodge is a melee defense skill focused on the avoidance of blows. It is particularly difficult to dodge flails and polearms, and easier to dodge whips. Dodge is the favored defense of rogues, but it is taught in many other schools as well.

All aelin receive a bonus to this skill.