Void templar: Difference between revisions
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*[[Battlecaster]] |
*[[Battlecaster]] |
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*[[Obscure]] |
*[[Obscure]] |
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== Abilities == |
== Abilities == |
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* Level 26: [[form of the asp]] |
* Level 26: [[form of the asp]] |
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==== Spells ==== |
==== Spells ==== |
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* Level 15: [[flesh of my flesh]] |
* Level 15: [[flesh of my flesh]] |
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* Level 18: [[desecrate weapon]] |
* Level 18: [[desecrate weapon]] |
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* Level 21: [[harm]] |
* Level 21: [[harm]] | [[spectre]] |
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* Level 23: [[spectre]] |
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* Level 25: [[bind demon]] | [[expel demon]] |
* Level 25: [[bind demon]] | [[expel demon]] |
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* Level 27: [[plague]] |
* Level 27: [[plague]] |
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* Level 40: [[demonic possession]] |
* Level 40: [[demonic possession]] |
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===Bindings=== |
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Bindings all use the Trigon of Binding symbol of power; if the binding is successful is based on the type of item the binding is being used on, and the reagent of the inscription. Each binding present (one weapon, one shield, glove weapons, helmet, torso) will improve the effect of demonic possession. |
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!Ritual Material !! Binding Location !! Effect |
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| Bonedust || Weapon || Bonus in-round autoattack; stacks second/third/fourth attack and haste(-alikes) |
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| Black yarrow || Weapon || Automatic life-stealing proc; stacks with vampiric weapon flag |
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| Silver dust || Weapon || Weapon's type becomes defilement permanently |
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| Charcoal || Shield || Automatic disarm proc; blocked hand to hand autoattacks damage attacker |
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| Mud || Shield || Resist cold |
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| Salt || Glove weapons || Damroll bonus which stacks on kill |
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| Blood (caster) || Helmet || Look/scan reveal approximate hp damage on visible characters |
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| Bitterthorn || Torso || Armor class bonus which stacks on kill |
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[[Category:Classes]][[Category:Templars]] |
[[Category:Classes]][[Category:Templars]] |
Latest revision as of 00:30, 2 October 2024
“Remember these words, for if you do not, you will find yourself in dire peril.”—Ksakka Oyars, Studies in Demonic Bindings
Void templars delve into the outer layers of the void to gain power for victory. They study numerous means of debilitating their foes, both via weapon and spell; their signature is the use of demonbound weapons. The Void is a power of law and evil, and cannot be manipulated by any who are of chaotic or good mindset.
Introduction
First rising to prominence during the War of Night, Void templars are a fusion of both dark magics and martial force. Because of its shuddeni roots, they are the primary dedicants of this profession. However, it also has a substantial following amongst the aelin, forming the origin of its famously diabolic ginta. The srryn, too, have taken up the art, forming a distinctly Sithean Sept devoted to seeking its demonic power. The practice has appeal to other races, including both humans and nefortu, giving it particular allure amongst mercenaries.
Although learned in several powerful defensive techniques, Void templars are primarily offensive in nature. They study numerous means of debilitating their foes, both via weapon and spell. A Void templar’s signature, however, is his use of demonbound weapons. These nightmarish rites allow him to infuse his arsenal with unnatural speed, strength, or even the ability to leech life from his foes. Much like their counterpart, the Water templar, they focus on the sword and shield in concert. Despite this, it is not uncommon to see a Void templar occasionally employ a whip.
The Void is a power of law and evil, and cannot be manipulated by any who are of chaotic or good mindset. Srryn templars of the Void often follow their outcast god, Sitheus, while it is common for a shuddeni templar to serve Rveyelhi or Arkhural. However, Void templars need not honour any specific god, seeking instead to serve only their own power through pain.
Races
Traits
Abilities
Skills
- Level 1: dagger | sword | whip | gloomward | recover
- Level 3: dodge
- Level 5: enhanced damage
- Level 6: second attack
- Level 7: meditation
- Level 8: scrolls
- Level 9: fast healing
- Level 11: shield block
- Level 14: distract
- Level 16: wands
- Level 17: shield bash
- Level 18: third attack
- Level 19: haggle
- Level 22: trance
- Level 23: inscribe
- Level 24: energy leech
- Level 29: bound fury
- Level 32: flay
- Level 36: pestilence
Forms
- Level 19: form of the wraith
- Level 26: form of the asp
Spells
- Level 2: armor
- Level 3: enervating ray
- Level 4: detect invis
- Level 5: shadowcloak
- Level 7: blindness
- Level 8: invisibility
- Level 10: shield
- Level 12: serpent's fang
- Level 13: curse
- Level 15: flesh of my flesh
- Level 18: desecrate weapon
- Level 21: harm | spectre
- Level 25: bind demon | expel demon
- Level 27: plague
- Level 28: curse of Kijjasku
- Level 30: phase door
- Level 31: wail of the banshee
- Level 33: globe of darkness
- Level 34: blight of Adduthala
- Level 35: Gamalean emissary
- Level 38: embrace of Isetaton
- Level 40: demonic possession
Bindings
Bindings all use the Trigon of Binding symbol of power; if the binding is successful is based on the type of item the binding is being used on, and the reagent of the inscription. Each binding present (one weapon, one shield, glove weapons, helmet, torso) will improve the effect of demonic possession.
Ritual Material | Binding Location | Effect |
---|---|---|
Bonedust | Weapon | Bonus in-round autoattack; stacks second/third/fourth attack and haste(-alikes) |
Black yarrow | Weapon | Automatic life-stealing proc; stacks with vampiric weapon flag |
Silver dust | Weapon | Weapon's type becomes defilement permanently |
Charcoal | Shield | Automatic disarm proc; blocked hand to hand autoattacks damage attacker |
Mud | Shield | Resist cold |
Salt | Glove weapons | Damroll bonus which stacks on kill |
Blood (caster) | Helmet | Look/scan reveal approximate hp damage on visible characters |
Bitterthorn | Torso | Armor class bonus which stacks on kill |