Zeal: Difference between revisions

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(Created page with "{{skill |name= Zeal |type= Spell |subtype= Stat improvement, Cheat death |user= Spirit templar, Spirit scholar |duration= Level/8 Hours |castingCost= 35 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Zeal' <target> }} Suffusing the target with a fanatic fervor, zeal is a close cousin of the fire spell frenzy. Like that spell, the target will be able to hit both harder and more accurately, though his armor cl...")
 
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Suffusing the target with a fanatic fervor, zeal is a close cousin of the
Suffusing the target with a fanatic fervor, zeal is a close cousin of the
fire spell frenzy. Like that spell, the target will be able to hit both harder
fire spell frenzy. Like that spell, the target will be able to hit both [[damroll|harder]]
and more accurately, though his armor class will suffer. Unlike frenzy, one
and more [[hitroll|accurately]], though his [[armor class]] will suffer. Unlike frenzy, one
held by this zeal will fight even beyond the limits of his mortal frame,
held by this zeal will fight even beyond the limits of his mortal frame,
allowing his hit points to fall into the negatives. However, the body can only
allowing his hit points to fall into the negatives. However, the body can only
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rage. Those imbued with the fervor of this spell will find themselves unable
rage. Those imbued with the fervor of this spell will find themselves unable
to either [[retreat]] or [[cower]] away from battle.
to either [[retreat]] or [[cower]] away from battle.

See Also: [[Hitroll]], [[Damroll]], [[Armor class]]

Latest revision as of 22:40, 3 March 2024

Zeal
Skill type: Spell
Skill subtype: Stat improvement, Cheat death
Primary user: Spirit templar, Spirit scholar
Duration: Level/8 Hours
Casting cost: 35 mana
Range: Target PC or Mob
Syntax: Cast 'Zeal' <target>

Suffusing the target with a fanatic fervor, zeal is a close cousin of the fire spell frenzy. Like that spell, the target will be able to hit both harder and more accurately, though his armor class will suffer. Unlike frenzy, one held by this zeal will fight even beyond the limits of his mortal frame, allowing his hit points to fall into the negatives. However, the body can only be pushed so far, and taking too much damage, or if the spell expires while the target is in such a state will both prove fatal.

It is not possible to cast this spell on someone who is already in a berserker rage. Those imbued with the fervor of this spell will find themselves unable to either retreat or cower away from battle.

See Also: Hitroll, Damroll, Armor class