Positive channel: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Positive Channel |type= Spell |subtype= Stat bonus |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This spell opens a direct conduit to the Weave from the caster's soul, infusing the very flesh of the templar with raw power akin to an Avatar. While this channel is open, both the caster's hitroll and damroll are substantially increased, as are their hit points. While channeling t...") |
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|name= Positive Channel |
|name= Positive Channel |
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|type= Spell |
|type= Spell |
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|subtype= [[Stat |
|subtype= [[Stat]] bonus |
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|user= |
|user= [[Spirit templar]] |
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|duration= |
|duration= See Text |
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|castingCost= |
|castingCost= 50 mana |
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|tickCost= |
|tickCost= |
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|pulseCost= |
|pulseCost= |
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|range= |
|range= Caster Only |
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|delay= |
|delay= |
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|requirements= |
|requirements= |
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|syntax= |
|syntax= Cast 'Positive Channel' Open/Close |
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}} |
}} |
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This spell opens a direct conduit to the Weave from the caster's soul, |
This spell opens a direct conduit to the Weave from the caster's soul, |
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the caster to [[Sleep|fall unconscious]], and both their [[hit points]] and [[mana]] will be |
the caster to [[Sleep|fall unconscious]], and both their [[hit points]] and [[mana]] will be |
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reduced proportionately to how long the channel was held open. |
reduced proportionately to how long the channel was held open. |
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See Also: [[Demonic possession]] |
Latest revision as of 23:04, 3 March 2024
Positive Channel
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Skill type: | Spell |
Skill subtype: | Stat bonus |
Primary user: | Spirit templar |
Duration: | See Text |
Casting cost: | 50 mana |
Range: | Caster Only |
Syntax: | Cast 'Positive Channel' Open/Close |
This spell opens a direct conduit to the Weave from the caster's soul, infusing the very flesh of the templar with raw power akin to an Avatar. While this channel is open, both the caster's hitroll and damroll are substantially increased, as are their hit points. While channeling this energy, the caster cannot enter a desecrated room, and loses mana every half-hour. Spells such as searing light will not restore mana.
This spell ends when the caster elects to close the channel, or they run out of mana. The trauma of the conduit abruptly closing has a chance to cause the caster to fall unconscious, and both their hit points and mana will be reduced proportionately to how long the channel was held open.
See Also: Demonic possession