Temper: Difference between revisions

(Created page with "{{skill |name= Temper |type= Spell |subtype= Item enhancement |user= Fire templar |duration= Permanent |castingCost= 300 mana |tickCost= |pulseCost= |range= Target Inventory Item |delay= |requirements= |syntax= *cast 'temper' <item> high *cast 'temper' <item> low }} Many disciples of the flame have sufficient control over their art to carefully temper ferric metals, toughening them far beyond their natural wont. While hardly the equal of master smiths, the skill...")
 
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|user= [[Fire templar]]
|user= [[Fire templar]]
|duration= Permanent
|duration= Permanent
|castingCost= 300 mana
|activationLag= 2 rounds
|castingCost= 150 mana
|tickCost=  
|tickCost=  
|pulseCost=  
|pulseCost=  
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|delay=  
|delay=  
|requirements=  
|requirements=  
|syntax= *cast 'temper' <item> high
|syntax= *cast 'temper' <item>
*cast 'temper' <item> low
}}
}}
Many disciples of the flame have sufficient control over their art to
With sufficient control over their art, fire templars are able to apply
carefully temper ferric metals, toughening them far beyond their natural
heat to metal weapons and armor to permanently enhance rather than destroy.  
wont.  While hardly the equal of master smiths, the skills of these magi are
When used on a metal weapon, the item will gain hitroll; when used on metal
nonetheless sought after by many whose lives depend on their blade not
armor, the item will gain AC.  In addition, temper will permanently adjust
breaking at a critical moment. 
the item's level to be equal to the spell's effective casting level.  There
 
is a small chance to destroy the item when used.
Tempering may be performed at high or low temperatures to help toughen
ferric materials.  In the case of weapons, this equates to improved [[hitroll]]
due to the greater incaution with which the owner may now wield the blade;
other items tend to become more suitable as [[armor class|armor]].  Master flamesmiths have
been known to imbue weapons with additional minor bonuses, as well. While
all tempering comes with a risk of losing control and melting the item into
uselessness, that risk -- and the commensurate reward -- is far greater at
high temperatures.  In all cases, a surviving product will be rendered
nearly indestructible by the process.

Latest revision as of 07:54, 23 February 2026

Temper
Skill type: Spell
Skill subtype: Item enhancement
Primary user: Fire templar
Activation lag: 2 rounds
Duration: Permanent
Casting cost: 150 mana
Range: Target Inventory Item
Syntax:
  • cast 'temper' <item>

With sufficient control over their art, fire templars are able to apply heat to metal weapons and armor to permanently enhance rather than destroy. When used on a metal weapon, the item will gain hitroll; when used on metal armor, the item will gain AC. In addition, temper will permanently adjust the item's level to be equal to the spell's effective casting level. There is a small chance to destroy the item when used.