Sasem technique: Difference between revisions
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|subtype= Attack | |subtype= Attack | ||
|user= [[Swordmaster]] | |user= [[Swordmaster]] | ||
|activationLag= None | |||
|duration= Up to 10 charges, or until combat ends | |duration= Up to 10 charges, or until combat ends | ||
|castingCost= 10 mana | |castingCost= 10 mana | ||
| Line 17: | Line 18: | ||
Mistress of War, intended to provoke an opponent into positions that can | Mistress of War, intended to provoke an opponent into positions that can | ||
then be exploited in a number of ways. During combat, a swordmaster may | then be exploited in a number of ways. During combat, a swordmaster may | ||
begin accumulating charges with the TECHNIQUE CHARGE command, with the | begin passively accumulating charges with the TECHNIQUE CHARGE command, with | ||
number of charges a swordmaster can accumulate being limited based on skill | the number of charges a swordmaster can accumulate being limited based on | ||
and level. When the TECHNIQUE command is then used with no argument, they | skill and level. When the TECHNIQUE command is then used with no argument, | ||
will execute a maneuver that changes based on the number of charges | they will execute a maneuver that changes based on the number of charges | ||
accumulated to that point. If the swordmaster leaves combat, they will lose | accumulated to that point. If the swordmaster leaves combat, they will lose | ||
their charges. At a high enough skill percent, a swordmaster will no longer | their charges. At a high enough skill percent, a swordmaster will no longer | ||
telegraph to others that they are charging their sasem technique, allowing | telegraph to others that they are charging their sasem technique, allowing | ||
for sudden stealth attacks. | for sudden stealth attacks. Once a swordmaster has reached their maximum | ||
possible charge, they will automatically execute the technique. | |||
Charge -------- Maneuver | Charge -------- Maneuver | ||
------------------------------------------------ | ------------------------------------------------ | ||
0 A weak melee attack. | |||
------------------------------------------------ | ------------------------------------------------ | ||
1 A melee attack, and heal a small amount of [[hit points]]. | |||
------------------------------------------------ | |||
2 Damage becomes sonic type, and gain additional attacks for a | |||
short time. | short time. | ||
------------------------------------------------ | ------------------------------------------------ | ||
3 A melee attack and heal a small amount of [[mana]]. | |||
------------------------------------------------ | ------------------------------------------------ | ||
4 Increased chance to block melee attacks. | |||
------------------------------------------------ | ------------------------------------------------ | ||
5 A light-based blind affect against an enemy. Damages [[shuddeni]]. | |||
------------------------------------------------ | ------------------------------------------------ | ||
6 Attempts to provoke all enemies in the room into attacking user. | 6 Attempts to [[provoke]] all enemies in the room into attacking user. | ||
------------------------------------------------ | ------------------------------------------------ | ||
7 An untyped damage attack that deals more damage per bleed affect | 7 An untyped damage attack that deals more damage per [[bleed]] affect | ||
on the target. | on the target. | ||
------------------------------------------------ | ------------------------------------------------ | ||
8 An AoE attack that deals mixed damage based on user's resonance. | 8 An AoE attack that deals mixed damage based on user's [[resonance]]. | ||
Gold aura deals light, red aura deals negative, no aura deals fire. | Gold aura deals light, red aura deals negative, no aura deals fire. | ||
------------------------------------------------ | ------------------------------------------------ | ||
9 Rallies self and allies, healing | 9 Rallies self and allies, healing [[hit points]], [[mana]], and [[movement]]. | ||
------------------------------------------------ | ------------------------------------------------ | ||
10 Perform a series of blows against your foe. When successful, | 10 Perform a series of blows against your foe. When successful, | ||
final blow does high damage. | final blow does high damage. | ||
Latest revision as of 18:50, 25 November 2025
Sasem Technique
| |
|---|---|
| Skill type: | Skill |
| Skill subtype: | Attack |
| Primary user: | Swordmaster |
| Activation lag: | None |
| Duration: | Up to 10 charges, or until combat ends |
| Casting cost: | 10 mana |
| Syntax: | TECHNIQUE CHARGE
TECHNIQUE |
Sasem refers to a series of maneuvers created and perfected by Vashel the Mistress of War, intended to provoke an opponent into positions that can then be exploited in a number of ways. During combat, a swordmaster may begin passively accumulating charges with the TECHNIQUE CHARGE command, with the number of charges a swordmaster can accumulate being limited based on skill and level. When the TECHNIQUE command is then used with no argument, they will execute a maneuver that changes based on the number of charges accumulated to that point. If the swordmaster leaves combat, they will lose their charges. At a high enough skill percent, a swordmaster will no longer telegraph to others that they are charging their sasem technique, allowing for sudden stealth attacks. Once a swordmaster has reached their maximum possible charge, they will automatically execute the technique.
Charge -------- Maneuver
0 A weak melee attack.
1 A melee attack, and heal a small amount of hit points.
2 Damage becomes sonic type, and gain additional attacks for a
short time.
3 A melee attack and heal a small amount of mana.
4 Increased chance to block melee attacks.
5 A light-based blind affect against an enemy. Damages shuddeni.
6 Attempts to provoke all enemies in the room into attacking user.
7 An untyped damage attack that deals more damage per bleed affect on the target.
8 An AoE attack that deals mixed damage based on user's resonance. Gold aura deals light, red aura deals negative, no aura deals fire.
9 Rallies self and allies, healing hit points, mana, and movement.
10 Perform a series of blows against your foe. When successful,
final blow does high damage.