Sasem technique: Difference between revisions

No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 28: Line 28:
possible charge, they will automatically execute the technique.
possible charge, they will automatically execute the technique.


Optionally, your current number of sasem charges can be displayed on your prompt.  See HELP PROMPT for details.
Optionally, your current number of sasem charges can be displayed on your [[prompt]].


Charge -------- Maneuver
Charge -------- Maneuver
Line 59: Line 59:
               final blow will be incredibly powerful.
               final blow will be incredibly powerful.


See Also: HELP PROMPT
 
See Also: [[Prompt]]

Latest revision as of 09:50, 10 March 2026

Sasem Technique
Skill type: Skill
Skill subtype: Attack
Primary user: Swordmaster
Activation lag: None
Duration: Up to 10 charges, or until combat ends
Casting cost: 10 mana
Syntax: TECHNIQUE CHARGE

TECHNIQUE

Sasem refers to a series of maneuvers created and perfected by Vashel the Mistress of War, intended to provoke an opponent into positions that can then be exploited in a number of ways. During combat, a swordmaster may begin passively accumulating charges with the TECHNIQUE CHARGE command, with the number of charges a swordmaster can accumulate being limited based on skill and level. When the TECHNIQUE command is then used with no argument, they will execute a maneuver that changes based on the number of charges accumulated to that point. If the swordmaster leaves combat, they will lose their charges. At a high enough skill percent, a swordmaster will no longer telegraph to others that they are charging their sasem technique, allowing for sudden stealth attacks. Once a swordmaster has reached their maximum possible charge, they will automatically execute the technique.

Optionally, your current number of sasem charges can be displayed on your prompt.

Charge -------- Maneuver


 0            A weak melee attack.

 1            Damage becomes sonic type, and gain additional attacks for a
              short time.

 2            Attempts to provoke all enemies in the room into attacking user.

 3            Increased chance to block melee attacks.

 4            A melee attack, and heal a small amount of HP.

 5            A light-based blind affect against an enemy. Damages shuddeni.

 6            A melee attack and heal a small amount of MP.

 7            An untyped damage attack that deals more damage per bleed affect
              on the target.

 8            An AoE attack that deals mixed damage based on user's resonance.
              Gold aura deals light, red aura deals negative, no aura deals fire.

 9            Heals HP, MP, and MV of self and allies.

 10           Perform a series of blows against your foe. When successful,
              final blow will be incredibly powerful.


See Also: Prompt