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!colspan="2" style="background:#ed668c; text-align:center"| '''Overview'''
!colspan="2" style="background:#ed668c; text-align:center"| '''Overview'''
|-
|-
| '''STR''' || 22
| '''[[STR]]''' || 23
|-
|-
| '''INT''' || 18
| '''[[INT]]''' || 17
|-
|-
| '''WIS''' || 22
| '''[[WIS]]''' || 25
|-
|-
| '''DEX''' || 18
| '''[[DEX]]''' || 17
|-
|-
| '''CON''' || 23
| '''[[CON]]''' || 17
|-
|-
| '''CHR''' || 22
| '''[[CHR]]''' || 23
|-
|-
| '''[[Resist]]s''' || -
| '''[[Resist]]s''' || [[Cold]]
|-
|-
| '''[[Vulnerable]]''' ||
| '''[[Vulnerable]]''' || [[Lightning]]
|-
|-
| '''Special''' || [[Swim]],
| '''Bonus''' || +2 move per level
|-
[[Water breathing]],
| '''Special''' || [[Swim]], [[Water breathing]],
[[forestwalk]],
[[forestwalk]], [[small size]]
increased movement regen
|-
|-
|}
|}


A small, amphibious people, the ethron were one of the first lineages shaped after the Sundering, and are as colourful as the plants they love and call home.
Ethron are typically found living in ‘natural’ environments, away from large stone cities; their dwellings are traditionally built in and around the local plant life. Most live amongst the forest, but some have built their societies underwater, within deep lakes and near the edges of seas. They congregate in large extended families called clans, and are typically matriarchal, with the Eqiril clan in Qilarn forest being a noted exception.


==Appearance==
==Biology==


Ethron are shorter than humans, ranging from four to five feet tall. They are stocky in build, with dense musculature and a layer of subcutaneous fat; this latter is more prominent in ethron hailing from colder waters. Their hair and skin are full of chlorophyll, which change colour to suit the ambient environment in which they reach maturity. Most ethron that non-ethron encounter in Avendar are therefore the same variegated green of Avendar's forests, but ethron in nearly every colour exist, with green and blue being the most common, brown or gold being uncommon, and red or white being very rare. Once set, the overall colour of an ethron's skin or hair remains the same throughout their life, but the shade may shift with age. They are stocky and fat in build, with dense musculature under a layer of blubber. All ethron possess gills and are able to swim and breathe underwater, and will regenerate movement more swiftly in well-lit places thanks to the chlorophyll in their skin and hair. On land and in the water, they may move silently so long as they are outside of a city.


== Culture ==
Ethron are typically shorter than humans, ranging from four and a half to five and a half feet tall. Their skintone reflects their environment to an extent; most commonly ethron are green but clans hailing from the Nendor region are often brownish, Alenshan ethron having a goldish tint, and sea ethron typically being blue in colour; other shades are rarely seen but not impossible. The overall colour remains the same throughout life but the shade may change with age. They are stocky in build, with dense musculature and a layer of subcutaneous fat; this latter is more prominent in ethron hailing from colder waters.


The ethron worldview tends to be ordered around the concepts of birth, growth, and death, as well as an innate reverence for the natural world as reflected in their gods: [[Nariel]], [[Elar]], and [[Lielqan]]. Though generally kindly disposed and peaceful, this reverence for nature is enforced violently when necessary and without hesitation by the ethron. As a result, ethron tend to shun large cities and stone structures, instead lifesculpting their dwellings into and around their local plant life.
==== Example Descriptions ====


Ethron tend to live in extended family groups called clans. Most clans live within Avendar's forests, but several are found underwater within deep lakes and around the rims of Avendar's seas and oceans, stretching from Alensha to Daphoa. All are matriarchal, ruled by one or more elderly clanmothers. The underwater ethron clans tend to be more aggressive, and many engage in vigorous piracy.
Below are sample descriptions from NPCs and past player characters. These descriptions are for reference only; you should not use them for your characters.


===Eqiril===
''Teisa, psionicst and Sister of Aanqa''
The Eqiril Clan is in Qilarn Forest, northwest of Var Bandor. They live in harmony with the forest, shaping their homes from the oak trees. They are primarily hunters and druids, and act as wardens against incursions of [[Gamaloth]] from the south.


===Qali===
A hard ethron woman with a face like an axe, Teisa stands preternaturally still at all times, her rare movements sharp and utterly precise. A famed whale-hunter, she is known for somehow luring the beasts to her in order to bring them down. An exemplar of a long tradition amongst Lielqan’s faithful, she weaves mundane songs with her powerful force of mind to enchant her quarry to their doom. She wears her hair in a tight ponytail, matted into thicker strands by the salt that crusts her worn gear. A series of shark-tooth earrings pierces up both her ears, polished nearly to a gemstone finish.
The Qali Clan is centered in the Chanisal Monastery, south of [[Var Bandor]]. In a symbiotic relationship with the village of [[Eril]], the Qali clan emphasizes Elaran beliefs of abundance, generosity, and conservation.


== Culture ==
===Eril===
Eril Village, although governed by the Eril ethron clan, welcomes many other lineages within their walls. The Eril are known for their openness, stability, and willingness to trade.
==== Clans ====


===Aanqa===
Ethron tend to live in extended family groups called clans. The clans are often matriarchal, and they each have their own traditions. Below are some existing clans. Feel free to invent your own.
The Sisters of Aanqa are not related by blood, but treat each other as family all the same. Worshipers of Leilqan, they live by the [[Sea of Lidraeu]]. Militant defenders of life, they despise the undead and all others who would squander the Sunset's gift.


==Religion==
The Eqiril Clan is in Qilarn Forest, northwest of Var Bandor. They live in harmony with the forest, shaping their homes from the oak trees. They are primarily hunters and druids. Their clanchief, Lord Falirn, guides the clan’s council in defending the forest from magically-induced decay.


==History==
The Qali Clan is centered in the Chanisal Monastery, south of Var Bandor. In a symbiotic relationship with the village of Eril, the Qali clan emphasizes Elaran beliefs of abundance, generosity, and conservation.


Shaped by the goddess Elar from plants into creatures of flesh, the ethron have acted as stewards of Avendar's natural world ever since their creation. During the War of Fire, Elar urged the ethron to flee the
Eril Village, although governed by the Eril ethron clan, welcomes members of any race, provided they are not evil-aligned. The Eril are known for their openness, stability, and willingness to trade.
destruction, but the goddess Lielqan intervened upon seeing they could not,
making them into the amphibious creatures they are now. Millennia later
when the shuddeni attempted to invade Qilarn and Morn during the War of
Night, the timely warnings of the goddess Nariel allowed the ethron to
annihilate the shuddeni forces, driving them out of the forest and creating
a barrier between the invading shuddeni and Gaald. Lielqan is also the
source of most resurrections and the ethron remain the stewards and
gatekeepers of this art, teaching it to outsiders on the condition it be
made available to any sapient being that requires it. Though other sources
of resurrection exist, Lielqan's remains the most widespread.


The Sisters of Aanqa are not related by blood, but treat each other as family all the same. Worshipers of Leilqan, they live by the Sea of Lidraeu. Militant defenders of life, they despise the undead and all others who would squander the Sunset’s gift.


==== Independent Ethron ====


For whatever reason, an ethron might leave their clan, or be born to a family that does not adhere to the clan system. These are the ethron generally found in cities. Perhaps they have left clan life behind to study a forbidden magical art, such as fire or void; perhaps they merely could not get along with their clan. Regardless, the need for kinship runs deep in ethron as a whole. They may seek out a found family, or grow depressed and irritable at the lack of one.
[[Category:ethron]][[Category:Lineage]]
[[Category:ethron]][[Category:Lineage]]

Latest revision as of 01:22, 29 July 2024

Overview
STR 23
INT 17
WIS 25
DEX 17
CON 17
CHR 23
Resists Cold
Vulnerable Lightning
Bonus +2 move per level
Special Swim, Water breathing,

forestwalk, small size

A small, amphibious people, the ethron were one of the first lineages shaped after the Sundering, and are as colourful as the plants they love and call home.

Biology

Ethron are shorter than humans, ranging from four to five feet tall. They are stocky in build, with dense musculature and a layer of subcutaneous fat; this latter is more prominent in ethron hailing from colder waters. Their hair and skin are full of chlorophyll, which change colour to suit the ambient environment in which they reach maturity. Most ethron that non-ethron encounter in Avendar are therefore the same variegated green of Avendar's forests, but ethron in nearly every colour exist, with green and blue being the most common, brown or gold being uncommon, and red or white being very rare. Once set, the overall colour of an ethron's skin or hair remains the same throughout their life, but the shade may shift with age. They are stocky and fat in build, with dense musculature under a layer of blubber. All ethron possess gills and are able to swim and breathe underwater, and will regenerate movement more swiftly in well-lit places thanks to the chlorophyll in their skin and hair. On land and in the water, they may move silently so long as they are outside of a city.

Culture

The ethron worldview tends to be ordered around the concepts of birth, growth, and death, as well as an innate reverence for the natural world as reflected in their gods: Nariel, Elar, and Lielqan. Though generally kindly disposed and peaceful, this reverence for nature is enforced violently when necessary and without hesitation by the ethron. As a result, ethron tend to shun large cities and stone structures, instead lifesculpting their dwellings into and around their local plant life.

Ethron tend to live in extended family groups called clans. Most clans live within Avendar's forests, but several are found underwater within deep lakes and around the rims of Avendar's seas and oceans, stretching from Alensha to Daphoa. All are matriarchal, ruled by one or more elderly clanmothers. The underwater ethron clans tend to be more aggressive, and many engage in vigorous piracy.

Eqiril

The Eqiril Clan is in Qilarn Forest, northwest of Var Bandor. They live in harmony with the forest, shaping their homes from the oak trees. They are primarily hunters and druids, and act as wardens against incursions of Gamaloth from the south.

Qali

The Qali Clan is centered in the Chanisal Monastery, south of Var Bandor. In a symbiotic relationship with the village of Eril, the Qali clan emphasizes Elaran beliefs of abundance, generosity, and conservation.

Eril

Eril Village, although governed by the Eril ethron clan, welcomes many other lineages within their walls. The Eril are known for their openness, stability, and willingness to trade.

Aanqa

The Sisters of Aanqa are not related by blood, but treat each other as family all the same. Worshipers of Leilqan, they live by the Sea of Lidraeu. Militant defenders of life, they despise the undead and all others who would squander the Sunset's gift.

Religion

History

Shaped by the goddess Elar from plants into creatures of flesh, the ethron have acted as stewards of Avendar's natural world ever since their creation. During the War of Fire, Elar urged the ethron to flee the destruction, but the goddess Lielqan intervened upon seeing they could not, making them into the amphibious creatures they are now. Millennia later when the shuddeni attempted to invade Qilarn and Morn during the War of Night, the timely warnings of the goddess Nariel allowed the ethron to annihilate the shuddeni forces, driving them out of the forest and creating a barrier between the invading shuddeni and Gaald. Lielqan is also the source of most resurrections and the ethron remain the stewards and gatekeepers of this art, teaching it to outsiders on the condition it be made available to any sapient being that requires it. Though other sources of resurrection exist, Lielqan's remains the most widespread.