Dive: Difference between revisions
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Undaedalus (talk | contribs) (Created page with "{{skill |name= Dive |type= Skill |subtype= Attack, Lag |user= Air Templar |duration= Instant |castingCost= 8 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Dive <target> }} Air templars can use their familiarity in flying to their advantage to make a diving attack at their foes. This will do a significant amount of damage and lag the victim. Agility, stabilize, and celerity will all protect against a dive, and doing so agai...") |
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|type= Skill |
|type= Skill |
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|subtype= Attack, Lag |
|subtype= Attack, Lag |
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|user= [[Air Templar]] |
|user= [[Air Templar]], [[Druid]]s in hawk form |
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|duration= Instant |
|duration= Instant |
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|castingCost= 8 mana |
|castingCost= 8 mana |
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An air templar must be flying to use dive, and the skill may not be used |
An air templar must be flying to use dive, and the skill may not be used |
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underwater. |
underwater. |
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Primary Attribute: Dexterity |
Latest revision as of 02:41, 27 February 2024
Dive
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Skill type: | Skill |
Skill subtype: | Attack, Lag |
Primary user: | Air Templar, Druids in hawk form |
Duration: | Instant |
Casting cost: | 8 mana |
Range: | Target PC or Mob |
Syntax: | Dive <target> |
Air templars can use their familiarity in flying to their advantage to make a diving attack at their foes. This will do a significant amount of damage and lag the victim. Agility, stabilize, and celerity will all protect against a dive, and doing so against anyone in the form of the hawk would be most unwise indeed.
An air templar must be flying to use dive, and the skill may not be used underwater.