Teleport: Difference between revisions

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(Created page with "{{skill |name= Teleport |type= Spell |subtype= Movement |user= Air Templar, Air Scholar |duration= Instant |castingCost= 35 Mana |tickCost= |pulseCost= |range= Caster Only |delay= |requirements= |syntax= Cast 'Teleport' }} This spell will instantly transport the caster somewhere in the world at random, at a cost of half his movement points. While many dangerous locations cannot be teleported into, many can, and the spell carries no guarantee of safety. Some l...")
 
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|name= Teleport
|name= Teleport
|type= Spell
|type= Spell
|subtype= Movement
|subtype= Teleportation
|user= [[Air Templar]], [[Air Scholar]]
|user= [[Air Templar]], [[Air Scholar]]
|duration= Instant
|duration= Instant
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}}
}}
This spell will instantly transport the caster somewhere in the world at
This spell will instantly transport the caster somewhere in the world at
random, at a cost of half his movement points. While many dangerous locations
random, at a cost of half his [[movement points]]. While many dangerous locations
cannot be teleported into, many can, and the spell carries no guarantee of
cannot be teleported into, many can, and the spell carries no guarantee of
safety. Some locations cannot be teleported away from, but it is typically not
safety. Some locations cannot be teleported away from, but it is typically not
possible to land there by this method in the first place.
possible to land there by this method in the first place.


See also: [[Dispersion]]
Primary Attribute: Intelligence

See also: GROUP TELEPORT, MOVEMENT

Latest revision as of 17:26, 4 March 2024

Teleport
Skill type: Spell
Skill subtype: Teleportation
Primary user: Air Templar, Air Scholar
Duration: Instant
Casting cost: 35 Mana
Range: Caster Only
Syntax: Cast 'Teleport'

This spell will instantly transport the caster somewhere in the world at random, at a cost of half his movement points. While many dangerous locations cannot be teleported into, many can, and the spell carries no guarantee of safety. Some locations cannot be teleported away from, but it is typically not possible to land there by this method in the first place.

See also: Dispersion