Rob: Difference between revisions
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|name= Rob |
|name= Rob |
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|type= Skill |
|type= Skill |
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|subtype= Disarm Attack |
|subtype= Theft, [[Disarmed|Disarm]] Attack |
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|user= [[Bandit]] |
|user= [[Bandit]] |
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|duration= |
|duration= |
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|tickCost= |
|tickCost= |
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|pulseCost= |
|pulseCost= |
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|range= |
|range= an Equipped Item on an unconscious PC or Mob |
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|delay= |
|delay= |
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|requirements= |
|requirements= |
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always wake the victim, success or failure, dealing a small amount of damage. |
always wake the victim, success or failure, dealing a small amount of damage. |
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It is not possible to loot an item that is flagged as inventory, nodrop, or |
It is not possible to loot an item that is flagged as inventory, nodrop, or |
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noremove. One of the easiest things to rob tends to be the victim's held weapon. |
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noremove. |
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⚫ | |||
Primary Attribute: Dexterity |
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⚫ |
Latest revision as of 16:30, 4 March 2024
Rob
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Skill type: | Skill |
Skill subtype: | Theft, Disarm Attack |
Primary user: | Bandit |
Casting cost: | 16 Mana |
Range: | an Equipped Item on an unconscious PC or Mob |
Syntax: | Rob <object> <target> |
Should a bandit overpower their target and render them unconscious, they may attempt to rob a single worn or held item from their body. Usage of this skill will always wake the victim, success or failure, dealing a small amount of damage. It is not possible to loot an item that is flagged as inventory, nodrop, or noremove. One of the easiest things to rob tends to be the victim's held weapon.
See also: Steal