Statistics: Difference between revisions
Undaedalus (talk | contribs) (Created page with "==Strength== Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values. Adds a bonus to the character's carry capacity. Determines the maximum weight a character's mainhand weapon can be.") |
Undaedalus (talk | contribs) No edit summary |
||
Line 6: | Line 6: | ||
Determines the maximum weight a character's mainhand weapon can be. |
Determines the maximum weight a character's mainhand weapon can be. |
||
==Intelligence== |
|||
Modifies the character's armor class. While this is typically a bonus, |
|||
it is a penalty at particularly low values. |
|||
Reduces all mana costs. |
|||
Increases passive mana point recovery. |
|||
==Wisdom== |
|||
Modifies the character's saves. While this is typically a bonus, it is a |
|||
penalty at particularly low values. |
|||
Adds a bonus to all forms of active mana recovery, such as cantrips or |
|||
Brawler's Renewal. |
|||
Grants a bonus to healing effects. |
|||
=Dexerity== |
|||
Modifies the character's hit roll. While this is typically a bonus, it |
|||
is a penalty at particularly low levels. |
|||
Reduces all move costs. |
|||
Increases the range of weight a character's offhand weapon can be when dual |
|||
wielding. |
|||
==Constitution== |
|||
Grants a chance to resist poisons. |
|||
Increases passive hit point recovery. |
|||
Increases the character's maximum death total. |
|||
==Wisdom== |
|||
Modifies the character's saves. While this is typically a bonus, it is a |
|||
penalty at particularly low values. |
|||
Adds a bonus to all forms of active mana recovery, such as cantrips or |
|||
Brawler's Renewal. |
|||
Grants a bonus to healing effects. |
Revision as of 19:10, 26 February 2024
Strength
Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to the character's carry capacity.
Determines the maximum weight a character's mainhand weapon can be.
Intelligence
Modifies the character's armor class. While this is typically a bonus, it is a penalty at particularly low values.
Reduces all mana costs.
Increases passive mana point recovery.
Wisdom
Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.
Grants a bonus to healing effects.
Dexerity=
Modifies the character's hit roll. While this is typically a bonus, it is a penalty at particularly low levels.
Reduces all move costs.
Increases the range of weight a character's offhand weapon can be when dual wielding.
Constitution
Grants a chance to resist poisons.
Increases passive hit point recovery.
Increases the character's maximum death total.
Wisdom
Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.
Grants a bonus to healing effects.