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(Created page with "==Strength== Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values. Adds a bonus to the character's carry capacity. Determines the maximum weight a character's mainhand weapon can be.")
 
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Determines the maximum weight a character's mainhand weapon can be.
Determines the maximum weight a character's mainhand weapon can be.

==Intelligence==
Modifies the character's armor class. While this is typically a bonus,
it is a penalty at particularly low values.

Reduces all mana costs.

Increases passive mana point recovery.

==Wisdom==
Modifies the character's saves. While this is typically a bonus, it is a
penalty at particularly low values.

Adds a bonus to all forms of active mana recovery, such as cantrips or
Brawler's Renewal.

Grants a bonus to healing effects.

=Dexerity==
Modifies the character's hit roll. While this is typically a bonus, it
is a penalty at particularly low levels.

Reduces all move costs.

Increases the range of weight a character's offhand weapon can be when dual
wielding.

==Constitution==
Grants a chance to resist poisons.

Increases passive hit point recovery.

Increases the character's maximum death total.

==Wisdom==
Modifies the character's saves. While this is typically a bonus, it is a
penalty at particularly low values.

Adds a bonus to all forms of active mana recovery, such as cantrips or
Brawler's Renewal.

Grants a bonus to healing effects.

Revision as of 19:10, 26 February 2024

Strength

Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values.

Adds a bonus to the character's carry capacity.

Determines the maximum weight a character's mainhand weapon can be.

Intelligence

Modifies the character's armor class. While this is typically a bonus, it is a penalty at particularly low values.

Reduces all mana costs.

Increases passive mana point recovery.

Wisdom

Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.

Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.

Grants a bonus to healing effects.

Dexerity=

Modifies the character's hit roll. While this is typically a bonus, it is a penalty at particularly low levels.

Reduces all move costs.

Increases the range of weight a character's offhand weapon can be when dual wielding.

Constitution

Grants a chance to resist poisons.

Increases passive hit point recovery.

Increases the character's maximum death total.

Wisdom

Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.

Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.

Grants a bonus to healing effects.