Statistics: Difference between revisions

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Increases the character's maximum death total.
Increases the character's maximum death total.


=[[Wisdom]]=
=[[Charisma]]=
Modifies the character's saves. While this is typically a bonus, it is a
Modifies the character's prices when purchasing from shops. While this
penalty at particularly low values.
is typically a bonus, it is a penalty at particularly low levels.


Increases the character's chances of a successful reward with sacrifice.
Adds a bonus to all forms of active mana recovery, such as cantrips or
Brawler's Renewal.


Increase the caster level of spells cast.
Grants a bonus to healing effects.

Revision as of 18:39, 27 February 2024

Strength

Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values.

Adds a bonus to the character's carry capacity.

Determines the maximum weight a character's mainhand weapon can be.

Intelligence

Modifies the character's armor class. While this is typically a bonus, it is a penalty at particularly low values.

Reduces all mana costs.

Increases passive mana point recovery.

Wisdom

Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.

Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.

Grants a bonus to healing effects.

Dexterity

Modifies the character's hit roll. While this is typically a bonus, it is a penalty at particularly low levels.

Reduces all move costs.

Increases the range of weight a character's offhand weapon can be when dual wielding.

Constitution

Grants a chance to resist poisons.

Increases passive hit point recovery.

Increases the character's maximum death total.

Charisma

Modifies the character's prices when purchasing from shops. While this is typically a bonus, it is a penalty at particularly low levels.

Increases the character's chances of a successful reward with sacrifice.

Increase the caster level of spells cast.