Statistics: Difference between revisions
Undaedalus (talk | contribs) (→Wisdom) |
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Increases the character's maximum death total. |
Increases the character's maximum death total. |
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=[[Charisma]]= |
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Modifies the character's |
Modifies the character's prices when purchasing from shops. While this |
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penalty at particularly low |
is typically a bonus, it is a penalty at particularly low levels. |
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Increases the character's chances of a successful reward with sacrifice. |
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Adds a bonus to all forms of active mana recovery, such as cantrips or |
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Brawler's Renewal. |
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Increase the caster level of spells cast. |
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Grants a bonus to healing effects. |
Revision as of 18:39, 27 February 2024
Strength
Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to the character's carry capacity.
Determines the maximum weight a character's mainhand weapon can be.
Intelligence
Modifies the character's armor class. While this is typically a bonus, it is a penalty at particularly low values.
Reduces all mana costs.
Increases passive mana point recovery.
Wisdom
Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.
Grants a bonus to healing effects.
Dexterity
Modifies the character's hit roll. While this is typically a bonus, it is a penalty at particularly low levels.
Reduces all move costs.
Increases the range of weight a character's offhand weapon can be when dual wielding.
Constitution
Grants a chance to resist poisons.
Increases passive hit point recovery.
Increases the character's maximum death total.
Charisma
Modifies the character's prices when purchasing from shops. While this is typically a bonus, it is a penalty at particularly low levels.
Increases the character's chances of a successful reward with sacrifice.
Increase the caster level of spells cast.