Adrenaline rush: Difference between revisions
Content added Content deleted
Undaedalus (talk | contribs) (Created page with "{{skill |name= Adrenaline Rush |type= Foci |subtype= Self Buff, Iterative attack, Hit points, Damroll, Movement points |user= Psionicist |duration= |castingCost= |tickCost= 80 mana |pulseCost= |range= User Only |delay= |requirements= |syntax= Focus 'Adrenaline Rush' }} '''Foci Slots''': 2 The product of intense psychometabolic ability, this psionic power allows the user to draw on their adrenaline reserves to drastically improve their combat abi...") |
Undaedalus (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
|name= Adrenaline Rush |
|name= Adrenaline Rush |
||
|type= Foci |
|type= Foci |
||
|subtype= Self Buff, [[Iterative attack]], [[Hit points]], [[Damroll]], [[Movement |
|subtype= Self Buff, [[Iterative attack]], [[Hit points]], [[Damroll]], [[Movement]] |
||
|user= [[Psionicist]] |
|user= [[Psionicist]] |
||
|duration= |
|duration= |
Revision as of 21:56, 27 February 2024
Adrenaline Rush
| |
---|---|
Skill type: | Foci |
Skill subtype: | Self Buff, Iterative attack, Hit points, Damroll, Movement |
Primary user: | Psionicist |
Per-tick cost: | 80 mana |
Range: | User Only |
Syntax: | Focus 'Adrenaline Rush' |
Foci Slots: 2
The product of intense psychometabolic ability, this psionic power allows the user to draw on their adrenaline reserves to drastically improve their combat ability. There is a good chance they will attempt third attacks while affected, and both their maximum hit points and damroll will see drastic gains. However, this ability exhausts more than mind; each half-hour that passes will also incur the loss of fifty movement points.