Ward of fire: Difference between revisions

(Created page with "{{skill |name= Ward of Fire |type= Spell |subtype= Damage, Defense |user= Fire templar |duration= 5 Hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Ward of Fire' <target> }} This spell lays out a fiery ward on the ground around its target. Should the warded character be attacked, the ward will discharge, dealing significant fire damage to the attacker. Leaving the room in which the ward was cast...")
 
No edit summary
 
Line 4: Line 4:
|subtype= Damage, Defense
|subtype= Damage, Defense
|user= [[Fire templar]]
|user= [[Fire templar]]
|duration= 5 Hours
|duration= 5 Hours  
|activationLag= 2 rounds
|castingCost= 25 mana
|castingCost= 25 mana
|tickCost=  
|tickCost=  
|pulseCost=  
|pulseCost=  
|range= Target PC or Mob
|range= caster's group
|delay=  
|delay=  
|requirements=  
|requirements=  
|syntax= Cast 'Ward of Fire' <target>
|syntax= Cast 'Ward of Fire'
}}
}}
This spell lays out a fiery ward on the ground around its target. Should the
This spell lays a fiery ward on the ground around the caster's group.  
warded character be attacked, the ward will discharge, dealing significant
Should anyone in the warded group be attacked, the ward will discharge,
fire damage to the attacker. Leaving the room in which the ward was cast
dealing significant fire damage to the attacker. Leaving the room in which
immediately causes it to dissipate. This spell may not be cast on anyone who
the ward was cast immediately causes it to dissipate. This spell may not be
is currently fighting.
cast on anyone who is currently fighting.

Latest revision as of 08:22, 23 February 2026

Ward of Fire
Skill type: Spell
Skill subtype: Damage, Defense
Primary user: Fire templar
Activation lag: 2 rounds
Duration: 5 Hours
Casting cost: 25 mana
Range: caster's group
Syntax: Cast 'Ward of Fire'

This spell lays a fiery ward on the ground around the caster's group. Should anyone in the warded group be attacked, the ward will discharge, dealing significant fire damage to the attacker. Leaving the room in which the ward was cast immediately causes it to dissipate. This spell may not be cast on anyone who is currently fighting.