Ward of fire: Difference between revisions
Undaedalus (talk | contribs) (Created page with "{{skill |name= Ward of Fire |type= Spell |subtype= Damage, Defense |user= Fire templar |duration= 5 Hours |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Ward of Fire' <target> }} This spell lays out a fiery ward on the ground around its target. Should the warded character be attacked, the ward will discharge, dealing significant fire damage to the attacker. Leaving the room in which the ward was cast...") |
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|subtype= Damage, Defense | |subtype= Damage, Defense | ||
|user= [[Fire templar]] | |user= [[Fire templar]] | ||
|duration= 5 Hours | |duration= 5 Hours | ||
|activationLag= 2 rounds | |||
|castingCost= 25 mana | |castingCost= 25 mana | ||
|tickCost= | |tickCost= | ||
|pulseCost= | |pulseCost= | ||
|range= | |range= caster's group | ||
|delay= | |delay= | ||
|requirements= | |requirements= | ||
|syntax= Cast 'Ward of Fire' | |syntax= Cast 'Ward of Fire' | ||
}} | }} | ||
This spell lays | This spell lays a fiery ward on the ground around the caster's group. | ||
warded | Should anyone in the warded group be attacked, the ward will discharge, | ||
fire damage to the attacker. Leaving the room in which the ward was cast | dealing significant fire damage to the attacker. Leaving the room in which | ||
immediately causes it to dissipate. This spell may not be cast on anyone who | the ward was cast immediately causes it to dissipate. This spell may not be | ||
is currently fighting. | cast on anyone who is currently fighting. | ||
Latest revision as of 08:22, 23 February 2026
Ward of Fire
| |
|---|---|
| Skill type: | Spell |
| Skill subtype: | Damage, Defense |
| Primary user: | Fire templar |
| Activation lag: | 2 rounds |
| Duration: | 5 Hours |
| Casting cost: | 25 mana |
| Range: | caster's group |
| Syntax: | Cast 'Ward of Fire' |
This spell lays a fiery ward on the ground around the caster's group. Should anyone in the warded group be attacked, the ward will discharge, dealing significant fire damage to the attacker. Leaving the room in which the ward was cast immediately causes it to dissipate. This spell may not be cast on anyone who is currently fighting.