Throw: Difference between revisions

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|type= Skill
|type= Skill
|subtype= Attack
|subtype= Attack
|user= [[Fighter]], [[Thief]], [[Bard]]
|user= All. [[Fighter]], [[Thief]], [[Bard]], [[Assassin]], and [[Barbarian]] get extra functionality
|duration= Instantaneous
|duration= Instantaneous
|castingCost=  
|castingCost=  
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|range= Single PC or Mob, up to 1 room away
|range= Single PC or Mob, up to 1 room away
|delay= Throw <weapon> <target> <direction>
|delay= Throw <weapon> <target> <direction>
|requirements= spears (fighter) or daggers (thief, bard) in the user's inventory
|requirements= item or class appropriate weapon in the user's inventory
|syntax=  
|syntax=  
}}
}}
Fighters, thieves, and bards are able to throw weapons at their
The throw skill allows a character to hurl weapons and objects at foes,
foes. Fighters are able to throw spears, while the latter
dealing damage based on the object's weight and properties. What weapons a
two throw daggers. Daggers are small enough to be thrown midcombat, while
character is proficiency throwing varies by class. [[Fighter]]s may throw spears,
spears may only be thrown to initiate it. Heavier weapons will deal more
[[barbarian]]s may throw axes, and [[bard]]s, [[thief|thieves]], and [[assassin]]s may throw
damage, but there is a limit to the weight of an item that can be thrown.
daggers.


It is possible to throw a weapon into an adjacent room, but this cannot be
However, the throw command extends beyond this skill.  It governs projectiles
done if there is anything present that prevents scanning into the room. If a
like [[bolo]]s and [[dart]]s, but also includes special functionality for magical
thrown weapon strikes its target, it will be moved to the target's inventory,
creations such as [[blazing spear]]s, [[blacklight]] orbs, and [[blade of light|blades of light]].  The
elsewise it will land on the floor there.
proficiency of the throw is linked to the creation skill's percent.
 
Essentially any item can be thrown, and most will deal damage upon impact.
Potions, when thrown, release their magic upon impact instead.
 
Throw may be used with or without a target; it can also strike characters in
adjacent rooms if a direction is supplied.  The thrown object will travel up
to your maximum range, passing through multiple rooms if necessary.  Throws
which are outside the originating room follow [[archery]] rules, including miss
chances, defenses, and immunities.
 
Thrown weapons that hit their target typically lodge in the victim's inventory
rather than falling to the ground.

Latest revision as of 18:26, 25 December 2025

Throw
Skill type: Skill
Skill subtype: Attack
Primary user: All. Fighter, Thief, Bard, Assassin, and Barbarian get extra functionality
Duration: Instantaneous
Range: Single PC or Mob, up to 1 room away
Recast delay: Throw <weapon> <target> <direction>
Requirements: item or class appropriate weapon in the user's inventory

The throw skill allows a character to hurl weapons and objects at foes, dealing damage based on the object's weight and properties. What weapons a character is proficiency throwing varies by class. Fighters may throw spears, barbarians may throw axes, and bards, thieves, and assassins may throw daggers.

However, the throw command extends beyond this skill. It governs projectiles like bolos and darts, but also includes special functionality for magical creations such as blazing spears, blacklight orbs, and blades of light. The proficiency of the throw is linked to the creation skill's percent.

Essentially any item can be thrown, and most will deal damage upon impact. Potions, when thrown, release their magic upon impact instead.

Throw may be used with or without a target; it can also strike characters in adjacent rooms if a direction is supplied. The thrown object will travel up to your maximum range, passing through multiple rooms if necessary. Throws which are outside the originating room follow archery rules, including miss chances, defenses, and immunities.

Thrown weapons that hit their target typically lodge in the victim's inventory rather than falling to the ground.